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(→‎Features: more tiles.)
(Fixing refs, external links)
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=== Chip's Challenge 3 ===
=== Chip's Challenge 3 ===
In January 2019, it was announced that Chip's Challenge 3 was under development. It is based on a fork of Puzzle Studio<ref>https://discordapp.com/channels/343036755999457281/343036755999457281/532313492879835157</ref>, with Chuck Sommerville's son coding additional tiles<ref>https://discordapp.com/channels/343036755999457281/343036755999457281/532318084040622080</ref>. In September 2019, however, progress on the game was described as "stalled".<ref>https://discordapp.com/channels/343036755999457281/343036755999457281/719364114123587635</ref> As of June 2020, progress is still stalled.<ref>https://discordapp.com/channels/343036755999457281/343036755999457281/719375634765316186</ref>
In January 2019, it was announced that Chip's Challenge 3 was under development. It is based on a fork of Puzzle Studio<ref>[https://discordapp.com/channels/343036755999457281/343036755999457281/532313492879835157 Discord conversation]</ref>, with Chuck Sommerville's son coding additional tiles<ref>[https://discordapp.com/channels/343036755999457281/343036755999457281/532318084040622080 Discord conversation]</ref>. In September 2019, however, progress on the game was described as "stalled".<ref>[https://discordapp.com/channels/343036755999457281/343036755999457281/719364114123587635 Discord conversation]</ref> As of June 2020, progress is still stalled.<ref>[https://discordapp.com/channels/343036755999457281/343036755999457281/719375634765316186 Discord conversation]</ref>


== Technical details ==
== Technical details ==
Puzzle Studio is written almost entirely in the Lua programming language, with the exception of the program's launcher, which is coded in C++ instead.<ref>https://discordapp.com/channels/343036755999457281/416812815559557121/588872510301405193</ref> The game is extremely modular, with each tile coded separately, making it extremely easy to add new tiles. However, this also resulted in several glitches caused by conflicts between tiles.
Puzzle Studio is written almost entirely in the Lua programming language, with the exception of the program's launcher, which is coded in C++ instead.<ref>[https://discordapp.com/channels/343036755999457281/416812815559557121/588872510301405193 Discord conversation]</ref> The game is extremely modular, with each tile coded separately, making it extremely easy to add new tiles. However, this also resulted in several glitches caused by conflicts between tiles.


Levels are stored in PZM format (plain text files with a PZM extension), which is not compatible with any other format.<ref>https://forum.bitbusters.club/thread-1063-post-39218.html</ref> As with [[C2M]] files, each PZM file stores a single level.
Levels are stored in PZM format (plain text files with a PZM extension), which is not compatible with any other format.<ref>https://forum.bitbusters.club/thread-1063-post-39218.html</ref> As with [[C2M]] files, each PZM file stores a single level.
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*Lasers. It fires a beam straight ahead until it hits an [[acting wall]]. This beam is deadly to the player and [[monster]]s in its path. It can also destroy [[block]], [[ice block]]s and [[bomb]]s, with a slight delay. The laser can be turned on or off with a specific button, and its direction can be changed by pressing against it.
*Lasers. It fires a beam straight ahead until it hits an [[acting wall]]. This beam is deadly to the player and [[monster]]s in its path. It can also destroy [[block]], [[ice block]]s and [[bomb]]s, with a slight delay. The laser can be turned on or off with a specific button, and its direction can be changed by pressing against it.
*Mirrors. These can be pushed around the level, and turn laser beams 90°.
*Mirrors. These can be pushed around the level, and turn laser beams 90°.
*Boulders. When a player pushes one, it starts rolling forwards until it hits an [[acting wall]]. There are two types of boulders, which are identical apart from rolling speed.<ref>https://discordapp.com/channels/343036755999457281/343036755999457281/719376589514866759</ref>
*Boulders. When a player pushes one, it starts rolling forwards until it hits an [[acting wall]]. There are two types of boulders, which are identical apart from rolling speed.<ref>[https://discordapp.com/channels/343036755999457281/343036755999457281/719376589514866759 Discord conversation]</ref>
*One-way signs. These are placed on the edge of a tile, similar to [[thin wall]]s, and can only be crossed in the direction indicated by the arrows.
*One-way signs. These are placed on the edge of a tile, similar to [[thin wall]]s, and can only be crossed in the direction indicated by the arrows.


Similar to [[Chip's Challenge 2]], custom map sizes are supported. The largest possible map is 100 * 100; the smallest is 1 * 2.<ref>https://discordapp.com/channels/343036755999457281/343036755999457281/719006625813495838</ref>
Similar to [[Chip's Challenge 2]], custom map sizes are supported. The largest possible map is 100 * 100; the smallest is 1 * 1 (although the smallest solvable level is 1 * 2).<ref>[https://discordapp.com/channels/343036755999457281/343036755999457281/719006625813495838 Discord conversation]</ref>


== Videos ==
== Videos ==
{{#ev:youtube|bCgffHvuVg0}} {{#ev:youtube|21bUyQwYAgQ}}
{{#ev:youtube|bCgffHvuVg0}} {{#ev:youtube|21bUyQwYAgQ}}
== External links ==
*[https://sites.google.com/site/awertyb/puzzle-studio Julian Uy's Puzzle Studio site] (includes binary and source code downloads)
*[https://forum.bitbusters.club/thread-2059-page-11.html CCZone thread] about Puzzle Studio


== References ==
== References ==


[[Category:Clones]] [[Category:Games]] [[Category:Programs]]
[[Category:Clones]] [[Category:Games]] [[Category:Programs]]

Revision as of 02:34, 8 June 2020

Puzzle Studio is a game developed by Chuck Sommerville. It was meant to be an open-source clone of Chip's Challenge 2 (similar to Tile World with Chip's Challenge 1), which at the time could not be released due to copyright issues with Bridgestone Media.

History

Chuck Sommerville started the Puzzle Studio project in the summer of 2007. He coded the game's engine, as well as the first five tiles. Joshua Bone added most of the other tiles over the coming months.

Chuck later abandoned Puzzle Studio in favor of Chuck's Challenge 3D. The copyright issues regarding Chip's Challenge 2 were later resolved, allowing for the game to be officially released on Steam on May 28, 2015, along with a re-release of Chip's Challenge 1. was ultimately released on Steam. The official Puzzle Studio Yahoo group and website were eventually deleted, although archives were later posted by Julian Uy.

Due to the game's open source nature, Julian Uy was able to pick up development after Chuck gave up on it. He modernized the code, making the graphics engine more powerful and removing dependencies on deprecated Lua libraries, and also added cross-platform support and additional tiles.

Chip's Challenge 3

In January 2019, it was announced that Chip's Challenge 3 was under development. It is based on a fork of Puzzle Studio[1], with Chuck Sommerville's son coding additional tiles[2]. In September 2019, however, progress on the game was described as "stalled".[3] As of June 2020, progress is still stalled.[4]

Technical details

Puzzle Studio is written almost entirely in the Lua programming language, with the exception of the program's launcher, which is coded in C++ instead.[5] The game is extremely modular, with each tile coded separately, making it extremely easy to add new tiles. However, this also resulted in several glitches caused by conflicts between tiles.

Levels are stored in PZM format (plain text files with a PZM extension), which is not compatible with any other format.[6] As with C2M files, each PZM file stores a single level.

Features

Puzzle Studio was coded to be similar to the Lynx ruleset. It features all tiles from Chip's Challenge 1, as well as several tiles from Chip's Challenge 2, including ice blocks, yellow tanks (known in Puzzle Studio as "copycats"), green walls and logic gates. It also featured several tiles that do not appear in either Chip's Challenge game, including:

  • Ten key and lock colours. This includes keys that only monsters can use, and locks that require more than one key.
  • Coloured toggle walls. All colours behave in the same way, and are controlled by buttons of the same colour, making it possible to have several independent "sets" of toggles. Thin wall/toggle wall hybrids also exist.
  • Lasers. It fires a beam straight ahead until it hits an acting wall. This beam is deadly to the player and monsters in its path. It can also destroy block, ice blocks and bombs, with a slight delay. The laser can be turned on or off with a specific button, and its direction can be changed by pressing against it.
  • Mirrors. These can be pushed around the level, and turn laser beams 90°.
  • Boulders. When a player pushes one, it starts rolling forwards until it hits an acting wall. There are two types of boulders, which are identical apart from rolling speed.[7]
  • One-way signs. These are placed on the edge of a tile, similar to thin walls, and can only be crossed in the direction indicated by the arrows.

Similar to Chip's Challenge 2, custom map sizes are supported. The largest possible map is 100 * 100; the smallest is 1 * 1 (although the smallest solvable level is 1 * 2).[8]

Videos

External links

References