Please create an account or Login! Have fun!

Editing Railroad track

Jump to navigation Jump to search
You are not logged in. While you can edit without logging in, your IP address will be recorded publicly, along with the time and date, in this page's history. It is sometimes possible for others to identify you with this information. Creating an account will conceal your IP address and provide you with many other benefits. Messages sent to your IP can be viewed on your talk page.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{stub}}
{{Infobox Tile
{{Infobox Tile
|image cc2 = [[File:TrainTrackV.png]] [[File:TrainTrackSE.png]] [[File:TrainTrackSW.png]] [[File:TrainTrackSwitch.png]]
|name = Railroad track
[[File:TrainTrackH.png]] [[File:TrainTrackNE.png]] [[File:TrainTrackNW.png]] [[File:Gravel_(CC2).png]]
|image cc2 = [[File:TrainTrackV.png]] [[File:TrainTrackSE.png]] [[File:TrainTrackSW.png]]
[[File:TrainTrackH.png]] [[File:TrainTrackNE.png]] [[File:TrainTrackNW.png]]
|cc2 = Yes
|cc2 = Yes
|multidirectional = Yes
|multidirectional = Yes
|moves = No
|moves = No
}}
}}
The '''railroad track''', '''train track''', or just '''railroad''' or '''track''', is a tile introduced in [[Chip's Challenge 2]]. [[Movable object]]s can enter them only from their open ends and can only travel forward until they exit a railroad track from another open end. Multiple railroad tracks can be layered atop each other, creating a junction, which gives the object more options for its direction of travel. [[Ghost]]s, as well as objects carrying an [[RR sign]], treat railroad tracks as [[floor]]. If an object attempts to move off a track in a direction that the track deems illegal, the track will attempt to redirect the object right, then left, then backward relative to the attempted direction, stopping at the first railroad-legal exit. This redirection process does not continue if an exit is illegal for other reasons, like if a [[wall]] is on the other end.
There is a [[glitch]] in which, if there is a [[thin wall]] on the track tile, an object on the tile will think there is a track from every open direction to the side with the thin wall. In other words, tracks will never redirect attempts to move toward these thin walls. Thin walls on tiles neighboring a track tile do not have this effect.
If a '''track switch''' is on the junction, then only one train piece is enabled at a time, and the enabled piece switches via a [[gray button]] press, an electrical signal if it is connected to [[wire]], or an object travelling over it if the track is unwired. Any track tile can have a track switch, even though the switch only has an effect when there are at least 2 tracks on the tile. The tracks will always cycle in this order, skipping pieces when they are missing from the tile: NE, SE, SW, NW, EW (horizontal), NS (vertical).
If an object other than a ghost enters a track from an illegal direction, either by carrying an RR sign (and then dropping it), the way the level starts,<ref group=note>Internally, CC2 records entrance direction independently of the direction that objects face — if the player tries to exit in a legal but blocked direction, they will turn to push against the obstacle, but the legal exits will be unchanged. For actors that start the level on a railroad, the entrance direction is given in the level file. The built-in editor tries to match these whenever an object is placed on a track and force the object to face a legal entrance direction, though there are reports of this failing. [[CCCreator]] and [[CC2Edit]] do not do this, and allow users to edit these directions independently and without having to reconstruct the tile.</ref> or a track switch on the tile activating after the object entered legally (including via [[spring mining]]), the object will become stuck and cannot leave the tile until the direction it entered from becomes a legal entrance again (if the track has no switch, the object is permanently stuck). If an object enters the track in a legal direction and exits in a legal direction from an unwired track with a switch, even if the object is carrying an RR sign, the switch will activate and cycle to the next track. (Note that the enter and exit directions (relative to the track) don't have to be different, so an object with a RR sign can move, for example, up and then down on an unwired switch track which is currently has vertical tracks enabled, and it will still switch to the next track, even if it is impossible to do without a RR sign)
It is possible for a track tile to have no actual tracks on it. These tiles look exactly like [[gravel]], but behave like tracks with no legal entrances or exits. As such, [[hiking boots]] have no effect, and they can only be crossed with RR signs.
[[File:MultipleTrainTracksWithSwitch.png|frame|left]]
CC2 shows all inactive tracks with red rails and missing cross ties, like in this image.


{{clear}}
The '''railroad track''', more commonly referred to as '''train track''', is a tile introduced in [[Chip's Challenge 2]]. [[Chip]], [[Melinda]], [[monster]]s, [[block]]s, and [[bowling ball]]s can enter them only from their open ends and can only travel forward until they exit a train track from a closed end. Multiple railroad tracks can be layered atop each other, creating a junction, which gives the object more options for its direction of travel. There is an alternate form of track junctions in which only one train piece is enabled at one time, and the enabled piece switches via a button press or an object travelling over it.
== Trivia ==
* Railroad tracks are first introduced in [[Lesson 5 (CC2 level)|Lesson 5]]. The track switch and its interaction with wires are introduced in [[Lesson 6 (CC2 level)|Lesson 6]]. <!--When (if at all) is the gray button interaction introduced?-->


== Notes ==
If [[Chip]] or [[Melinda]] pick up the [[RR sign]], they will treat all railroad tracks as [[floor]].
<references group="note"/>
Please note that all contributions to Chip's Challenge Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Chip's Challenge Wiki:Copyrights for details). Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)
Your changes will be visible immediately.
  • If you want to test editing, try the sandbox.
  • On talk pages, please sign your posts by typing four tildes (~~~~).