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== MS ==
== MS ==


In MS, when a sliding block is pushed perpendicularly and the block either is in a closed [[trap]] or is being pushed against a block-[[acting wall]], it will be removed from the [[sliplist]] and stay put, as if the block had started on this square. [[Chip]] can then push the block in any open direction. This example shows a level where a ram has to be used to solve:
In MS, when a sliding block is pushed perpendicularly and the block either is in a closed [[trap]] or is being pushed against a block-[[acting wall]], it will be removed from the [[sliplist]] and stay put, as if the block had started on this square. [[Chip]] can then push the block in any open direction. This example shows a level where the ram has to be used skillfully to solve:


[[File:Ram.png]]
[[File:Ramarchy.png]]


In order to reach the exit Chip must push the first block right, onto the line of force floors. If Chip then continues to the end of the level and pushes the second block without ramming the first, he will die:
The last block in this level has to be pushed onto the force floor before the ram can be used. If the [[toggle wall]] is opened and the block loaded onto the force floor, Chip is squashed. The first and second of the five permitted passages above must be used to open the blue [[lock]], and then the first stage of the block movement is to move the block onto the toggle wall, switch them again and [[flick]] it onto the force floor. The third and fourth passages are used to ram the block, which is then moved L. The fifth and final passage is onto the force floor when the toggle walls are open/closed, such that Chip can then voluntarily move L, explode the [[bomb]] and reach the [[exit]]. Note that the [[thin wall]] west under the yellow lock forces Chip to use it as the second or fourth passage, as stepping L into it will cause Chip to be blocked.
 
[[File:Ram Anim Die.gif]]
 
However if Chip before pushing the second block, pushes the first block upwards, it will ram the block against the wall and stop it from sliding. Doing this will allow Chip to safely complete the level:
 
[[File:Ram Anim Win.gif]]
 
=== Parallel Ram ===
A parallel ram can be performed in only one situation: while Chip is teleporting. A failed teleport that ends up pushing a sliding block parallel to its sliding direction into a solid object. Such a situation can be seen here:
 
[[File:Ram Tele Anim.gif]]
 
Chip pushes the first block into the teleport so that it is sliding against the second block. Chip then tries to teleport, in the process he bumps against and pushes the now sliding block into the second block (this action is not drawn to the screen as all teleport attempts happen in under a frame), which rams it and causes it to stop sliding allowing Chip to safely push the second block and exit the level.


=== Mouse Panel Glitch ===
=== Mouse Panel Glitch ===
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