Editing Ram
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 3: | Line 3: | ||
== MS == | == MS == | ||
In MS, when a sliding block is pushed perpendicularly and the block either is in a closed [[trap]] or is being pushed against a block-[[acting wall]], it will be removed from the [[sliplist]] and stay put, as if the block had started on this square. [[Chip]] can then push the block in any open direction. This example shows a level where | In MS, when a sliding block is pushed perpendicularly and the block either is in a closed [[trap]] or is being pushed against a block-[[acting wall]], it will be removed from the [[sliplist]] and stay put, as if the block had started on this square. [[Chip]] can then push the block in any open direction. This example shows a level where the ram has to be used skillfully to solve: | ||
[[File: | [[File:Ramarchy.png]] | ||
The last block in this level has to be pushed onto the force floor before the ram can be used. If the [[toggle wall]] is opened and the block loaded onto the force floor, Chip is squashed. The first and second of the five permitted passages above must be used to open the blue [[lock]], and then the first stage of the block movement is to move the block onto the toggle wall, switch them again and [[flick]] it onto the force floor. The third and fourth passages are used to ram the block, which is then moved L. The fifth and final passage is onto the force floor when the toggle walls are open/closed, such that Chip can then voluntarily move L, explode the [[bomb]] and reach the [[exit]]. Note that the [[thin wall]] west under the yellow lock forces Chip to use it as the second or fourth passage, as stepping L into it will cause Chip to be blocked. | |||
[[ | |||
[[ | |||
[[ | |||
=== Mouse Panel Glitch === | === Mouse Panel Glitch === |