Redoubled Effort: Difference between revisions

197 bytes removed ,  30 April 2020
m
no edit summary
m ((via JWB))
mNo edit summary
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Infobox Level
{{Infobox Level
|name = Redoubled Effort
|pack = cclp3
|image = [[Image:CCLP3 Level 9.png|300px]]
|levelset = Chip's Challenge Level Pack 3
|level = 9
|level = 9
|password = NOPU
|image = [[File:CCLP3 Level 9.png|300px]]
|hint = No
}}'''Redoubled Effort''' is the ninth level in [[Chip's Challenge Level Pack 3]]. It was created by [[Joshua Bone]], displaying some influence from [[Firetrap]] with several challenges involving [[fire]] and [[monster]]s, particularly [[fireball]]s which can perform tasks for Chip.
|chips required = 10
|chips available = 10
|time = 175
|bold = 111 MS / 108 Lynx
|difficulty = 2
|bold difficulty = 2
}}
 
'''Redoubled Effort''' is the ninth level in [[Chip's Challenge Level Pack 3]]. It was created by Joshua Bone, displaying some influence from [[Firetrap]] with several challenges involving [[fire]] and [[monster]]s, particularly [[fireball]]s which can perform tasks for Chip.


Use the [[red key]] below the start, then collect chip 1 in the next room and push the loose [[block]] D 2R; this is the only block that does not get trapped in these block formations from [[Amsterdam]]. Take the remaining chips and explode the [[bomb]], then follow the [[bug]] and clone a fireball, which will open the [[toggle wall]] in the Amsterdam room. It will slightly impede Chip's progress in the room behind that, as it slides through a fire passageway from that room; after collecting the [[blue key]] and chips, wait briefly and then go back to the start with the [[blue lock]].
Use the [[red key]] below the start, then collect chip 1 in the next room and push the loose [[block]] D 2R; this is the only block that does not get trapped in these block formations from [[Amsterdam]]. Take the remaining chips and explode the [[bomb]], then follow the [[bug]] and clone a fireball, which will open the [[toggle wall]] in the Amsterdam room. It will slightly impede Chip's progress in the room behind that, as it slides through a fire passageway from that room; after collecting the [[blue key]] and chips, wait briefly and then go back to the start with the [[blue lock]].
Line 20: Line 9:
Switch the [[tank]]s and take the remaining chips, then behind the [[socket]] push the block LD, which will ''barely'' catch the fireball and send it onto the [[brown button]] just as Chip reaches the [[trap]]. The [[exit]] is just behind. The theme of using a monster in several different sections of a level and/or shepherding it across long stretches of real estate is explored at length in CCLP3 levels from the easy such as this, the somewhat harder [[Air Pocket]] and, to the extreme, the barely sane [[You Can't Teach an Old Frog New Tricks]].
Switch the [[tank]]s and take the remaining chips, then behind the [[socket]] push the block LD, which will ''barely'' catch the fireball and send it onto the [[brown button]] just as Chip reaches the [[trap]]. The [[exit]] is just behind. The theme of using a monster in several different sections of a level and/or shepherding it across long stretches of real estate is explored at length in CCLP3 levels from the easy such as this, the somewhat harder [[Air Pocket]] and, to the extreme, the barely sane [[You Can't Teach an Old Frog New Tricks]].


==Full level map==
== Full level map ==
[[Image:Cclp3_full_map_level_9.png|500px]]
[[File:Cclp3_full_map_level_9.png|500px]]


== Walkthrough ==
== Walkthrough ==
trusted-editors
544

edits