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'''Rink''' is the 61st level in [[Chip's Challenge 1]]. The level is, as hinted in the [[Decade message]] to [[Scoundrel]], an [[ice]] level with [[blue wall]]s. As with most ice levels, it is annoying though fun when simply shooting around; it is frequent for players to spend long periods of time finding the last few chips in Rink.
'''Rink''' is the 61st level in [[Chip's Challenge 1]]. The level is, as hinted in the [[Decade message]] to [[Scoundrel]], an [[ice]] level with [[blue wall]]s. As with most ice levels, it is annoying though fun when simply shooting around; it is frequent for players to spend long periods of time finding the last few chips in Rink.


Using the quickest route and [[boosting]], the level can be beat in 49 seconds. The full route through is: URUD ([[Computer chip|chip]]) DLDL 2R ([[Computer chip|chip]]) 2U R 2U R ([[Computer chip|chip]]) RUR ([[Computer chip|chip]]) RUDR 2D ([[Computer chip|chip]]) 2U LUDL 2D 2R LDL ([[Computer chip|chip]]) RU 2R 3D L ([[Computer chip|chip]]) L 2D 2L D ([[Computer chip|chip]]) DULU 2L DLDRD ([[Computer chip|chip]]) DLDRD 4R U ([[Computer chip|chip]]) D 2L ([[Computer chip|chip]]) D 2U D 3R 2U LULULU 2L ([[Computer chip|chip]]) 2R 2U 2L DL 2D LD ([[Computer chip|chip]]) ULURU 2R U 2D RDRDR 2D 3L 2D L 2U 2L D ([[Computer chip|chip]]) U 4R 2U LU ([[Computer chip|chip]]) 2D R ([[exit]]).
Using the quickest route and [[boosting]], the level can be beat in 49 seconds. The full route through is: URUD ([[Computer chip|chip]]) DLDL 2R ([[Computer chip|chip]]) 2U R 2U R ([[Computer chip|chip]]) RUR ([[Computer chip|chip]]) RUDR 2D ([[Computer chip|chip]]) 2U RURL 2D 2R LDL ([[Computer chip|chip]]) RU 2R 3D L ([[Computer chip|chip]]) L 2D 2L D ([[Computer chip|chip]]) DULU 2L DLDRD ([[Computer chip|chip]]) DLDRD 4R U ([[Computer chip|chip]]) D 2L ([[Computer chip|chip]]) D 2U D 3R 2U LULULU 2L ([[Computer chip|chip]]) 2R 2U 2L DL 2D LD ([[Computer chip|chip]]) UL 2U RU 2R U 2D RDRDR 2D 3L 2D L 2U 2L D ([[Computer chip|chip]]) U 4R 2U LU ([[Computer chip|chip]]) 2D R ([[exit]]).


==Full level map==
==Full level map==

Revision as of 04:12, 5 October 2019

Error: Invalid JSON ($2).{| class="wikitable infobox plainlinks" style="width: 30%; align: right; text-align: center;" |+ RINK |- | colspan="2"|Level 61.png |- ! width="1%" nowrap="nowrap"|Level set | [[Error: no local variable "LEVELSET" has been set.]] |- ! width="1%" nowrap="nowrap"|Level number | Error: no local variable "LEVEL" has been set. |- ! width="1%" nowrap="nowrap"|Designer | [[Error: no local variable "DESIGNER" has been set.]] |- |- ! width="1%" nowrap="nowrap"|Password | Error: no local variable "PASSWORD" has been set. |- |- ! width="1%" nowrap="nowrap"|Password notes | Error: no local variable "PW_NOTE" has been set. |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Hint | {{{hint}}} |- |- ! width="1%" nowrap="nowrap"|Chips | |- |- ! width="1%" nowrap="nowrap"|Chips notes | Error: no local variable "CHIPS_NOTE" has been set. |- ! width="1%" nowrap="nowrap"|Time limit | --- |- |- | colspan = "2" | MS (Scores) |- |- |- ! width="1%" nowrap="nowrap"|Melinda time | Error: no local variable "MS_MELINDA" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "MS_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "MS_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Mouse Required | Note: This level's bold route requires use of the mouse. |- |- |- | colspan = "2" | Lynx (Scores) |- |- |- ! width="1%" nowrap="nowrap"|Melinda time | Error: no local variable "LYNX_MELINDA" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "LYNX_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "LYNX_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- |- | colspan = "2" | Steam (Scores) |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold score | Error: no local variable "STEAM_SCORE_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public score | Error: no local variable "STEAM_SCORE_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- |}[[Category:Error: no local variable "LEVELSET" has been set. Levels]] [[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]

Rink is the 61st level in Chip's Challenge 1. The level is, as hinted in the Decade message to Scoundrel, an ice level with blue walls. As with most ice levels, it is annoying though fun when simply shooting around; it is frequent for players to spend long periods of time finding the last few chips in Rink.

Using the quickest route and boosting, the level can be beat in 49 seconds. The full route through is: URUD (chip) DLDL 2R (chip) 2U R 2U R (chip) RUR (chip) RUDR 2D (chip) 2U RURL 2D 2R LDL (chip) RU 2R 3D L (chip) L 2D 2L D (chip) DULU 2L DLDRD (chip) DLDRD 4R U (chip) D 2L (chip) D 2U D 3R 2U LULULU 2L (chip) 2R 2U 2L DL 2D LD (chip) UL 2U RU 2R U 2D RDRDR 2D 3L 2D L 2U 2L D (chip) U 4R 2U LU (chip) 2D R (exit).

Full level map

Cc1 full map level 61.png

Walkthrough

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