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The '''rover''' is a [[monster]] introduced in [[Chip's Challenge 2]]. It can travel over [[dirt]], [[gravel]], and other similar [[tile]]s which normally block monsters, but like [[blob]]s, move at half the [[m/s|speed]] of most monsters. Rovers have the ability to pick up and use [[key]]s (except red keys) and [[tool]]s, push [[block]]s, and pick up [[bonus flag]]s, though the player is not awarded bonus points when they do. [[Canopy|Canopies]] and [[fire]] are [[acting wall]]s to rovers, even when they have [[fire boots]]. After a player has collected all required [[computer chip|chips]], rovers can remove [[chip socket]]s. Its movement mimics that of other monsters and changes periodically from one type to another.
The '''rover''' is a [[monster]] introduced in [[Chip's Challenge 2]]. It can travel over [[dirt]], [[gravel]], and other similar [[tile]]s which normally block monsters, but like [[blob]]s, move at half the [[m/s|speed]] of most monsters. Rovers have the ability to pick up and use [[key]]s (except red keys) and [[tool]]s, push [[block]]s, and pick up [[bonus flag]]s, though the player is not awarded bonus points when they do. [[Canopy|Canopies]] and [[fire]] are [[acting wall]]s to rovers, even when they have [[fire boots]]. After a player has collected all required [[computer chip|chips]], rovers can remove [[chip socket]]s. Its movement mimics that of other monsters and changes periodically from one type to another.


{{clear}}
== Sequence ==
== Sequence ==
Each behavior lasts for 32 attempted moves. A cycle can be shortened if the rover gets stuck or runs into a [[Acting_wall|wall]], and can be lengthened by delaying voluntary movement, such as [[sliding tile|sliding]], being [[trap]]ped, or being on a [[clone machine]], in which cases it will not update for the duration it cannot voluntarily move. There is one exception: if a rover is in a state in which it can attempt a move (e.g. fully on a [[floor]] tile) but doesn't because it is in a [[teeth]] state during an [[Odd and even step|odd]] [[tick]], it will still advance its 32-move counter on that tick. As a consequence, a rover with [[speed boots]] traveling normally will complete its teeth phases roughly 5 times faster (5 attempted moves every 0.4 seconds - one on each odd tick in addition to the one on even+0).
Each behavior lasts for 32 attempted moves. A cycle can be shortened if the rover gets stuck or runs into a [[Acting_wall|wall]], and can be lengthened by delaying voluntary movement, such as [[sliding tile|sliding]], being [[trap]]ped, or being on a [[clone machine]], in which cases it will not update for the duration it cannot voluntarily move. There is one exception: if a rover is in a state in which it can attempt a move (e.g. fully on a [[floor]] tile) but doesn't because it is in a [[teeth]] state during an [[Odd and even step|odd]] [[tick]], it will still advance its 32-move counter on that tick. As a consequence, a rover with [[speed boots]] traveling normally will complete its teeth phases roughly 5 times faster (5 attempted moves every 0.4 seconds - one on each odd tick in addition to the one on even+0).

Latest revision as of 01:43, 29 April 2021

The rover is a monster introduced in Chip's Challenge 2. It can travel over dirt, gravel, and other similar tiles which normally block monsters, but like blobs, move at half the speed of most monsters. Rovers have the ability to pick up and use keys (except red keys) and tools, push blocks, and pick up bonus flags, though the player is not awarded bonus points when they do. Canopies and fire are acting walls to rovers, even when they have fire boots. After a player has collected all required chips, rovers can remove chip sockets. Its movement mimics that of other monsters and changes periodically from one type to another.

Sequence[edit]

Each behavior lasts for 32 attempted moves. A cycle can be shortened if the rover gets stuck or runs into a wall, and can be lengthened by delaying voluntary movement, such as sliding, being trapped, or being on a clone machine, in which cases it will not update for the duration it cannot voluntarily move. There is one exception: if a rover is in a state in which it can attempt a move (e.g. fully on a floor tile) but doesn't because it is in a teeth state during an odd tick, it will still advance its 32-move counter on that tick. As a consequence, a rover with speed boots traveling normally will complete its teeth phases roughly 5 times faster (5 attempted moves every 0.4 seconds - one on each odd tick in addition to the one on even+0).

Appearance Behavior
Rover1.gif
Angry teeth
Rover2.gif
Glider
Rover7.gif
Ant
Rover4.gif
Purple ball
Rover5.gif
Timid teeth
Rover6.gif
Fire box
Rover3.gif
Centipede
Rover8.gif
Walker