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=== Steam ruleset (CC2) ===
=== Steam ruleset (CC2) ===
The 2015 Steam rrelease of [[Chip's Challenge 2]] and re-release of [[Chip's Challenge 1]] use the same engine, which is currently only available on Windows machines but mostly based on the original Lynx ruleset. It contains some deviations from Lynx, such as allowing backwards overrides and massively shortening [[splash delay]].
The 2015 Steam release of [[Chip's Challenge 2]] and re-release of [[Chip's Challenge 1]] use the same engine, which is currently only available on Windows machines but mostly based on the original Lynx ruleset. It contains some deviations from Lynx, such as allowing backwards overrides and shortening [[splash delay]], but otherwise inherits its rules from Lynx, and can be assumed to inherit everything except where these deviations are explicitly pointed out.


== Differences between the various rulesets ==
== Differences between the various rulesets ==
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* [[Boosting]], [[slide delay]], [[cross-checking]], [[block echo]], [[ram]]s, [[flick]]s, and the [[monster order]] are all MS-exclusive mechanics. [[Block slapping]] and [[animation delay]] are examples of Lynx-exclusive mechanics.
* [[Boosting]], [[slide delay]], [[cross-checking]], [[block echo]], [[ram]]s, [[flick]]s, and the [[monster order]] are all MS-exclusive mechanics. [[Block slapping]] and [[animation delay]] are examples of Lynx-exclusive mechanics.
* In Lynx, when the exit is reached, the clock runs down for one more turn before stopping. It is therefore possible to complete a level in Lynx mode with 0 seconds remaining by exiting at the exact last possible moment, a feat which is not possible in MS.
* In Lynx, when the exit is reached, the clock runs down for one more turn before stopping. It is therefore possible to complete a level in Lynx mode with 0 seconds remaining by exiting at the exact last possible moment, a feat which is not possible in MS.
 
* The [[Concussion Rule]] exists in all rulesets except CC2, where open traps are [[acting floor]] regardless of whether or not the released object can slide forward.
=== Tile functions ===
=== Tile functions ===
* In MS, the connections between [[brown button]]s and [[trap]]s are explicitly specified by the level designer, but in the ''original'' Lynx, buttons are automatically connected to the next trap or machine in forwards wrappable [[reading order]]. [[Tile World]]'s Lynx mode behaves like the MS version unless run in Pedantic mode, in which case only a button with ''no'' connections will automatically establish the reading order rule.
* In MS, the connections between [[brown button]]s and [[trap]]s are explicitly specified by the level designer, but in the ''original'' Lynx, buttons are automatically connected to the next trap or machine in forwards wrappable [[reading order]]. [[Tile World]]'s Lynx mode behaves like the MS version unless run in Pedantic mode, in which case only a button with ''no'' connections will automatically establish the reading order rule. CC2 inherits its pedantic button connections from Lynx, but also introduces a [[wiring]] system for [[pink button|pink]] and [[black button|black]] buttons to allow for more complex connections.
* In MS, a [[random force floor]] will randomly select one of the four directions. In Lynx, the random force floor will cycle through the directions in a clockwise manner throughout a play session, starting east, then south, then west, then north.
* In MS, a [[random force floor]] will randomly select one of the four directions. In Lynx, the random force floor will cycle through the directions in a clockwise manner throughout a play session, starting east, then south, then west, then north.
* In Lynx, [[blue button]]s only apply to currently stationary [[tank]]s or tanks that are perfectly aligned with a tile. Therefore, a moving tank will only be able to be reversed on one out of every four frames. This is required in [[Paranoia]]. In MS, a blue button applies to all movable non-sliding tanks, with the exception of a glitch known as the [[Frankenstein Glitch]]. In the CC2 ruleset, blue buttons apply to all movable tanks.
* In Lynx, [[blue button]]s only apply to currently stationary [[tank]]s or tanks that are perfectly aligned with a tile. Therefore, a moving tank will only be able to be reversed on one out of every four frames. This is required in [[Paranoia]]. In MS, a blue button applies to all movable non-sliding tanks, with the exception of a glitch known as the [[Frankenstein Glitch]]. In the CC2 ruleset, blue buttons apply to all movable tanks.
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* In Lynx, an animation plays when a [[bomb]] explodes or a block is placed in [[water]], which blocks Chip from stepping on the space for roughly half of a second (specifically, the animation lasts 11-12 ticks, where 20 ticks = 1 second, and usually translates to 10-11 ticks of waiting; this has been reduced to about 5 ticks of waiting in CC2) or unless a [[monster]] touches the space first. This behavior is solely responsible for making [[Teeth (CCLP2 level)|Teeth]] unsolvable.
* In Lynx, an animation plays when a [[bomb]] explodes or a block is placed in [[water]], which blocks Chip from stepping on the space for roughly half of a second (specifically, the animation lasts 11-12 ticks, where 20 ticks = 1 second, and usually translates to 10-11 ticks of waiting; this has been reduced to about 5 ticks of waiting in CC2) or unless a [[monster]] touches the space first. This behavior is solely responsible for making [[Teeth (CCLP2 level)|Teeth]] unsolvable.


* In the original Lynx version, the random seed of random-moving monsters (except blobs) is fixed and will not change with successive attempts of the level. In MS, the path is randomly chosen every time the level starts.
* In the original Lynx version, as well as CC2, the random seed of randomness-based monsters and mechanics (except blobs) is fixed and will not change with successive attempts of the level. In MS, the path is randomly chosen every time the level starts.


* In the Lynx version, the Steam version, and the TW Lynx emulation, holding two directional keys perpendicular to each other at once will cause you to swap directions whenever you hit a wall. However, only in the original Lynx version, holding two directions also forces you to move in the more recently held direction whenever legal.
* In the Lynx version, the Steam version, and the TW Lynx emulation, holding two directional keys perpendicular to each other at once will cause you to swap directions whenever you hit a wall. However, only in the original Lynx version, holding two directions also forces you to move in the more recently held direction whenever legal.
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=== Level differences ===
=== Level differences ===
* [[Lesson 6]], [[Brushfire]], [[Ping Pong]] and [[Paranoia]] have different [[password]]s; the latter was changed in MS to avoid confusion with [[Four Square]]'s identical password.
* [[Lesson 6]], [[Brushfire]], [[Ping Pong]] and [[Paranoia]] have different [[password]]s; the latter was changed in MS to avoid confusion with [[Four Square]]'s identical password.
* In CC2, the wall at [30, 10] is changed to water. Since the Concussion Rule is absent, this is necessary to prevent the ball above from moving back up after it's released from the trap a second time.
* In MS, some versions of [[Spirals]] are [[Spirals corruption|corrupted]].
* In MS, some versions of [[Spirals]] are [[Spirals corruption|corrupted]].
* In MS, [[Catacombs]]'s [[button]]s are wired a bit differently.
* In MS, [[Catacombs]]'s [[button]]s are wired a bit differently.
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