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{{Infobox Level
{{Infobox Level New|
|pack = cclp2
|name = Run-a-Muck
|image = [[Image:CCLP2 Level 146.png|300px]]
|levelset = [[Chip's Challenge Level Pack 2]]
|level = 146
|level = 146
|image = [[File:CCLP2 Level 146.png|300px]]
|password = HBSF
|hint = You are almost done!
|hint = You are almost done!
|chips required = 7
|chips available = 7
|time = 500
|bold ms = 319
|bold lynx = 325
|difficulty ms = 4
|bold difficulty ms = 5
|bold complexity ms = 5
|difficulty lynx = 4
|bold difficulty lynx = 5
|bold complexity lynx = 5
}}
}}


'''Run-a-Muck''' is the 146th level in [[Chip's Challenge Level Pack 2]]. It was made by [[John Matthews]] and is the second of five [[secret level]]s in CCLP2. This long and complex composition is another [[itemswapper]], but there are two key things to note: The [[teeth]] guarding the [[flippers]] have to stay on (26, 7) and (26, 8) to allow [[Chip]] to get in and out of the central room, and the [[tank]] barrage at the beginning requires different moves each time Chip moves through it, unless he wishes to wait for the desired configuration. [[Odd step]] is also required to assist with the former.
'''Run-a-Muck''' is the 146th level in [[Chip's Challenge Level Pack 2]]. It is one of the [[Secret level]]s in CCLP2. This long and complex composition by John Matthews, one of only few he made, is another itemswapper, but there are two key differences: The [[teeth]] guarding the [[flippers]] have to stay on [26, 7] and [26, 8] to allow [[Chip]] to get in and out of the central room, and the [[tank]] barrage at the beginning requires different moves each time Chip moves through it, unless he wishes to wait for the desired configuration. [[Odd step]] is also required to assist with the former.
 
''Note'': This article describes the steps to a 317 solution. A faster time of 319 has since been achieved and put in the [[public TWS]].


At the beginning of the cycles, to pass the tanks, start the given directions from (4, 3). When turning the other direction, move from (16, 4).
At the beginning of the cycles, to pass the tanks, start the given directions from [4, 3]. When turning the other direction, move from [16, 4].


''Cycle 1'': 3R UR [1] RD 3R DR, east to the ball complex, and wait [4] for [[pink ball]] 3, and now remove the [[blue wall]]s in an unorthodox manner: (DL) 2L [1] D, and then collect the [[ice skates]]. You could move faster, but you get more back than you shelled out. Escape the tanks: 2L U 2L DL [1] LU and run to the left, then drop to the bottom. Wait [2] before entering, and move 2R D 2R [2]; off ice 8, run [1] 7R [3] RD, take the [[flippers]], and go back to the start: 5L [2] 4L [1] 2L U 4L [2] 4L [1] 2L U.
''Cycle 1'': 3R UR [1] RD 3R DR, east to the ball complex, and wait [4] for [[pink ball]] 3, and now remove the [[blue wall]]s in an unorthodox manner: (DL) 2L [1] D, and then collect the [[ice skates]]. You could move faster, but you get more back than you shelled out. Escape the tanks: 2L U 2L DL [1] LU and run to the left, then drop to the bottom. Wait [2] before entering, and move 2R D 2R [2]; off ice 8, run [1] 7R [3] RD, take the [[flippers]], and go back to the start: 5L [2] 4L [1] 2L U 4L [2] 4L [1] 2L U.
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* The next two are easy: drop block 1 D and take it out, and block 15 2L D and out.
* The next two are easy: drop block 1 D and take it out, and block 15 2L D and out.
* Finally, sneak between clone blocks 1 and 2 as a shortcut to block 2, and now touch the lower [[red button]] three times to open the path to the exit.
* Finally, sneak between clone blocks 1 and 2 as a shortcut to block 2, and now touch the lower [[red button]] three times to open the path to the exit.
== Full level map ==
[[File:Cclp2_full_map_level_146.png|500px]]


== Walkthrough ==
== Walkthrough ==
{{#ev:youtube|qROk4C1nCn8}}
{{#ev:youtube|8ENMT4F9UPE}}


{{Level Progression|Gauntlet|Cloner's Maze}}
{{Level Progression|Gauntlet|Cloner's Maze}}
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