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{{Infobox Level | {{Infobox Level New| | ||
| | |name = Run-a-Muck | ||
|image = [[Image:CCLP2 Level 146.png|300px]] | |||
|levelset = [[Chip's Challenge Level Pack 2]] | |||
|level = 146 | |level = 146 | ||
| | |password = HBSF | ||
|hint = You are almost done! | |hint = You are almost done! | ||
|chips required = 7 | |||
|chips available = 7 | |||
|time = 500 | |||
|bold ms = 319 | |||
|bold lynx = 325 | |||
|difficulty ms = 4 | |||
|bold difficulty ms = 5 | |||
|bold complexity ms = 5 | |||
|difficulty lynx = 4 | |||
|bold difficulty lynx = 5 | |||
|bold complexity lynx = 5 | |||
}} | }} | ||
'''Run-a-Muck''' is the 146th level in [[Chip's Challenge Level Pack 2]]. It | '''Run-a-Muck''' is the 146th level in [[Chip's Challenge Level Pack 2]]. It is one of the [[Secret level]]s in CCLP2. This long and complex composition by John Matthews, one of only few he made, is another itemswapper, but there are two key differences: The [[teeth]] guarding the [[flippers]] have to stay on [26, 7] and [26, 8] to allow [[Chip]] to get in and out of the central room, and the [[tank]] barrage at the beginning requires different moves each time Chip moves through it, unless he wishes to wait for the desired configuration. [[Odd step]] is also required to assist with the former. | ||
At the beginning of the cycles, to pass the tanks, start the given directions from | At the beginning of the cycles, to pass the tanks, start the given directions from [4, 3]. When turning the other direction, move from [16, 4]. | ||
''Cycle 1'': 3R UR [1] RD 3R DR, east to the ball complex, and wait [4] for [[pink ball]] 3, and now remove the [[blue wall]]s in an unorthodox manner: (DL) 2L [1] D, and then collect the [[ice skates]]. You could move faster, but you get more back than you shelled out. Escape the tanks: 2L U 2L DL [1] LU and run to the left, then drop to the bottom. Wait [2] before entering, and move 2R D 2R [2]; off ice 8, run [1] 7R [3] RD, take the [[flippers]], and go back to the start: 5L [2] 4L [1] 2L U 4L [2] 4L [1] 2L U. | ''Cycle 1'': 3R UR [1] RD 3R DR, east to the ball complex, and wait [4] for [[pink ball]] 3, and now remove the [[blue wall]]s in an unorthodox manner: (DL) 2L [1] D, and then collect the [[ice skates]]. You could move faster, but you get more back than you shelled out. Escape the tanks: 2L U 2L DL [1] LU and run to the left, then drop to the bottom. Wait [2] before entering, and move 2R D 2R [2]; off ice 8, run [1] 7R [3] RD, take the [[flippers]], and go back to the start: 5L [2] 4L [1] 2L U 4L [2] 4L [1] 2L U. | ||
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* Finally, sneak between clone blocks 1 and 2 as a shortcut to block 2, and now touch the lower [[red button]] three times to open the path to the exit. | * Finally, sneak between clone blocks 1 and 2 as a shortcut to block 2, and now touch the lower [[red button]] three times to open the path to the exit. | ||
== Full level map == | ==Full level map== | ||
[[ | [[Image:Cclp2_full_map_level_146.png|500px]] | ||
== Walkthrough == | == Walkthrough == | ||
{{#ev:youtube| | {{#ev:youtube|8ENMT4F9UPE}} | ||
{{Level Progression|Gauntlet|Cloner's Maze}} | {{Level Progression|Gauntlet|Cloner's Maze}} |