Please create an account or Login! Have fun!

Same Game: Difference between revisions

Jump to navigation Jump to search
(Added video)
m (added designer to infobox)
Line 4: Line 4:
|levelset = Chip's Challenge Level Pack 3
|levelset = Chip's Challenge Level Pack 3
|level = 143
|level = 143
|designer = David Stolp
|password = LHLP
|password = LHLP
|chips available = 0
|chips available = 0
Line 14: Line 15:
|difficulty lynx = 5
|difficulty lynx = 5
|bold difficulty lynx = 3
|bold difficulty lynx = 3
|bold complexity lynx = 4}}
|bold complexity lynx = 4
 
}}'''Same Game''' is the 143rd level in [[Chip's Challenge Level Pack 3]]. It was created by [[David Stolp]] and originally appeared as level 8 in [[pi^2]].
'''Same Game''' is the 143rd level in [[Chip's Challenge Level Pack 3]]. It was created by [[David Stolp]] and originally appeared as level 8 in [[pi^2]].


== Level Solution ==
== Level Solution ==
Line 24: Line 24:
* This level has a sequel, called ''different game'', in the levelset [https://davidstolp.com/old/chips/overall.php?set=computer computer]. It utilizes [[ice block]]s in five similar shaped rooms.
* This level has a sequel, called ''different game'', in the levelset [https://davidstolp.com/old/chips/overall.php?set=computer computer]. It utilizes [[ice block]]s in five similar shaped rooms.


==Full level map==
== Full level map ==
[[File:Cclp3_full_map_level_143.png|500px]]
[[File:Cclp3_full_map_level_143.png|500px]]


Line 31: Line 31:


{{Level Progression|Mudpie|You Can't Teach an Old Frog New Tricks}}
{{Level Progression|Mudpie|You Can't Teach an Old Frog New Tricks}}
[[Category:Levels quicker in Lynx than MS]]
[[Category:Levels quicker in Lynx than MS]]

Revision as of 16:27, 30 March 2020

Error: Invalid JSON ($2).{| class="wikitable infobox plainlinks" style="width: 30%; align: right; text-align: center;" |+ Same Game |- | colspan="2"|CCLP3 Level 143.png |- ! width="1%" nowrap="nowrap"|Level set | [[Error: no local variable "LEVELSET" has been set.]] |- ! width="1%" nowrap="nowrap"|Level number | Error: no local variable "LEVEL" has been set. |- ! width="1%" nowrap="nowrap"|Designer | [[Error: no local variable "DESIGNER" has been set.]] |- |- ! width="1%" nowrap="nowrap"|Password | Error: no local variable "PASSWORD" has been set. |- |- ! width="1%" nowrap="nowrap"|Password notes | Error: no local variable "PW_NOTE" has been set. |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Hint | {{{hint}}} |- |- ! width="1%" nowrap="nowrap"|Chips | |- |- ! width="1%" nowrap="nowrap"|Chips notes | Error: no local variable "CHIPS_NOTE" has been set. |- ! width="1%" nowrap="nowrap"|Time limit | --- |- |- | colspan = "2" | MS (Scores) |- |- |- ! width="1%" nowrap="nowrap"|Melinda time | Error: no local variable "MS_MELINDA" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "MS_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "MS_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Mouse Required | Note: This level's bold route requires use of the mouse. |- |- |- | colspan = "2" | Lynx (Scores) |- |- |- ! width="1%" nowrap="nowrap"|Melinda time | Error: no local variable "LYNX_MELINDA" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "LYNX_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "LYNX_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- |- | colspan = "2" | Steam (Scores) |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold score | Error: no local variable "STEAM_SCORE_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public score | Error: no local variable "STEAM_SCORE_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- |}[[Category:Error: no local variable "LEVELSET" has been set. Levels]] [[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]Same Game is the 143rd level in Chip's Challenge Level Pack 3. It was created by David Stolp and originally appeared as level 8 in pi^2.

Level Solution

This level really requires Chip to think outside the box. The main concept is to carefully keep the trap and clone buttons pressed with the blocks so Chip can, at the end, pass through the prolongued trap passageway, to reach the exit. Due to the compact space of the chambers, as well as the new elements (like force floors and recessed walls) introduced within each further chamber, it's very easy to cook the level, so each and every move must be planned before acting. The bold route is slightly easier to perform, provided that Chip can memorize the necessary moves. If he can figure out the last room, everything else should fall into place as well.

Trivia

  • This level has a sequel, called different game, in the levelset computer. It utilizes ice blocks in five similar shaped rooms.

Full level map

Cclp3 full map level 143.png

Walkthrough

Previous Level Current Level Next Level
← Mudpie Same Game You Can't Teach an Old Frog New Tricks →