Scoundrel: Difference between revisions

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'''Scoundrel''' is the 60th level in [[Chip's Challenge 1]]. Scoundrel is primarily a large maze of [[blue wall]]s, with a hint of [[monster]] dodging and a bit of deception. In [[Lynx ruleset|Lynx]], the biggest deception is the two unreachable chips behind the recessed wall, which could trap an unsuspecting player. In [[MS]], however, there is a much more notable, but unintended, trick; just walk to the bottom of the level, step on the random [[force floor]], and continue to do so until it takes [[Chip]] south, allowing a [[boosting]] override >R and winning in as little as 6 seconds. Due to the differences in how stepping off force floors works in Lynx, this 6 second solution is not possible; but interestingly, it ''does'' work in the Steam re-release, and also requires far less luck to pull off, as the random force floors are not actually random in Lynx and Steam.
'''Scoundrel''' is the 60th level in [[Chip's Challenge 1]]. Scoundrel is primarily a large maze of [[blue wall]]s, with a hint of [[monster]] dodging and a bit of deception. In [[Lynx ruleset|Lynx]], the biggest deception is the two unreachable chips behind the recessed wall, which could trap an unsuspecting player. In [[MS ruleset|MS]], however, there is a much more notable, but unintended, trick; just walk to the bottom of the level, step on the random [[force floor]], and continue to do so until it takes [[Chip]] south, allowing a [[boosting]] override >R and winning in as little as 6 seconds. Due to the differences in how stepping off force floors works in Lynx, this 6 second solution is not possible; but interestingly, it ''does'' work in the Steam re-release, and also requires far less luck to pull off, as the random force floors are not actually random in Lynx and Steam.


For the 233 [[no boost route]], which is also the 232 Lynx route, see the second solution below. This route will take Chip through all the blue walls to collect several [[key]]s which move through several stages, and then down to the southern areas for the remaining chips. The [[flippers]] are extra, as there is not a single [[water]] tile in the level, while other items are unreachable or trap Chip inside blue walls. Additionally, there is also one extra chip - 13 chips can be safely collected, but only 12 are required. For the fastest route, the chip at (14, 10) is the one that must be left behind.
For the 233 [[no boost route]], which is also the 232 Lynx route, see the second solution below. This route will take Chip through all the blue walls to collect several [[key]]s which move through several stages, and then down to the southern areas for the remaining chips. The [[flippers]] are extra, as there is not a single [[water]] tile in the level, while other items are unreachable or trap Chip inside blue walls. Additionally, there is also one extra chip - 13 chips can be safely collected, but only 12 are required. For the fastest route, the chip at (14, 10) is the one that must be left behind.
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