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A '''sliding tile''' is any [[tile]] that | A '''sliding tile''' is any of the three types of [[tile]]s that normally make an [[object]] move at 10 [[m/s]]: [[force floor]]s, [[ice]] and [[teleport]]s. They have special properties when interacting with these objects which differ between the two sets. | ||
== MS == | == MS == | ||
[[ | Sliding tiles in MS always slide objects at 10 m/s, unless Chip is stepping with the appropriate [[boot]]. Even though [[blob]]s and [[teeth]] move at a mere 2.5 m/s on any non-sliding tile, they still quadruple to 10 m/s. | ||
[[Boosting]] is a result of passing over sliding tiles. [[Chip's Challenge]] allows only one voluntary move every turn; this ''does'' happen, but since the voluntary move is still within the same turn as the last sliding tile, it can be performed immediately after the last involuntary move - and if that voluntary move ended a turn, a [[spring slide]] can be used, adding ''yet another'' extra move. Consequently, a spring slide can be used any time Chip exits a teleport. | |||
== [[Lynx ruleset|Lynx]] == | |||
In Lynx, blobs actually do move at 5 m/s on sliding tiles, which is double their speed: since blobs actually move at 5 m/s when moving and 0 m/s when not - only ''averaging'' 2.5 m/s - their involuntary speed is fixed at 5 m/s. <!---Why do teeth not do this also?---> | |||
[[Category:Tile groups]] | [[Category:Tile groups]] |