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Editing Sliding tile
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Traps only push objects out of them on the first tick that they are opened by a trap button. This initial push counts as sliding. When they are ''held'' open or are opened by an active [[wire]], they are [[acting floor]]. This difference from Lynx is responsible for the change to [[Nightmare]] in the Steam version of [[Chip's Challenge 1|CC1]]. | Traps only push objects out of them on the first tick that they are opened by a trap button. This initial push counts as sliding. When they are ''held'' open or are opened by an active [[wire]], they are [[acting floor]]. This difference from Lynx is responsible for the change to [[Nightmare]] in the Steam version of [[Chip's Challenge 1|CC1]]. | ||
== References == | |||
<references/> | |||
== See also == | == See also == | ||
* [[Concussion Rule]], the inability of most [[monster]]s to turn in traps in MS and Lynx. | * [[Concussion Rule]], the inability of most [[monster]]s to turn in traps in MS and Lynx. | ||
[[Category:Tile groups]] | [[Category:Tile groups]] |