Sliding tile: Difference between revisions

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Traps only push objects out of them on the first tick that they are opened by a trap button. This initial push counts as sliding. When they are ''held'' open or are opened by an active [[wire]], they are [[acting floor]]. This difference from Lynx is responsible for the change to [[Nightmare]] in the Steam version of [[Chip's Challenge 1|CC1]].
Traps only push objects out of them on the first tick that they are opened by a trap button. This initial push counts as sliding. When they are ''held'' open or are opened by an active [[wire]], they are [[acting floor]]. This difference from Lynx is responsible for the change to [[Nightmare]] in the Steam version of [[Chip's Challenge 1|CC1]].
== See also ==
* [[Concussion Rule]], the inability of most [[monster]]s to turn in traps in MS and Lynx.


== References ==
== References ==
<references/>
<references/>
== See also ==
* [[Concussion Rule]], the inability of most [[monster]]s to turn in traps in MS and Lynx.


[[Category:Tile groups]]
[[Category:Tile groups]]
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