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'''Slo Mo''' is the 62nd level in [[Chip's Challenge 1]]. The level is a mess of [[toggle wall]]s that switch only once every four moves, with [[teeth]] and [[blob]]s chasing Chip; fortunately, there are some open corridors for Chip to move through. The teeth won't get in Chip's way, but there are bunches of blobs that are typically located near the corridors, and once they come in, it's tough for them to come out. This means that Chip won't succeed a majority of the time, but it lasts only eighteen seconds, and no faster route is known.
'''Slo Mo''' is the 62nd level in [[Chip's Challenge 1]]. The level is a mess of [[toggle wall]]s that switch only once every four moves; fortunately, there are some open corridors for [[Chip]] to move through. However, there are bunches of [[blob]]s that are typically located near the corridors, and once they come in, it's tough for them to come out. If a blob is near one of these and one wants to avoid taking a risk, try not to use that area.


For many years, this level along with [[Jumping Swarm]] were believed to be the only two levels in Chip's Challenge 1 that are impossible to get a time of 1 second remaining on. Jumping Swarm has not been proven possible or impossible due to the absurd number of potential random seeds; however, in December of 2018, Kacper Leszczyński, by slowing down the game speed drastically, proved that it was in fact theoretically possible to finish Slo Mo with just 1 second remaining.
Unfortunately, avoiding the blobs is made more difficult due to the swarm of 10 [[teeth]] chasing Chip; to help with avoiding them, simply try to stay away from the bottom-right corner. The [[exit]] is just a little below the top-right corner of the map.
 
==Trivia==
*For many years, this level along with [[Jumping Swarm]] were believed to be the only two levels in Chip's Challenge 1 that are impossible to get a time of 1 second remaining on. Jumping Swarm has not been proven possible or impossible due to the absurd number of potential random seeds; however, in December of 2018, [[Kacper Leszczyński]], using [[SuperCC]], proved that it was in fact theoretically possible to finish Slo Mo with just 1 second remaining.


==Full level map==
==Full level map==

Revision as of 05:05, 10 August 2019

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|- |- ! width="1%" nowrap="nowrap"|Bold execution
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|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Mouse Required | Note: This level's bold route requires use of the mouse. |- |- |- | colspan = "2" | Lynx (Scores) |- |- |- ! width="1%" nowrap="nowrap"|Melinda time | Error: no local variable "LYNX_MELINDA" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "LYNX_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "LYNX_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- |- | colspan = "2" | Steam (Scores) |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold score | Error: no local variable "STEAM_SCORE_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public score | Error: no local variable "STEAM_SCORE_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- |}[[Category:Error: no local variable "LEVELSET" has been set. Levels]] [[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]

Slo Mo is the 62nd level in Chip's Challenge 1. The level is a mess of toggle walls that switch only once every four moves; fortunately, there are some open corridors for Chip to move through. However, there are bunches of blobs that are typically located near the corridors, and once they come in, it's tough for them to come out. If a blob is near one of these and one wants to avoid taking a risk, try not to use that area.

Unfortunately, avoiding the blobs is made more difficult due to the swarm of 10 teeth chasing Chip; to help with avoiding them, simply try to stay away from the bottom-right corner. The exit is just a little below the top-right corner of the map.

Trivia

  • For many years, this level along with Jumping Swarm were believed to be the only two levels in Chip's Challenge 1 that are impossible to get a time of 1 second remaining on. Jumping Swarm has not been proven possible or impossible due to the absurd number of potential random seeds; however, in December of 2018, Kacper Leszczyński, using SuperCC, proved that it was in fact theoretically possible to finish Slo Mo with just 1 second remaining.

Full level map

Cc1 full map level 62.png

Walkthrough

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