Editing Spirals corruption
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{{Infobox Level | {{Infobox Level | ||
|name = SPIRALS | |name = SPIRALS | ||
|image = [[File:Level 88.png|300px]] | |image = [[File:Level 88.png|300px]] | ||
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|bold difficulty lynx = 3 | |bold difficulty lynx = 3 | ||
|bold complexity lynx = 1 | |bold complexity lynx = 1 | ||
}} | }} | ||
The | The '''Spirals corruption''' is a [[glitch]] in some versions of [[Chip's Challenge]] which concerns an alternate version of [[Spirals]] with one small difference. At [[grid]] coordinate (29, 13) is a [[thin wall]] instead of a [[floor]] space, which causes a ''much'' harder level worthy of a 5 star luck rating. | ||
The cause of this alternate level is theorized by [[Ruben Spaans]] to be a result of the conversion between [[MS ruleset|MS]] and [[Lynx]], which caused the [[Transparency Glitch]], [[boosting]] and [[Controller and Boss Glitch]], among with most of the other current glitches known. The programmers appear to have done very little playtesting in the MSCC emulation, and found that Spirals was exceedingly difficult because of the different rules of [[walker]] movement in MS. Although they edited the level, some copies of Spirals, generally found in Windows Entertainment Pack 4 versions of the MS Chip's Challenge, never received the edit. | |||
The | |||
This corruption was first brought to the full attention of the public, although isolated reports had been made, on March 23, 1998, in a discovery by Erik Arfeuille: | This corruption was first brought to the full attention of the public, although isolated reports had been made, on March 23, 1998, in a discovery by Erik Arfeuille: | ||
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[[Ruben Spaans]] attempted the corrupted level, and found it could indeed be solved with a Texas-size portion of luck, reporting a time of 300.<ref>[https | [[Ruben Spaans]] attempted the corrupted level, and found it could indeed be solved with a Texas-size portion of luck, reporting a time of 300.<ref>[https://www.mywingsbooks.com/chips/cc-tipsmaps/tips/T088.shtml Ruben's score report and 300 solution, posted on the Charter Chipsters forum]</ref> The full text of his theory is quoted as follows: | ||
<blockquote> | <blockquote> | ||
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Since this time, the corrupted version's [[bold time]] has reached 304, achieved with turning 3D U 2D 4R 3L at the intersections, and with at most three moves lost. Though still significant, the luck needed is not tremendous, particularly if the player is a bit mindful of how many [[walker]]s are created in the first moments of the level. If they see less than ten [[walker]]s before picking up the second [[computer chip]], then their chances of at least completing the level are decent. As for fixing a corrupt level, instead of using a hex editor, edit the level in a [[level editor]]. | Since this time, the corrupted version's [[bold time]] has reached 304, achieved with turning 3D U 2D 4R 3L at the intersections, and with at most three moves lost. Though still significant, the luck needed is not tremendous, particularly if the player is a bit mindful of how many [[walker]]s are created in the first moments of the level. If they see less than ten [[walker]]s before picking up the second [[computer chip]], then their chances of at least completing the level are decent. As for fixing a corrupt level, instead of using a hex editor, edit the level in a [[level editor]]. | ||
== | == References == | ||
<references/> | |||
== See also == | ==See also== | ||
*[https | *[https://www.mywingsbooks.com/chips/cc-chips/hlp-bugs.shtml Not All The Bugs Are Yellow:] [[Alice Voith]]'s analysis of the then-known glitches | ||
== | ==Walkthrough== | ||
{{ | {{#ev:youtube|O4zDTUQ8s8Q}} | ||
[[Category:Glitches]] | |||
[[Category:Terminology]] | [[Category:Terminology]] |