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'''Spring mining''' (official name pending) is a mechanic in [[Chip's Challenge 2]] that is often caused by a [[glitch]]. It allows [[movable object]]s capable of pushing [[block]]s to push a block off of a tile that becomes solid when moved off of (at least briefly) while also following it. In short, it lets the player follow blocks [[flick]]ed off tiles under certain circumstances. It was first analyzed (and initially coined) by ncrecc. | |||
'''Spring mining''' is a mechanic in [[Chip's Challenge 2]] that is often caused by a [[glitch]]. It allows [[movable object]]s capable of pushing [[block]]s to push a block off of a tile that becomes solid when moved off of (at least briefly) while also following it. In short, it lets the player follow blocks [[flick]]ed off tiles under certain circumstances. It was first analyzed (and initially coined) by ncrecc. | |||
Specifically, this works with a legally pushable block on a [[recessed wall]], a [[swivel door]], a [[turtle]], or a [[railroad track]] with a switch where the next position is normally illegal to move onto. | Specifically, this works with a legally pushable block on a [[recessed wall]], a [[swivel door]], a [[turtle]], or a [[railroad track]] with a switch where the next position is normally illegal to move onto. | ||
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== Retreating monster method == | == Retreating monster method == | ||
This is the more obscure method. | This is the more obscure method. Spring mining may also be achieved by holding a blocked push on the spring minable tile against an entity that moves to another tile. | ||
For [[Chip]] and [[Melinda]] (and only them), this only works if the moving entity in question started after them in [[reading order]]. Chips and Melindas introduced to the level via waterbirth will always be able to spring mine this way, regardless of their starting point. Chips and Melindas introduced via a [[clone machine]] will use the clone machine as their starting point. | |||
== Special cases == | == Special cases == | ||
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As all movable objects other than Chip and Melinda naturally override [[animation delay|splash and explosion animations]] rather than [[acting wall|treat them as walls]], all non-player entities that can push blocks will spring mine blocks on turtles by default, and do not need special setups. | As all movable objects other than Chip and Melinda naturally override [[animation delay|splash and explosion animations]] rather than [[acting wall|treat them as walls]], all non-player entities that can push blocks will spring mine blocks on turtles by default, and do not need special setups. | ||
[[Player mimic]]s will always spring mine blocks instead of flicking them | [[Player mimic]]s will always spring mine blocks instead of flicking them. | ||
[[Rover]]s | [[Rover]]s and yellow tanks cannot spring mine via the retreating monster method. | ||
'''[[Despawning and Respawning Glitch]]''': Blocks of any type will instantly disappear if they spring mine another block off of a recessed wall, swivel door, or railroad track as described before while they are being pushed by another block-pushing entity | '''[[Despawning and Respawning Glitch]]''': Blocks of any type will instantly disappear if they spring mine another block off of a recessed wall, swivel door, or railroad track as described before while they are being pushed by another block-pushing entity. | ||
Trying to use the retreating monster method on a railroad corner with any type of [[directional block]] other than 4-way will result in the block becoming stuck in place and immovable unless pushed off by an entity with a [[railroad sign]]. | |||
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[[Category:Glitches]] | [[Category:Glitches]] | ||
[[Category:Mechanics]] | [[Category:Mechanics]] |