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{{Infobox Tile
{{Infobox Game Tile
|image cc1 = [[File:Swimming Chip N.png]]<br />[[File:Swimming Chip W.png]][[File:Swimming Chip S.png]][[File:Swimming Chip E.png]]
|name = Swimming Chip
|image = [[Image:Chip Swim N.png]]<br />[[Image:Chip Swim W.png]][[Image:Chip Swim S.png]][[Image:Chip Swim E.png]]
|cc1 = Yes
|cc1 = Yes
|cc1index  = 60 ''(N)''<br>61 ''(W)''<br>62 ''(S)''<br>63 ''(E)''
|cc2 =
|cc1index  = 60 (''N''), 61 (''W''), 62 (''S''), 63 (''E'')
|multidirectional = Yes
|multidirectional = Yes
|moves = No
|moves = No
}}
}}
A '''Swimming Chip''' is a special tile, not seen in any original levels of [[Chip's Challenge 1]] and not present in [[Chip's Challenge 2]]. Like the [[Drowned Chip]], the Swimming Chip is a non-moving [[Chip]] tile. It is different from the Drowned Chip because it is multi-directional, can be killed by moving objects, and appears like [[Chip]] is swimming rather than drowning in the water. It acts as a [[wall]] to the real Chip.


In [[Tile World]]'s [[Lynx ruleset|Lynx]] mode, the Swimming Chip acts as a stationary monster - Chip dies if he touches it, but it acts as a wall to everything else.
[[Image:Chip Swim S.png]] A '''Swimming Chip''' is a special tile, not seen in any original levels of [[Chip's Challenge 1]] and not present in [[Chip's Challenge 2]]. Like the [[Drowned Chip]], the Swimming Chip is a non-moving [[Chip]] tile. It is different fom the Drowned Chip because it is multi-directional, can be killed by moving objects, and appears like Chip is swimming rather than drowning in the water. It acts as a [[wall]] to the real Chip.
 
In [[Tile World]]'s [[Lynx]] mode, the Swimming Chip is read as a [[wall]], allowing the level to be played if compliance is otherwise perfect. <!--Is this actually true for TW1?--> In Tile World 2's Lynx mode, the Swimming Chip acts as a stationary monster - Chip dies if he touches it, but it acts as a wall to everything else.


== See also ==
== See also ==
* [[Water]]
* [[Water]]
* [[Drowned Chip]]
* [[Drowned Chip]]
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