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A '''Swimming Chip''' is a special tile, not seen in any original levels of [[Chip's Challenge 1]] and not present in [[Chip's Challenge 2]]. Like the [[Drowned Chip]], the Swimming Chip is a non-moving [[Chip]] tile. It is different from the Drowned Chip because it is multi-directional, can be killed by moving objects, and appears like [[Chip]] is swimming rather than drowning in the water. It acts as a [[wall]] to the real Chip.
A '''Swimming Chip''' is a special tile, not seen in any original levels of [[Chip's Challenge 1]] and not present in [[Chip's Challenge 2]]. Like the [[Drowned Chip]], the Swimming Chip is a non-moving [[Chip]] tile. It is different from the Drowned Chip because it is multi-directional, can be killed by moving objects, and appears like [[Chip]] is swimming rather than drowning in the water. It acts as a [[wall]] to the real Chip.


In [[Tile World]]'s [[Lynx]] mode, the Swimming Chip acts as a stationary monster - Chip dies if he touches it, but it acts as a wall to everything else.
In [[Tile World]]'s [[Lynx ruleset|Lynx]] mode, the Swimming Chip acts as a stationary monster - Chip dies if he touches it, but it acts as a wall to everything else.


== See also ==
== See also ==
* [[Water]]
* [[Water]]
* [[Drowned Chip]]
* [[Drowned Chip]]

Revision as of 10:44, 20 June 2019


A Swimming Chip is a special tile, not seen in any original levels of Chip's Challenge 1 and not present in Chip's Challenge 2. Like the Drowned Chip, the Swimming Chip is a non-moving Chip tile. It is different from the Drowned Chip because it is multi-directional, can be killed by moving objects, and appears like Chip is swimming rather than drowning in the water. It acts as a wall to the real Chip.

In Tile World's Lynx mode, the Swimming Chip acts as a stationary monster - Chip dies if he touches it, but it acts as a wall to everything else.

See also