Switch Hit: Difference between revisions

460 bytes removed ,  30 April 2020
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{{Infobox Level
{{Infobox Level
|name = Switch Hit
|pack = cclp2
|level = 136
|image = [[File:CCLP2 Level 136.png|300px]]
|image = [[File:CCLP2 Level 136.png|300px]]
|levelset = Chip's Challenge Level Pack 2
}}
|level = 136
|designer = David Stanley
|password = UURS
|chips required = 1
|chips available = 2 (in the top two corners; the northwest is the easier one to reach)
|time = 600
|bold ms = 423 (requires the [[Mouse Panel Glitch]]; only 422 without)
|bold lynx = 341
 
|difficulty ms = 4
|bold difficulty ms = 4 <!-- Borderline 3 -->
|bold complexity ms = 3


|difficulty lynx = 4
'''Switch Hit''' is the 136th level in [[Chip's Challenge Level Pack 2]]. In this level, Chip has to move cloned [[block]]s through [[toggle wall]]s, opening and closing them to move the blocks to some [[water]] spaces, and collecting the level's green key and one of the two chips. The toggle walls, however, create a very difficult challenge, as [[David Stanley]] has often been known for creating out of nowhere. The level's name references the baseball term for an ambidextrous batter, thematically recalled in the necessity of "switching hands" throughout the level.
|bold difficulty lynx = 4
|bold complexity lynx = 5
}}'''Switch Hit''' is the 136th level in [[Chip's Challenge Level Pack 2]]. In this level, Chip has to move cloned [[block]]s through [[toggle wall]]s, opening and closing them to move the blocks to some [[water]] spaces, and collecting the level's green key and one of the two chips. The toggle walls, however, create a very difficult challenge, as [[David Stanley]] has often been known for creating out of nowhere. The level's name references the baseball term for an ambidextrous batter, thematically recalled in the necessity of "switching hands" throughout the level.


Start by using a block on the [[green button]] below, then build 5U and west, and then north, with the next two blocks. Put the third in the same spot, then move it west to the water, and now move a fourth block to the same spot again and a fifth underneath that, and now move block 4 through and touch the button to the left of the dirt. Switch out the wall and move the block 3D LD, swap again, then run all the way southeast. Swap walls and [[flick]] the block off, swap again, and this time, click *L-D, thus using the Mouse Panel Glitch, for the second flick.
Start by using a block on the [[green button]] below, then build 5U and west, and then north, with the next two blocks. Put the third in the same spot, then move it west to the water, and now move a fourth block to the same spot again and a fifth underneath that, and now move block 4 through and touch the button to the left of the dirt. Switch out the wall and move the block 3D LD, swap again, then run all the way southeast. Swap walls and [[flick]] the block off, swap again, and this time, click *L-D, thus using the Mouse Panel Glitch, for the second flick.
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