Editing Tank

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|cc2 = Yes
|cc2 = Yes
|cc1index  = 76 ''(N)''<br>77 ''(W)''<br>78 ''(S)''<br>79 ''(E)''
|cc1index  = 76 ''(N)''<br>77 ''(W)''<br>78 ''(S)''<br>79 ''(E)''
|cc2id = 33
|multidirectional = Yes
|multidirectional = Yes
|moves = Yes
|moves = Yes
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Tanks in MS move in their facing direction until their path is blocked, at which point they stop and will remain still even if their path becomes clear. The only exception to this is a trap, if a tank is stuck in a trap it will continue to move forward ''if'' its path is clear once the trap is opened<ref>Although due to trap behavior in the MS ruleset it can reverse (or reverse twice) and move out of the trap at any time once the trap's button has been pressed, the path is clear, and the tank has not yet left already.</ref>.
Tanks in MS move in their facing direction until their path is blocked, at which point they stop and will remain still even if their path becomes clear. The only exception to this is a trap, if a tank is stuck in a trap it will continue to move forward ''if'' its path is clear once the trap is opened<ref>Although due to trap behavior in the MS ruleset it can reverse (or reverse twice) and move out of the trap at any time once the trap's button has been pressed, the path is clear, and the tank has not yet left already.</ref>.


When a blue button is pressed all non-sliding tanks rotate 180° (the midpoint 90° turn is purely visual). Any further actions are unrelated to the turning logic and are purely normal monster movement.
When a blue button is pressed all tanks rotate 180° (the midpoint 90° turn is purely visual). Any further actions are unrelated to the turning logic and are purely normal monster movement.


One example of this can be seen in this level:
One example of this can be seen in this level:
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== [[Ruleset#Lynx ruleset|Lynx]] behavior ==
== [[Ruleset#Lynx ruleset|Lynx]] behavior ==
In Lynx (and CC2) tanks move in their facing direction until their path is blocked, unlike MS if the path becomes unblocked later they will continue to move forwards. When a blue button is pressed only fully tile aligned, non-sliding tanks will reverse, tanks between tiles will not reverse and will continue to move in their current direction.
In Lynx (and CC2) tanks move in their facing direction until their path is blocked, unlike MS if the path becomes unblocked later they will continue to move forwards. When a blue button is pressed only fully tile aligned tanks will reverse, tanks between tiles will not reverse and will continue to move in their current direction.


== Trivia ==
== Trivia ==
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