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== [[MS ruleset|MS]] behavior == | == [[MS ruleset|MS]] behavior == | ||
Tanks in MS move in their facing direction until their path is blocked, at which point they stop and will remain still even if their path becomes clear. The only exception to this is a trap, if a tank is stuck in a trap it will continue to move forward ''if'' its path is clear once the trap is opened<ref>Although due to trap behavior in the MS ruleset it can reverse (or reverse twice) and move out of the trap at any time once the trap's button has been pressed, the path is clear, and the tank has not yet left already.</ref>. | |||
When a blue button is pressed all tanks rotate 180° (the midpoint 90° turn is purely visual). Any further actions are unrelated to the turning logic and are purely normal monster movement. | |||
One example of this can be seen in this level: | |||
[[File:New Super Tank Demo.png]] | |||
The [[monster list]] order (shown in red) dictates that the top 2 tanks move first, then the ball which presses the button causing all tanks to rotate 180°, then finally the bottom 2 tanks. A side effect of this is that when the tanks rotate the top 2 have already moved once this turn and can't move again until the next turn, whereas the bottom two have not moved and as such will start heading in the opposite direction immediately. | |||
[[ | |||
[[File:New Super Tank Demo Anim.gif]] | |||
== [[Ruleset#Lynx ruleset|Lynx]] behavior == | == [[Ruleset#Lynx ruleset|Lynx]] behavior == | ||
In Lynx (and CC2) tanks move | In Lynx (and CC2) tanks move in their facing direction until their path is blocked, unlike MS if the path becomes unblocked later they will continue to move forwards. When a blue button is pressed only fully tile aligned tanks will reverse, tanks between tiles will not reverse and will continue to move in their current direction. | ||
== Trivia == | == Trivia == | ||
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* [[Pink ball]] | * [[Pink ball]] | ||
* [[Yellow tank]] | * [[Yellow tank]] | ||
* [[Tank Top Glitch]] A glitch where a sliding tank in MS can sometimes only rotate 90°. | |||
* [[Frankenstein Glitch]] A glitch where a tank on a clone machine can sometimes rotate 180°. | |||
== Footnotes == |