Editing The Big Button Quest
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{{Infobox Level | {{Infobox Level New| | ||
| | |name = The Big Button Quest | ||
|image = [[Image:CCLP2 Level 33.png|300px]] | |||
|levelset = [[Chip's Challenge Level Pack 2]] | |||
|level = 33 | |level = 33 | ||
| | |password = HZUR | ||
|hint = No | |||
|chips required = 1 | |||
|chips available = 1 | |||
|time = 150 | |||
|bold ms = 76 | |||
|bold lynx = 71 | |||
|difficulty ms = 2 | |||
|bold difficulty ms = 2 | |||
|bold complexity ms = 2 | |||
|difficulty lynx = 2 | |||
|bold difficulty lynx = 2 | |||
|bold complexity lynx = 2 | |||
}} | }} | ||
'''The Big Button Quest''' is the 33rd level in [[Chip's Challenge Level Pack 2]]. Unlike some other levels where Chip must restrict moving [[monster]]s with a [[green button]], Chip cannot see the monsters that control the controls that he is attempting to affect. All it takes, however, is some experimentation. The goal of these experiments is to stop [[tank]]s from switching by trapping a bouncing [[pink ball]] with a closed [[toggle wall]]. | '''The Big Button Quest''' is the 33rd level in [[Chip's Challenge Level Pack 2]]. It was designed by [[Christian Ståhl]]. Unlike some other levels where Chip must restrict moving [[monster]]s with a [[green button]], Chip cannot see the monsters that control the controls that he is attempting to affect. All it takes, however, is some experimentation. The goal of these experiments is to stop [[tank]]s from switching by trapping a bouncing [[pink ball]] with a closed [[toggle wall]]. | ||
Play 2U and left, D and left, and 6D; from here, wait exactly [10] before sliding onto a [[green button]] with R, passing the pink balls and tanks, and then sliding all the way to the top. Although there is a quicker way to stop the tanks, it requires more intense timing and it all disappears on a [[trap]] later. | Play 2U and left, D and left, and 6D; from here, wait exactly [10] before sliding onto a [[green button]] with R, passing the pink balls and tanks, and then sliding all the way to the top. Although there is a quicker way to stop the tanks, it requires more intense timing and it all disappears on a [[trap]] later. | ||
At the end of the path is the one chip and a [[yellow key]]; open the [[yellow lock]] and take the west path to [[teleport]] to a [[red key]], then circle back around and enter from the other side to jump into the exit. | At the end of the path is the one chip and a [[yellow key]]; open the [[yellow lock]] and take the west path to [[teleport]] to a [[red key]], then circle back around and enter from the other side to jump into the exit. | ||
== Walkthrough == | == Walkthrough == |