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{{Infobox | {{Infobox Tile | ||
|name = Item thief | |name = Item thief | ||
|image = [[ | |image cc1 = [[File:Thief.png]] | ||
|image cc2 = [[File:RedThief.png]] | |||
|cc1 = Yes | |cc1 = Yes | ||
|cc2 = Yes | |cc2 = Yes | ||
Line 7: | Line 8: | ||
|multidirectional = No | |multidirectional = No | ||
|moves = No | |moves = No | ||
}} | }} {{Infobox Tile | ||
{{Infobox | |||
|name = Key thief | |name = Key thief | ||
|image = [[ | |image cc2 = [[File:RedThiefMSCC2.png]] [[File:BlueThief.png]] | ||
|cc2 = Yes | |cc2 = Yes | ||
|multidirectional = No | |multidirectional = No | ||
|moves = No | |moves = No | ||
}} | }} | ||
In [[Chip's Challenge|Chip's Challenge 1]], a '''thief''', often referred to as a '''spy''', removes all boots that [[Chip]] has when he walks on him, and acts as a [[wall]] towards monsters and blocks. | |||
In [[Chip's Challenge 2]], there are two types of thief tiles with different functions. The '''item thief''' (pictured with a red bandanna in the CC2 tile pack) removes all boots and tools from the player's inventory when crossed, while the '''key thief''' (pictured with a blue bandanna in the CC2 tile pack) removes all keys from the player's inventory. Both types of thieves also halve the player's [[Bonus flag|bonus points]] upon being stepped on. Thieves specifically only steal items from [[Chip]] and [[Melinda]]; all other entities (including [[player mirror]]s) either treat it as [[floor]] or an [[acting wall]]. | |||
In [[Chip's Challenge 2]], there are two types of thief tiles with different functions. The '''item thief''' (pictured with a red bandanna in the CC2 tile pack) removes all boots and tools from the player's inventory when crossed, while the '''key thief''' (pictured with a blue bandanna in the CC2 tile pack) removes all keys from the player's inventory. Both types of thieves also halve the player's [[Bonus flag|bonus points]] upon being stepped on. | |||
Also new in Chip's Challenge 2 is the ability to cancel the effect of thieves with a [[bribe]]. When the player crosses a thief while carrying a bribe, the thief will take only one bribe and ignore all other items, keys and bonus points. | Also new in Chip's Challenge 2 is the ability to cancel the effect of thieves with a [[bribe]]. When the player crosses a thief while carrying a bribe, the thief will take only one bribe and ignore all other items, keys and bonus points. | ||
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== Trivia == | == Trivia == | ||
* In the AtariST, Amiga, and Commodore 64 ports of Chip's Challenge 1, the tool thief is erroneously programmed to steal your keys along with your boots, which renders [[All Full]] unsolvable. This is the only level that is greatly affected by this rule, however, and all other levels have been proven to be solvable. | |||
Microsoft Visual C++ v1.52 contains tools named Spy and DDE Spy. The icon of Spy is identical to the tile used in MSCC; DDE Spy uses the same icon, modified with a lightning bolt. | * Microsoft Visual C++ v1.52 contains tools named Spy and DDE Spy. The icon of Spy is identical to the tile used in MSCC; DDE Spy uses the same icon, modified with a lightning bolt. | ||
[[File:Spy31.png | [[File:Spy31.png|Spy v3.1]] | ||
Spy About dialog | Spy About dialog | ||
[[File:DDESpy.png | [[File:DDESpy.png|DDE Spy icon]] | ||
DDE Spy icon | DDE Spy icon | ||
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In later versions of Visual C++ / Visual Studio, Spy is replaced by Spy++, with a modified icon: | In later versions of Visual C++ / Visual Studio, Spy is replaced by Spy++, with a modified icon: | ||
[[File: | [[File:MS Spy.png|Spy++]] | ||
Spy++ About dialog | Spy++ About dialog |