Please create an account or Login! Have fun!

Editing Time bomb

Jump to navigation Jump to search
You are not logged in. While you can edit without logging in, your IP address will be recorded publicly, along with the time and date, in this page's history. It is sometimes possible for others to identify you with this information. Creating an account will conceal your IP address and provide you with many other benefits. Messages sent to your IP can be viewed on your talk page.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Infobox Tile
{{Infobox Game Tile
|name = Time bomb
|image = [[Image:TimeBomb.png]]
|cc1 =
|cc2 = Yes
|cc2 = Yes
|cc1index  =
|multidirectional = No
|multidirectional = No
|cc2id = 81
|moves = No
|moves = No
}}
}}
{{Otheruses4|the CC2 item|the 131st level in CCLP2|Time Bomb (CCLP2 level)}}
{{Otheruses4|the CC2 item|the 131st level in CCLP2|Time Bomb (CCLP2 level)}}
The '''time bomb''', sometimes known as '''dynamite''', or '''TNT''', is an [[item]] introduced in [[Chip's Challenge 2]]. When a [[player character]] leaves a tile with a time bomb and no [[no sign]] on it, the time bomb will count down for 4.2 seconds before exploding. It does not matter whether the player dropped the item. For example, if the player [[teleport]]s and a time bomb is on the exit teleport, the player will move off without picking up the time bomb, but the time bomb will activate anyway. [[Movable object|Nothing else]] can activate a time bomb.


The explosion is a 5x5 square centered at the time bomb, excluding the corners. This explosion happens in 3 phases. After displaying "0 seconds left"<ref group=note>The graphic used for this state is exactly the graphic for an inactive time bomb—CC2's spritesheet does not have a separate slot for this.</ref> for 57 [[frame]]s (as opposed to the usual 60), it destroys tiles that are 1 space away from the bomb on the next frame, then tiles 2 spaces away on the frame after, and finally tiles 3 spaces away, as well as the bomb itself, on the last frame.
The '''time bomb ''', also known as '''dynamite''', is an [[item]] introduced in [[Chip's Challenge 2]]. When dropped by [[Chip]] or [[Melinda]], the time bomb will count down for about four seconds before exploding; the countdown starts after the player has stepped off it.


The explosion will destroy all tiles which are on the top layer inside its radius except for [[steel wall]]s, [[socket]]s, [[logic gate]]s, and [[wire]]s. The three layers in this context are [[canopy|canopies]], [[movable object]]s, and [[terrain]]. Canopies protect everything underneath, whereas movable objects only protect the terrain; movable objects do not protect [[static object]]s, no signs, or [[thin wall]]s, and these things in turn do not protect terrain. If the terrain underneath is [[floor]], wire, or [[wire tunnel]]s, most movable objects, including the time bomb causing the explosion, will leave [[fire]] when destroyed; [[ice block]]s will leave [[water]] when destroyed. Note that this does not prevent wires from functioning, though they do not interact with [[lightning bolt]]s until the tile reverts to floor.
The explosion is a 5x5 square centered at the time bomb, excluding the corners. The explosion will destroy all tiles which are on the top layer inside its radius except for [[steel wall]]s, [[socket]]s, [[logic gate]]s, and [[wire]]. Assuming there is only floor underneath the tile, [[block|dirt blocks]], [[directional block]]s, [[monster]]s, and active time bombs will leave [[fire]] when destroyed, [[ice block]]s will leave water when destroyed. Objects on top of [[clone machine]]s will be destroyed, but the clone machine itself will be unharmed. [[Canopy|Canopies]] will be destroyed, but whatever lies underneath will be unharmed.


If a [[trap button]], [[clone button]], or [[flame jet button]] connects to a corresponding tile that is destroyed by a time bomb, that button will stop working entirely; they will not be "redirected" to the next [[trap]], [[clone machine]], or [[flame jet]].
If a [[trap]], a [[clone machine]] or a [[flame jet]] is destroyed by a time bomb, any buttons linking to it will stop working entirely; they will not be "redirected" to the next trap, clone machine or flame jet.


An active time bomb will kill a player character if they touch it and neither has a [[helmet]], and can be destroyed by a [[bowling ball]]. It can also hold down buttons.
If a monster, a bowling ball or a [[player mimic]] drops a time bomb, it will not be activated. Instead, it can be picked up again by Chip or Melinda and dropped elsewhere.
 
An activated time bomb will kill Chip or Melinda if they touch it, and can be destroyed by a [[bowling ball]]. It can also hold down [[button]]s.


[[File:TimeBombEffectArea.png|frame|Time bomb radius]]
[[File:TimeBombEffectArea.png|frame|Time bomb radius]]


== Inventory and Sliding Behavior ==
== Inventory ==
Once activated by [[Chip]] or [[Melinda]], it inherits a copy of that player's inventory, both [[key]]s and tools. It cannot use keys ([[lock]]s are [[acting wall]]s to it, like for dirt blocks), but it can use the tools (allowing it to [[lightning bolt|turn on wires]], [[hook|pull blocks]], or [[flippers|survive]] in water, for example). Under ordinary circumstances, this will have no visible impact; the time bomb essentially behaves like an unmovable block with an inventory for its brief existence. However, there are some special cases, detailed below.
The time bomb is the only item that can have its own inventory. After being dropped by Chip or Melinda, it inherits a copy of the player's inventory, both keys and locks. It cannot use keys (i.e. it cannot open locks) but it can use the items (allowing it to [[Lightning bolt|turn on wires]], [[hook|pull blocks]] or [[flippers|survive]] in water). Under ordinary circumstances, this will have no visible impact; the time bomb essentially behaves like a [[dirt block]] with an inventory for its brief existence. However, there are some special cases, detailed below.
 
If a time bomb is activated on a [[force floor]] and the player does not have [[suction boots]], the time bomb will slide, following the path of [[sliding tile]]s. The countdown will only advance when the time bomb is not sliding; as a side effect, if the slide leads to an acting wall, the countdown will remain frozen until the wall is somehow removed. Furthermore, a time bomb on a trap will pause its countdown whenever the trap is closed, as closed traps cause objects in them to be in a sliding state. Time bombs will not slide if activated on [[ice]], however, nor if the player has [[suction boots]] when activating it on a force floor.


A time bomb will be destroyed in water (unless it has [[flippers]]), fire and active flame jets (unless it has [[fire boots]]), [[slime]], [[bomb]]s, and [[green bomb]]s. It can slide onto [[gravel]] but [[dirt]] is an [[acting wall]] to it, regardless of whether it has [[hiking boots]]. It can also enter fake [[green wall]]s, and is affected by no signs. [[Transmogrifier]]s have no impact on it, and it cannot enter clone machines or pick up other items normally (see [[Item Bestowal]]).
If a time bomb is dropped while on [[force floor]]s, and the player doesn't have [[suction boots]], the time bomb will slide, following the force floor path. It will also slide on any ice tiles and teleports it encounters along the way. The countdown will only begin when the time bomb has stopped sliding; as a side effect, if the slide leads to an [[acting wall]], the countdown will never begin. Time bombs will not slide if dropped directly on ice, however, nor if the player has [[suction boots]] when dropping it.


== Changes in Behavior ==
A time bomb will be destroyed in [[water]] (unless it has [[flippers]]), [[fire]] and open [[flame jet]]s (unless it has [[fire boots]]), [[slime]], [[bomb]]s and [[green bomb]]s. It can slide onto [[gravel]] but [[dirt]] is an [[acting wall]] to it, regardless of whether it has [[hiking boots]] or not. It can also enter fake [[green wall]]s, and can be affected by [[no sign]]s. [[Transmogrifier]]s have no impact on it, and it cannot enter [[clone machine]]s or pick up other items.
On 8 July 2015, a change in game logic was discovered regarding time bombs. Before the update, time bombs would always replace the terrain they were on with fire; currently, they only do so on floor, and otherwise leave it untouched.


== Notes ==
[[Category:Tiles]]
<references group=note/>
Please note that all contributions to Chip's Challenge Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Chip's Challenge Wiki:Copyrights for details). Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)
Your changes will be visible immediately.
  • If you want to test editing, try the sandbox.
  • On talk pages, please sign your posts by typing four tildes (~~~~).