Time crunch level: Difference between revisions

4,530 bytes added ,  18 January 2019
Added more CC2 levels
(Added some CC2 examples)
(Added more CC2 levels)
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A '''time race level''' is a [[Chip's Challenge]] [[level theme]] where the primary puzzle is to identify and race through a valid path to the exit before the time runs out. In many cases, time race levels are made artificially difficult by the tight time limit and become trivial if additional time were to be granted. There are only a handful of time race levels in the [[Chip's Challenge 1|original game]], whereas the theme is more common in [[Chip's Challenge 2]].
A '''time race level''' is a [[Chip's Challenge]] [[level theme]] where the primary puzzle is to identify and race through a valid path to the exit before the time runs out. In many cases, time race levels are made artificially difficult by the tight time limit and become trivial if additional time were to be granted. There are only a handful of time race levels in the [[Chip's Challenge 1|original game]], whereas the theme is significantly more common in [[Chip's Challenge 2]].


In [[Chip's Challenge 2]], more complex time races are possible due to the [[Time Bonus]], [[Time Penalty]] and [[Time Toggle]] tiles. These tiles add 10 seconds to the game clock, deduct 10 seconds to the game clock and pause or resume the game clock respectively.  
In [[Chip's Challenge 2]], more complex time races are possible due to the [[Time Bonus]], [[Time Penalty]] and [[Time Toggle]] tiles. These tiles add 10 seconds to the game clock, deduct 10 seconds to the game clock and pause or resume the game clock respectively.  
Some hallmarks of time race levels include:
* the level becomes unsolvable if a precisely timed path is not followed.
* the player runs out of time attempting to figure out the puzzle.
* Chip is killed by a monster or obstacle if the correct path is not followed at the correct pace. Missteps and player hesitation are often fatal mistakes.


== CC1 Examples ==
== CC1 Examples ==
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* [[Quick Time II]] - an introduction to [[Time Penalty|time penalties]]
* [[Quick Time II]] - an introduction to [[Time Penalty|time penalties]]
* [[Quick Time III]] - an introduction to [[Time Toggle|time toggles]]
* [[Quick Time III]] - an introduction to [[Time Toggle|time toggles]]
* [[Freeze Frame]] - a maze involving time modifying tiles
* [[Freeze Frame]] - a maze involving time modifiers
* [[You Must Be Joking]] - 5 seconds to collect 5 chips (time modifying tiles available to extend level duration)
* [[You Must Be Joking]] - 5 seconds to collect 5 chips (time modifiers available to extend level duration)
* [[Quickchip]] - 25 seconds to solve a puzzle involving rovers
* [[Quickchip]] - 25 seconds to solve a puzzle involving [[Rover|rovers]]
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* [[Quick Thinking]] - time modifiers are hidden under [[Block|blocks]]
* [[Rush]] - has a "practice" mode that disables the timer but does not allow access to the final part of the level
* [[Feeding Time]] - a non-standard race where you must collect as many [[Blue key|blue keys]] as possible before they are erased by [[Walker|walkers]]. You must collect 8 keys to reach the exit, but quick Chipsters who obtain 9 keys can grab a [[Bonus flag|bonus flag]] before exiting
* [[Grab Bag]] - 50 seconds to solve a well-rounded puzzle
* [[Electric Trap]] - 40 seconds to solve a puzzle involving wired toggle doors and various monsters
* [[Strict Process]] - as alluded to by the name, Chip must follow a strict path to reach the exit within 50 seconds
* [[Avalanche (CC2 level)|Avalanche]] - a 50-second puzzle involving ice clone machines
* [[Scrambled Eggs]] - a non-standard maze using a wide variety of game tiles with a maximum of 20 seconds allocated
* [[Closet]] - a compact 30-second puzzle
* [[Monster Race]] - while the level grants 50 seconds to reach the exit, Chip must also beat all the monsters to the [[Blue key|blue key]] toward the end of the level before it is erased by a monster
* [[Apartments]] - Chip has 50 seconds to dodge four [[Purple ball|purple balls]] and snatch 15 chips from the level's four quadrants
* [[Easy?]] - Chip must navigate a compact railway puzzle within 15 seconds
* [[Wing and a Prayer]] - 50 seconds to dodge waves of [[Glider|gliders]] in various formations
* [[Sdrawkcab]] - Chip must race through a maze of keys taking care not to pick up keys which will bar him from reaching the exit. In addition, while Chip has 75 seconds to beat the level, he must get to the exit before the wired counter tiles reach 99 otherwise a [[Block|block]] is cloned to obstruct the path to the exit
* [[Bowl to Freedom]] - 15 seconds to solve a puzzle involving thieves, railway tracks and a bowling ball
* [[Chaoslands]] - Chip has 50 seconds to dodge [[Ice block|ice blocks]] and reach the exit before it becomes blocked
* [[Yellow Brick Road]] - portions of this 12-second level are time races, but [[Melinda]] can step on [[Time Toggle|time toggles]] at various points to pause or resume the game clock
* [[Ice Threat]] - Chip must rush through this maze before too many [[Ice block|ice blocks]] are cloned to get all three chips
* [[On the Run]] - As the name implies, Chip must run through most of this 80-second level with monsters directly on his tail
* [[Fish and Chips]] - 80 chips to be obtained in 50 seconds, while also solving a [[Yellow teleport|yellow teleport]] puzzle
* [[Factory]] - Quick movements and monster dodging is required to reach the end of this 80-second level safely
* [[Tank Rush]] - Chip must position [[Yellow tank|yellow tanks]] over three [[Black button|black buttons]] within 50 seconds to unlock the exit
* [[Rush]] - requires Chip to continuously pick up [[Time bonus|time bonuses]] while solving puzzles to extend the initial 10 seconds. Also has a built-in "practice route" that disables the timer, but does not allow access to the final part of the level  
* [[Pattern Buffers]] - a compact 35-second puzzle with opportunities to pick up [[Time bonus|time bonuses]]
* [[Dodgeball]] - Chip must dodge [[Purple ball|purple balls]] while running toward the exit, with very little time available to pause between sections
* [[Cross-Circuit]] - Chip must cross an ice path several times while dodging a steady stream of circulating [[Glider|gliders]] within 40 seconds
* [[Mine Challenge]] - starting with 100 seconds, Chip must blow up walls, pick up [[Time bonus|time bonuses]] and collect 44 chips in the correct order to reach the exit in time
* [[Deadmeat]] - several portions of this level could be considered time races, as there are very small margins of error between releasing monsters from traps and reaching safety
* [[Island]] - a [[Teeth|teeth monster]] must be lured through a water maze to clear a [[Bomb|bomb]] obstructing the exit, with a very small error margin
* [[Boiler Room]] - Chip must position [[Ice block|ice blocks]] correctly before the level's 63 chips are destroyed, while also reaching the exit within 150 seconds
* [[Spare Me]] - with 123 seconds available, Chip will struggle to grab all the [[Bonus flag|bonus flags]] before running out of time
* [[Chip Off the Block]] - Chip has limited time to uncover 44 chips from beneath [[Block|blocks]]


[[Category:Level themes]]
[[Category:Level themes]]