Time crunch level: Difference between revisions

643 bytes added ,  25 September 2023
no edit summary
(Added more CC2 levels)
No edit summary
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
A '''time race level''' is a [[Chip's Challenge]] [[level theme]] where the primary puzzle is to identify and race through a valid path to the exit before the time runs out. In many cases, time race levels are made artificially difficult by the tight time limit and become trivial if additional time were to be granted. There are only a handful of time race levels in the [[Chip's Challenge 1|original game]], whereas the theme is significantly more common in [[Chip's Challenge 2]].
A '''time crunch level''' is a [[Chip's Challenge]] [[level theme]] where the primary puzzle is to identify and race through a valid path to the exit before the time runs out. In many cases, time crunches are made artificially difficult by the tight time limit and become trivial if additional time were to be granted. There are only a handful of time crunches in the [[Chip's Challenge 1|original game]], whereas the theme is significantly more common in [[Chip's Challenge 2]].


In [[Chip's Challenge 2]], more complex time races are possible due to the [[Time Bonus]], [[Time Penalty]] and [[Time Toggle]] tiles. These tiles add 10 seconds to the game clock, deduct 10 seconds to the game clock and pause or resume the game clock respectively.  
In [[Chip's Challenge 2]], more complex time crunches are possible due to [[Time modifier|time modifiers]]: the [[Time bonus]], [[Time penalty]] and [[Time toggle]] tiles. These tiles add 10 seconds to the game clock, deduct 10 seconds to the game clock and pause or resume the game clock respectively.  


Some hallmarks of time race levels include:
Some hallmarks of time crunch levels include:
* the level becomes unsolvable if a precisely timed path is not followed.
* the level becomes unsolvable if a precisely timed path is not followed.
* the player runs out of time attempting to figure out the puzzle.
* the player runs out of time attempting to figure out the puzzle.
Line 13: Line 13:
* [[Glut]] - 20 seconds to complete the level, multiple correct paths to exit exist
* [[Glut]] - 20 seconds to complete the level, multiple correct paths to exit exist
* [[Problems]] - While Chip has 200 seconds to complete the overall level, there are two separate time races built into this level where you must collect a significant number of keys or chips before a wall of [[Pink ball|pink balls]] are released.
* [[Problems]] - While Chip has 200 seconds to complete the overall level, there are two separate time races built into this level where you must collect a significant number of keys or chips before a wall of [[Pink ball|pink balls]] are released.
* [[Nightmare]] - This level contains many very short time races where Chip releases a monster from a trap behind him and must race a short distance to safety. In the original Microsoft version of the game, the [[Controller and Boss Glitch]] prevents several traps from releasing monsters as intended. This behavior is not present in the Steam edition of CC1.
* [[Nightmare]] - This level contains many very short time races where Chip releases a monster from a trap behind him and must race a short distance to safety. In the original Microsoft version of the game, the [[Controller and Boss Glitch]] prevents several traps from releasing monsters as intended. This glitch behavior is not present in the Steam edition of CC1.
* [[Totally Unfair]] - 60 seconds to complete a complex, hidden puzzle
* [[Totally Unfair]] - 60 seconds to complete a complex, hidden puzzle
== CCLP1 Examples ==
* [[Chip Kart 64]]
* [[Shuttle Run]]
== CCLP2 Examples ==
* [[How Goes?]]
* [[Mads' Rush I]]
* [[Ray of Light]]
* [[Hurry Up, Chip!]]
* [[Just a Minute!!]]
* [[Mads' Rush II]]
* [[The Walker Machine]]
== CCLP3 Examples ==
* [[Cheap Shots and Dirty Tricks]]
* [[Countdown]]
* [[Shattered]]
== CCLP4 Examples ==
* [[Shemozzle]]
* [[Air Bubble]]


== CC2 Examples ==
== CC2 Examples ==
Line 20: Line 42:
* [[Tumblers]] - 33 seconds to solve an ice puzzle
* [[Tumblers]] - 33 seconds to solve an ice puzzle
* [[Run-Around]] - 32 seconds to traverse from the southeast corner to the northwest corner and back while evading teeth
* [[Run-Around]] - 32 seconds to traverse from the southeast corner to the northwest corner and back while evading teeth
* [[Quick Time]] - an introduction to [[Time Bonus|time bonuses]]
* [[Quick Time]] - an introduction to [[Time bonus|time bonuses]]
* [[Quick Time II]] - an introduction to [[Time Penalty|time penalties]]
* [[Quick Time II]] - an introduction to [[Time penalty|time penalties]]
* [[Quick Time III]] - an introduction to [[Time Toggle|time toggles]]
* [[Quick Time III]] - an introduction to [[Time toggle|time toggles]]
* [[Freeze Frame]] - a maze involving time modifiers
* [[Freeze Frame]] - a maze involving [[Time modifier|time modifiers]]
* [[You Must Be Joking]] - 5 seconds to collect 5 chips (time modifiers available to extend level duration)
* [[You Must Be Joking]] - 5 seconds to collect 5 chips ([[Time modifier|time modifiers]] available to extend level duration)
* [[Quickchip]] - 25 seconds to solve a puzzle involving [[Rover|rovers]]
* [[Quickchip]] - 25 seconds to solve a puzzle involving [[Rover|rovers]]
* [[Quick Thinking]] - time modifiers are hidden under [[Block|blocks]]
* [[Quick Thinking]] - [[Time modifier|time modifiers]] are hidden under [[Block|blocks]]
* [[Feeding Time]] - a non-standard race where you must collect as many [[Blue key|blue keys]] as possible before they are erased by [[Walker|walkers]]. You must collect 8 keys to reach the exit, but quick Chipsters who obtain 9 keys can grab a [[Bonus flag|bonus flag]] before exiting
* [[Feeding Time]] - a non-standard race where you must collect as many [[Blue key|blue keys]] as possible before they are erased by [[Walker|walkers]]. You must collect 8 keys to reach the exit, but quick Chipsters who obtain 9 keys can grab a [[Bonus flag|bonus flag]] before exiting
* [[Grab Bag]] - 50 seconds to solve a well-rounded puzzle
* [[Grab Bag]] - 50 seconds to solve a well-rounded puzzle
* [[Electric Trap]] - 40 seconds to solve a puzzle involving wired toggle doors and various monsters
* [[Electric Trap]] - 40 seconds to solve a puzzle involving wired toggle doors and various monsters
* [[Strict Process]] - as alluded to by the name, Chip must follow a strict path to reach the exit within 50 seconds
* [[Strict Process]] - as alluded to by the name, Chip must follow a strict path to reach the exit within 50 seconds
* [[Avalanche (CC2 level)|Avalanche]] - a 50-second puzzle involving ice clone machines
* [[Avalanche (CC2 level)|Avalanche]] - a 50-second puzzle involving [[Ice block|ice block]] cloning
* [[Scrambled Eggs]] - a non-standard maze using a wide variety of game tiles with a maximum of 20 seconds allocated
* [[Scrambled Eggs]] - a non-standard maze using a wide variety of game tiles with a maximum of 20 seconds allocated
* [[Closet]] - a compact 30-second puzzle
* [[Closet]] - a compact 30-second puzzle
Line 39: Line 61:
* [[Wing and a Prayer]] - 50 seconds to dodge waves of [[Glider|gliders]] in various formations
* [[Wing and a Prayer]] - 50 seconds to dodge waves of [[Glider|gliders]] in various formations
* [[Sdrawkcab]] - Chip must race through a maze of keys taking care not to pick up keys which will bar him from reaching the exit. In addition, while Chip has 75 seconds to beat the level, he must get to the exit before the wired counter tiles reach 99 otherwise a [[Block|block]] is cloned to obstruct the path to the exit
* [[Sdrawkcab]] - Chip must race through a maze of keys taking care not to pick up keys which will bar him from reaching the exit. In addition, while Chip has 75 seconds to beat the level, he must get to the exit before the wired counter tiles reach 99 otherwise a [[Block|block]] is cloned to obstruct the path to the exit
* [[Bowl to Freedom]] - 15 seconds to solve a puzzle involving thieves, railway tracks and a bowling ball
* [[Bowl to Freedom]] - 15 seconds to solve a puzzle involving [[Thief|thieves]], [[Railroad track|railroad tracks]] and a [[Bowling ball|bowling ball]]
* [[Chaoslands]] - Chip has 50 seconds to dodge [[Ice block|ice blocks]] and reach the exit before it becomes blocked
* [[Chaoslands]] - Chip has 50 seconds to dodge [[Ice block|ice blocks]] and reach the exit before it becomes blocked
* [[Yellow Brick Road]] - portions of this 12-second level are time races, but [[Melinda]] can step on [[Time Toggle|time toggles]] at various points to pause or resume the game clock
* [[Yellow Brick Road]] - portions of this 12-second level are time races, but [[Melinda]] can step on [[time toggle]]s at various points to pause or resume the game clock
* [[Ice Threat]] - Chip must rush through this maze before too many [[Ice block|ice blocks]] are cloned to get all three chips
* [[Ice Threat]] - Chip must rush through this maze before too many [[Ice block|ice blocks]] are cloned to get all three chips
* [[On the Run]] - As the name implies, Chip must run through most of this 80-second level with monsters directly on his tail
* [[On the Run]] - As the name implies, Chip must run through most of this 80-second level with monsters directly on his tail
Line 57: Line 79:
* [[Spare Me]] - with 123 seconds available, Chip will struggle to grab all the [[Bonus flag|bonus flags]] before running out of time
* [[Spare Me]] - with 123 seconds available, Chip will struggle to grab all the [[Bonus flag|bonus flags]] before running out of time
* [[Chip Off the Block]] - Chip has limited time to uncover 44 chips from beneath [[Block|blocks]]
* [[Chip Off the Block]] - Chip has limited time to uncover 44 chips from beneath [[Block|blocks]]
== CC2LP1 Examples ==
* [[Cave Diving]]
* [[Ball of Blocks]]
* [[In a Minefield]]
* [[Ruin Rush]]
* [[Bringin' Down the House]]


[[Category:Level themes]]
[[Category:Level themes]]