Time crunch level: Difference between revisions

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A '''time race level''' is a [[Chip's Challenge]] [[level theme]] where the primary puzzle is to identify and race through a valid path to the exit before the time runs out. In many cases, time race levels are made artificially difficult by the tight time limit and become trivial if additional time were to be granted. There are only a handful of time race levels in the [[Chip's Challenge 1|original game]], whereas the theme is significantly more common in [[Chip's Challenge 2]].
A '''time crunch level''' is a [[Chip's Challenge]] [[level theme]] where the primary puzzle is to identify and race through a valid path to the exit before the time runs out. In many cases, time crunches are made artificially difficult by the tight time limit and become trivial if additional time were to be granted. There are only a handful of time crunches in the [[Chip's Challenge 1|original game]], whereas the theme is significantly more common in [[Chip's Challenge 2]].


In [[Chip's Challenge 2]], more complex time races are possible due to [[Time modifier|time modifiers]]: the [[Time bonus]], [[Time penalty]] and [[Time toggle]] tiles. These tiles add 10 seconds to the game clock, deduct 10 seconds to the game clock and pause or resume the game clock respectively.  
In [[Chip's Challenge 2]], more complex time crunches are possible due to [[Time modifier|time modifiers]]: the [[Time bonus]], [[Time penalty]] and [[Time toggle]] tiles. These tiles add 10 seconds to the game clock, deduct 10 seconds to the game clock and pause or resume the game clock respectively.  


Some hallmarks of time race levels include:
Some hallmarks of time crunch levels include:
* the level becomes unsolvable if a precisely timed path is not followed.
* the level becomes unsolvable if a precisely timed path is not followed.
* the player runs out of time attempting to figure out the puzzle.
* the player runs out of time attempting to figure out the puzzle.
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* [[Nightmare]] - This level contains many very short time races where Chip releases a monster from a trap behind him and must race a short distance to safety. In the original Microsoft version of the game, the [[Controller and Boss Glitch]] prevents several traps from releasing monsters as intended. This glitch behavior is not present in the Steam edition of CC1.
* [[Nightmare]] - This level contains many very short time races where Chip releases a monster from a trap behind him and must race a short distance to safety. In the original Microsoft version of the game, the [[Controller and Boss Glitch]] prevents several traps from releasing monsters as intended. This glitch behavior is not present in the Steam edition of CC1.
* [[Totally Unfair]] - 60 seconds to complete a complex, hidden puzzle
* [[Totally Unfair]] - 60 seconds to complete a complex, hidden puzzle
== CCLP1 Examples ==
* [[Chip Kart 64]]
* [[Shuttle Run]]
== CCLP2 Examples ==
* [[How Goes?]]
* [[Mads' Rush I]]
* [[Ray of Light]]
* [[Hurry Up, Chip!]]
* [[Just a Minute!!]]
* [[Mads' Rush II]]
* [[The Walker Machine]]
== CCLP3 Examples ==
* [[Cheap Shots and Dirty Tricks]]
* [[Countdown]]
* [[Shattered]]
== CCLP4 Examples ==
* [[Shemozzle]]
* [[Air Bubble]]


== CC2 Examples ==
== CC2 Examples ==
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* [[Bowl to Freedom]] - 15 seconds to solve a puzzle involving [[Thief|thieves]], [[Railroad track|railroad tracks]] and a [[Bowling ball|bowling ball]]
* [[Bowl to Freedom]] - 15 seconds to solve a puzzle involving [[Thief|thieves]], [[Railroad track|railroad tracks]] and a [[Bowling ball|bowling ball]]
* [[Chaoslands]] - Chip has 50 seconds to dodge [[Ice block|ice blocks]] and reach the exit before it becomes blocked
* [[Chaoslands]] - Chip has 50 seconds to dodge [[Ice block|ice blocks]] and reach the exit before it becomes blocked
* [[Yellow Brick Road]] - portions of this 12-second level are time races, but [[Melinda]] can step on [[Time Toggle|time toggles]] at various points to pause or resume the game clock
* [[Yellow Brick Road]] - portions of this 12-second level are time races, but [[Melinda]] can step on [[time toggle]]s at various points to pause or resume the game clock
* [[Ice Threat]] - Chip must rush through this maze before too many [[Ice block|ice blocks]] are cloned to get all three chips
* [[Ice Threat]] - Chip must rush through this maze before too many [[Ice block|ice blocks]] are cloned to get all three chips
* [[On the Run]] - As the name implies, Chip must run through most of this 80-second level with monsters directly on his tail
* [[On the Run]] - As the name implies, Chip must run through most of this 80-second level with monsters directly on his tail
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* [[Spare Me]] - with 123 seconds available, Chip will struggle to grab all the [[Bonus flag|bonus flags]] before running out of time
* [[Spare Me]] - with 123 seconds available, Chip will struggle to grab all the [[Bonus flag|bonus flags]] before running out of time
* [[Chip Off the Block]] - Chip has limited time to uncover 44 chips from beneath [[Block|blocks]]
* [[Chip Off the Block]] - Chip has limited time to uncover 44 chips from beneath [[Block|blocks]]
== CC2LP1 Examples ==
* [[Cave Diving]]
* [[Ball of Blocks]]
* [[In a Minefield]]
* [[Ruin Rush]]
* [[Bringin' Down the House]]


[[Category:Level themes]]
[[Category:Level themes]]