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(Renamed time race to time crunch) |
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* [[Nightmare]] - This level contains many very short time races where Chip releases a monster from a trap behind him and must race a short distance to safety. In the original Microsoft version of the game, the [[Controller and Boss Glitch]] prevents several traps from releasing monsters as intended. This glitch behavior is not present in the Steam edition of CC1. | * [[Nightmare]] - This level contains many very short time races where Chip releases a monster from a trap behind him and must race a short distance to safety. In the original Microsoft version of the game, the [[Controller and Boss Glitch]] prevents several traps from releasing monsters as intended. This glitch behavior is not present in the Steam edition of CC1. | ||
* [[Totally Unfair]] - 60 seconds to complete a complex, hidden puzzle | * [[Totally Unfair]] - 60 seconds to complete a complex, hidden puzzle | ||
== CCLP1 Examples == | |||
* [[Chip Kart 64]] | |||
* [[Shuttle Run]] | |||
== CCLP2 Examples == | |||
* [[How Goes?]] | |||
* [[Mads' Rush I]] | |||
* [[Ray of Light]] | |||
* [[Hurry Up, Chip!]] | |||
* [[Just a Minute!!]] | |||
* [[Mads' Rush II]] | |||
* [[The Walker Machine]] | |||
== CCLP3 Examples == | |||
* [[Cheap Shots and Dirty Tricks]] | |||
* [[Countdown]] | |||
* [[Shattered]] | |||
== CCLP4 Examples == | |||
* [[Shemozzle]] | |||
* [[Air Bubble]] | |||
== CC2 Examples == | == CC2 Examples == | ||
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* [[Bowl to Freedom]] - 15 seconds to solve a puzzle involving [[Thief|thieves]], [[Railroad track|railroad tracks]] and a [[Bowling ball|bowling ball]] | * [[Bowl to Freedom]] - 15 seconds to solve a puzzle involving [[Thief|thieves]], [[Railroad track|railroad tracks]] and a [[Bowling ball|bowling ball]] | ||
* [[Chaoslands]] - Chip has 50 seconds to dodge [[Ice block|ice blocks]] and reach the exit before it becomes blocked | * [[Chaoslands]] - Chip has 50 seconds to dodge [[Ice block|ice blocks]] and reach the exit before it becomes blocked | ||
* [[Yellow Brick Road]] - portions of this 12-second level are time races, but [[Melinda]] can step on [[ | * [[Yellow Brick Road]] - portions of this 12-second level are time races, but [[Melinda]] can step on [[time toggle]]s at various points to pause or resume the game clock | ||
* [[Ice Threat]] - Chip must rush through this maze before too many [[Ice block|ice blocks]] are cloned to get all three chips | * [[Ice Threat]] - Chip must rush through this maze before too many [[Ice block|ice blocks]] are cloned to get all three chips | ||
* [[On the Run]] - As the name implies, Chip must run through most of this 80-second level with monsters directly on his tail | * [[On the Run]] - As the name implies, Chip must run through most of this 80-second level with monsters directly on his tail | ||
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* [[Spare Me]] - with 123 seconds available, Chip will struggle to grab all the [[Bonus flag|bonus flags]] before running out of time | * [[Spare Me]] - with 123 seconds available, Chip will struggle to grab all the [[Bonus flag|bonus flags]] before running out of time | ||
* [[Chip Off the Block]] - Chip has limited time to uncover 44 chips from beneath [[Block|blocks]] | * [[Chip Off the Block]] - Chip has limited time to uncover 44 chips from beneath [[Block|blocks]] | ||
== CC2LP1 Examples == | |||
* [[Cave Diving]] | |||
* [[Ball of Blocks]] | |||
* [[In a Minefield]] | |||
* [[Ruin Rush]] | |||
* [[Bringin' Down the House]] | |||
[[Category:Level themes]] | [[Category:Level themes]] |