Time crunch level: Difference between revisions

→‎CC1 Examples: Added more information.
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* [[Knot]] - 29 seconds to collect 118 chips and exit the level
* [[Knot]] - 29 seconds to collect 118 chips and exit the level
* [[Glut]] - 20 seconds to complete the level, multiple correct paths to exit exist
* [[Glut]] - 20 seconds to complete the level, multiple correct paths to exit exist
* [[Problems]] - While Chip has 200 seconds to complete the overall level, there are two separate time races built into this level where you must collect a significant number of keys or chips before a wall of [[Pink ball|pink balls]] are released.
* [[Problems]] - While Chip has 200 seconds to complete the overall level, there are two separate time races built into this level where you must collect a certain number of keys or chips before a wall of [[Pink ball|pink balls]] are released. However, in the Microsoft version of the game, the second section doesn't work as intended. (See level page for more information)
* [[Nightmare]] - This level contains many very short time races where Chip releases a monster from a trap behind him and must race a short distance to safety. In the original Microsoft version of the game, the [[Controller and Boss Glitch]] prevents several traps from releasing monsters as intended. This glitch behavior is not present in the Steam edition of CC1.
* [[Nightmare]] - This level contains many very short time races where Chip releases a monster from a trap behind him and must race a short distance to safety. In the Microsoft version of the game, the [[Controller and Boss Glitch]] prevents several traps from releasing monsters as intended. This glitch behavior is not present in the Lynx or Steam versions of CC1.
* [[Totally Unfair]] - 60 seconds to complete a complex, hidden puzzle
* [[Totally Unfair]] - 60 seconds to complete a complex, hidden puzzle