Time limit: Difference between revisions

21 bytes removed ,  3 October 2023
It wouldn't be a "random" character if we know what the characters are. Well, except for what comes after 2399
m (changed "MS CC" to "MSCC"; wording, links)
(It wouldn't be a "random" character if we know what the characters are. Well, except for what comes after 2399)
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Even though the info panel only reserves three digits for the time limit, it is possible for the time limit to go up to 65,535, since four bytes were allotted to this function; however, the clock in actual play can only handle 32,767.
Even though the info panel only reserves three digits for the time limit, it is possible for the time limit to go up to 65,535, since four bytes were allotted to this function; however, the clock in actual play can only handle 32,767.


For time limits above 999, the info panel displays a random character as the first digit in either yellow or green, followed by the last two digits of the time limit, in either yellow or green:
For time limits above 999, the info panel displays the following character as the first digit, followed by the last two digits of the time limit, in either yellow or green:
* 10xx - Green blank (from 1000-1009 the tens digit also appears blank)
* 10xx - Green blank (from 1000-1009 the tens digit also appears blank)
* 11xx - Green dash (never used in any other case except this; it was most likely included to keep the structure same for the green and yellow digits since green and yellow are palette swaps)
* 11xx - Green dash (never used in any other case except this; it was most likely included to keep the structure same for the green and yellow digits since green and yellow are palette swaps)
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