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== How it works in play ==
== How it works in play ==
The time limit in [[Microsoft's version of Chip's Challenge|MSCC]] is indicated in the info panel, possibly containing up to three digits, under the heading "TIME". The digits are always green if the time limit is between 16 and 999, except if the black and white option is selected; in that case, the digits for the level, time limit, and chips left will always be yellow. When the time reaches 15, a click is heard and the display turns yellow, with every further second continuing to click until the timer reaches 0, which is equivalent to any other death and accesses the [[death message]] of ''Ooops! Out of time!''. When playing [[Knot]] and [[Joyride I]], each with [[bold time]]s of 6, a [[Chipster]] can often be caught out. As the last level in most [[custom level set]]s will cause the [[Termination Glitch]] if completed, a [[dummy level]] often ends a levelset by not allowing Chip to finish it within the time limit.
The time limit in [[Microsoft's version of Chip's Challenge|MSCC]] is indicated in the info panel, possibly containing up to three digits, under the heading "TIME". The digits are always green if the time limit is between 16 and 999, except if [[Monochrome mode]] is enabled; in that case, the digits for the level, time limit, and chips left will always be yellow. When the time reaches 15, a click is heard and the display turns yellow, with every further second continuing to click until the timer reaches 0, which is equivalent to any other death and accesses the [[death message]] of ''Ooops! Out of time!''. When playing [[Knot]] and [[Joyride I]], each with [[bold time]]s of 6, a [[Chipster]] can often be caught out. As the last level in most [[custom level set]]s will cause the [[Termination Glitch]] if completed, a [[dummy level]] often ends a levelset by not allowing Chip to finish it within the time limit.


If there is no time limit, specified by typing ''0'' into the time limit field in [[level editor]]s, three yellow dashes cover the display for the entire duration of the level. In [[Tile World]], the time limit display is always in the same white color and allows for higher time limits (see Mechanics), but still specifies dashes as no time limit. In [[Chip's Challenge 1|CC1]], 29 levels were untimed, and in [[Chip's Challenge Level Pack 2|CCLP2]], all levels were modified to timed levels, which allowed for a score of higher than 6,000,000. The [[Charter Chipsters]] set themselves towards the "[[quest for 6,000,000]]" as their CC1 scores moved closer to this goal, but it is all but clear that this is impossible in CC1.
If there is no time limit, specified by typing ''0'' into the time limit field in [[level editor]]s, three yellow dashes cover the display for the entire duration of the level. In [[Tile World]], the time limit display is always in the same white color and allows for higher time limits (see Mechanics), but still specifies dashes as no time limit. In [[Chip's Challenge 1|CC1]], 29 levels were untimed, and in [[Chip's Challenge Level Pack 2|CCLP2]], all levels were modified to timed levels, which allowed for a score of higher than 6,000,000. The [[Charter Chipsters]] set themselves towards the "[[quest for 6,000,000]]" as their CC1 scores moved closer to this goal, but it is all but clear that this is impossible in CC1.
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* 35xx+ - Same digit for every time after this
* 35xx+ - Same digit for every time after this
* 32767+ - Timer freezes at this point, the last 2 digits turn yellow, and it will still use the same digit from 35xx+
* 32767+ - Timer freezes at this point, the last 2 digits turn yellow, and it will still use the same digit from 35xx+
If B&W mode is on, the garbled digits will appear earlier, starting at 12xx.
If [[Monochrome mode]] is on, the garbled digits will appear earlier, starting at 12xx.


Many versions of [[level editor]]s did not reflect this coding, and prohibited time limits above 999; there still remain very few thousand-plus time limits in custom sets even after the rules were changed.
Many versions of [[level editor]]s did not reflect this coding, and prohibited time limits above 999; there still remain very few thousand-plus time limits in custom sets even after the rules were changed.
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