Toggle Bust: Difference between revisions

51 bytes removed ,  6 November 2019
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Ghosting ResidentSleeper
m ((via JWB))
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As it is difficult to read the difference between sockets and chips at a glance - particularly in [[Tile World]] - a valuable method for solving such mazes is to use [[CCDesign]]'s ''Replace'' feature to replace all the sockets with another tile that can easily be distinguished, in this case the [[wall]], real [[blue wall]] or perhaps [[gravel]] or [[dirt]], within the editor but ''not'' in the physical level (as this would be against official rules); the map is then easy to read while playing the level, and especially during [[AVI]] recording (this level's AVI was recorded thereby).
As it is difficult to read the difference between sockets and chips at a glance - particularly in [[Tile World]] - a valuable method for solving such mazes is to use [[CCDesign]]'s ''Replace'' feature to replace all the sockets with another tile that can easily be distinguished, in this case the [[wall]], real [[blue wall]] or perhaps [[gravel]] or [[dirt]], within the editor but ''not'' in the physical level (as this would be against official rules); the map is then easy to read while playing the level, and especially during [[AVI]] recording (this level's AVI was recorded thereby).


Popularized by [[Andrew Bennett]] and [[J.B. Lewis]], this version of the strategy entitled ''[[ghosting]]'' makes the mazes in levels such as [[Triple Maze]], [[Now You See It]] and [[How Goes?]] far less tedious and decreases eye strain to boot. Ghosting turns the map of ''Toggle Bust'' into this easily manageable form:
Popularized by [[Andrew Bennett]] and [[J.B. Lewis]], this makes the mazes in levels such as [[Triple Maze]], [[Now You See It]] and [[How Goes?]] far less tedious and decreases eye strain to boot. The map of ''Toggle Bust'' can be turned into this easily manageable form:


[[File:Togglebustghost.png|400px]]
[[File:Togglebustghost.png|400px]]