Toggle Bust: Difference between revisions

180 bytes removed ,  30 April 2020
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{{Infobox Level
{{Infobox Level
|name = Toggle Bust
|pack = cclp3
|level = 5
|image = [[File:CCLP3 Level 5.png|300px]]
|image = [[File:CCLP3 Level 5.png|300px]]
|levelset = Chip's Challenge Level Pack 3
}}'''Toggle Bust''' is the fifth level in [[Chip's Challenge Level Pack 3]]. It was created by [[Blake Ebert]]. The construction of the level is a [[Short Circuit]]-type [[computer chip]] maze of [[socket]]s, though without the restrictive [[recessed wall]]s, and with [[toggle wall]]s and [[green button]]s adding complexity.
|level = 5
|password = NMPY
|chips required = 407
|chips available = 407
|time = 600
|bold = 395 MS / 395 Lynx
|difficulty = 2
|bold difficulty = 2}}
 
'''Toggle Bust''' is the fifth level in [[Chip's Challenge Level Pack 3]]. It was created by Blake Ebert. The construction of the level is a [[Short Circuit]]-type [[computer chip]] maze of [[socket]]s, though without the restrictive [[recessed wall]]s, and with [[toggle wall]]s and [[green button]]s adding complexity.


As it is difficult to read the difference between sockets and chips at a glance - particularly in [[Tile World]] - a valuable method for solving such mazes is to use [[CCDesign]]'s ''Replace'' feature to replace all the sockets with another tile that can easily be distinguished, in this case the [[wall]], real [[blue wall]] or perhaps [[gravel]] or [[dirt]], within the editor but ''not'' in the physical level (as this would be against official rules); the map is then easy to read while playing the level, and especially during [[AVI]] recording (this level's AVI was recorded thereby).
As it is difficult to read the difference between sockets and chips at a glance - particularly in [[Tile World]] - a valuable method for solving such mazes is to use [[CCDesign]]'s ''Replace'' feature to replace all the sockets with another tile that can easily be distinguished, in this case the [[wall]], real [[blue wall]] or perhaps [[gravel]] or [[dirt]], within the editor but ''not'' in the physical level (as this would be against official rules); the map is then easy to read while playing the level, and especially during [[AVI]] recording (this level's AVI was recorded thereby).
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The general path through the level is counterclockwise in an oval shape down to the south central portion, then into the southwest and back out, and then counterclockwise around the edges, ending where the buried [[gravel]] space is added. Although ghosting techniques can also include drawn paths, as could be done for one possible path to the [[exit]] from there, the detrimental effect this would have on the map means it is omitted. Levels such as [[Maginot Line]], the northwest room of [[Block N Roll]] and [[Bustin' Out]] would utilize such mapping techniques.
The general path through the level is counterclockwise in an oval shape down to the south central portion, then into the southwest and back out, and then counterclockwise around the edges, ending where the buried [[gravel]] space is added. Although ghosting techniques can also include drawn paths, as could be done for one possible path to the [[exit]] from there, the detrimental effect this would have on the map means it is omitted. Levels such as [[Maginot Line]], the northwest room of [[Block N Roll]] and [[Bustin' Out]] would utilize such mapping techniques.


==Full level map==
== Full level map ==
[[File:Cclp3_full_map_level_5.png|500px]]
[[File:Cclp3_full_map_level_5.png|500px]]


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