Editing Tool Box

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{{Infobox Level
{{Infobox Level
|pack = cclp3
|image = [[File:CCLP3_Level_29.png|300px]]
|levelset = Chip's Challenge Level Pack 3
|level = 29
|level = 29
|image = [[File:CCLP3_Level_29.png|300px]]
|password = LVNT
|hint = The green key comes last.
|hint = The green key comes last.
}}'''Tool Box''' is the 29th level in [[Chip's Challenge Level Pack 3]]. It was created by [[J.B. Lewis]], and is the first obvious [[itemswapper]] level in CCLP3. Rather uncommonly, it uses several [[button]]s as stages, and like [[Which One Next?]], there are some wrong ways to solve the level where Chip fails to trade for the same item and a chip.
|chips required = 40
|chips available = 40
|time = 400
|bold = 285 MS / 280 Lynx
|difficulty = 2
|bold difficulty = 4}}
 
'''Tool Box''' is the 29th level in [[Chip's Challenge Level Pack 3]]. It was created by [[J.B. Lewis]], and is the first obvious [[itemswapper]] level in CCLP3. Rather uncommonly, it uses several [[button]]s as stages, and like [[Which One Next?]], there are some wrong ways to solve the level where Chip fails to trade for the same item and a chip.


Given the large number of stages with [[item]]s and tasks to collect, mapping out a route can be difficult, but a valuable technique for tracking progress in such levels was promptly developed: using [[CCDesign]], place a conspicuous tile at the point Chip enters one area, such as an [[exit]] or [[gravel]], and use the infinite undo/redo functions at will such that the order of changes to the level (within the editor ''only'') matches the desired order of entrance to each station.
Given the large number of stages with [[item]]s and tasks to collect, mapping out a route can be difficult, but a valuable technique for tracking progress in such levels was promptly developed: using [[CCDesign]], place a conspicuous tile at the point Chip enters one area, such as an [[exit]] or [[gravel]], and use the infinite undo/redo functions at will such that the order of changes to the level (within the editor ''only'') matches the desired order of entrance to each station.


The level can then be undone and redone indefinitely to read ''any'' part of the intended route out of the editor, as long as the changes are not saved; this strategy, entitled ''ghosting'', can be used for '''all''' levels with complex task ordering, not simply itemswappers. For changes to levels such as [[Toggle Bust]], the player can duplicate the levelset and make such alterations for the singular purpose of reading them; such levelset is never meant to be played.
The level can then be undone and redone indefinitely to read ''any'' part of the intended route out of the editor, as long as the changes are not saved; this strategy, entitled [[ghosting]], can be used for '''all''' levels with complex task ordering, not simply itemswappers. For changes to levels such as [[Toggle Bust]], the player can duplicate the levelset and make such alterations for the singular purpose of reading them; such levelset is never meant to be played.


Ultimately, the map of Tool Box will, though it uses only the CC tileset, function similarly to this ordered map of the 37 different stations including the central chip:
Ultimately, the map of Tool Box will, though it uses only the CC tileset, function similarly to this ordered map of the 37 different stations including the central chip:
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