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}}'''Torch''' is the 100th level in [[Chip's Challenge Level Pack 2]]. The only thing [[Chip]] has to do is walk the path to take the [[computer chip|chips]] and then return to the [[fire boots]] to reach the [[exit]], making Torch one of the easiest levels in the set. However, he can speed things up by a second by waiting four moves at some point after collecting chip 6 and before collecting chip 13; this will save more time than it loses.
 
'''Torch''' is the 100th level in [[Chip's Challenge Level Pack 2]]. The only thing [[Chip]] has to do is walk the path to take the chips and then return to the [[fire boots]] to reach the [[exit]], making Torch one of the easiest levels in the set. However, he can speed things up by a second by waiting four moves at some point between after collecting chip 6 and before collecting chip 13; this will save more time than it loses.


== Lynx bold ==
== Lynx bold ==
Torch's [[bold time]] is faster in [[Lynx ruleset|Lynx]] than in [[MS ruleset|MS]] due to differences in how movement is programmed. Chip is only vulnerable on the [[tick]] that he actually picks up a chip, not when he is mid-move walking onto a chip. Similarly, [[object]]s can only attempt to move to a new space when not mid-move. Consequently, the time window for a [[fireball]] to kill Chip while he is grabbing a chip is only 1 tick.


Torch's [[bold time]] is faster in [[Lynx ruleset|Lynx]] than in [[MS ruleset|MS]], because of the differences in how movement is programmed: Lynx attempts to begin moving objects every tick, or [1/4], thus providing quadruple the range as MS. This means that a monster trying to move onto a [[computer chip]] will be committed to being deflected by it after ''[1/4]'' instead of a full [1].
This means Chip only has to wait at most 1 tick before he can safely collect a chip. If he does wait, he will be "out of sync" with the fireballs and will not have to wait on any later chip. This is first demonstrated if R [1/4] RU are the first moves, which are the ones that begin the Lynx bold route. In MS, Chip would not survive such an encounter even if he is using a [[spring step]].
 
Therefore, Chip only has to wait [1/4] before he can safely collect this chip; this is first demonstrated if R [1/4] RU are the first moves, which are the ones that begin the Lynx bold route. In MS, Chip would not survive such an encounter even if he is using a [[spring step]].


The bold time in Lynx is 347 (-.90).
The bold time in Lynx is 347 (-.90).


==Full level map==
== Full level map ==
[[File:Cclp2_full_map_level_100.png|500px]]  
[[File:Cclp2_full_map_level_100.png|500px]]  



Revision as of 18:00, 4 April 2020

Error: Invalid JSON ($2).{| class="wikitable infobox plainlinks" style="width: 30%; align: right; text-align: center;" |+ Torch |- | colspan="2"|CCLP2 Level 100.png |- ! width="1%" nowrap="nowrap"|Level set | [[Error: no local variable "LEVELSET" has been set.]] |- ! width="1%" nowrap="nowrap"|Level number | Error: no local variable "LEVEL" has been set. |- ! width="1%" nowrap="nowrap"|Designer | [[Error: no local variable "DESIGNER" has been set.]] |- |- ! width="1%" nowrap="nowrap"|Password | Error: no local variable "PASSWORD" has been set. |- |- ! width="1%" nowrap="nowrap"|Password notes | Error: no local variable "PW_NOTE" has been set. |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Hint | {{{hint}}} |- |- ! width="1%" nowrap="nowrap"|Chips | |- |- ! width="1%" nowrap="nowrap"|Chips notes | Error: no local variable "CHIPS_NOTE" has been set. |- ! width="1%" nowrap="nowrap"|Time limit | --- |- |- | colspan = "2" | MS (Scores) |- |- |- ! width="1%" nowrap="nowrap"|Melinda time | Error: no local variable "MS_MELINDA" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "MS_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "MS_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Mouse Required | Note: This level's bold route requires use of the mouse. |- |- |- | colspan = "2" | Lynx (Scores) |- |- |- ! width="1%" nowrap="nowrap"|Melinda time | Error: no local variable "LYNX_MELINDA" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "LYNX_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "LYNX_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- |- | colspan = "2" | Steam (Scores) |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold score | Error: no local variable "STEAM_SCORE_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public score | Error: no local variable "STEAM_SCORE_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- |}[[Category:Error: no local variable "LEVELSET" has been set. Levels]] [[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]Torch is the 100th level in Chip's Challenge Level Pack 2. The only thing Chip has to do is walk the path to take the chips and then return to the fire boots to reach the exit, making Torch one of the easiest levels in the set. However, he can speed things up by a second by waiting four moves at some point after collecting chip 6 and before collecting chip 13; this will save more time than it loses.

Lynx bold

Torch's bold time is faster in Lynx than in MS due to differences in how movement is programmed. Chip is only vulnerable on the tick that he actually picks up a chip, not when he is mid-move walking onto a chip. Similarly, objects can only attempt to move to a new space when not mid-move. Consequently, the time window for a fireball to kill Chip while he is grabbing a chip is only 1 tick.

This means Chip only has to wait at most 1 tick before he can safely collect a chip. If he does wait, he will be "out of sync" with the fireballs and will not have to wait on any later chip. This is first demonstrated if R [1/4] RU are the first moves, which are the ones that begin the Lynx bold route. In MS, Chip would not survive such an encounter even if he is using a spring step.

The bold time in Lynx is 347 (-.90).

Full level map

Cclp2 full map level 100.png

Walkthrough

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