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In one or more of the five events, the toolbox may display a random collection of keys and boots. | In one or more of the five events, the toolbox may display a random collection of keys and boots. | ||
== | == Occurrences == | ||
[[CC1]] levels where it is possible to enforce the Transparency Glitch are [[Three Doors]], [[Problems]], [[Hidden Danger]], [[Eeny Miny Moe]], [[Nightmare]], [[Catacombs]], [[Jailer]], [[Miss Direction]], [[Alphabet Soup]], [[Skelzie]], [[Mix Up]], and [[Cake Walk]]. Note that only a couple of these, notably Mix Up and Jailer, are likely to occur in actual play, but all are ''technically'' possible. | |||
In [[CCLP2]], because of the greater number of [[monster]]s in general, more levels can trigger the glitch: [[Naomi's Bug Collection]], [[Bea's Den]], [[A Sample of Things to Come]], [[Block Away!]], [[Chase Race]], [[Lot of Danger]], [[Beware of the Teeth!]], [[Madness II]], [[Bumble Boy]], [[Madd Maze]], [[Crypts of Aganorak]], [[Creative One-Ways]], [[Hard as Rock]], [[Tricks]], [[Paramecia]], [[Blocks 'n Bombs]], [[Miscellaneous]], [[Block Maze]], [[Zartacla]], [[Keep Trying]], [[Trapped]], and [[Key Color]] are all possible occurrences. | |||
In CCLP3, levels that can trigger this glitch are [[Motion Blur]], [[Zelgon's Lair]], [[Air Pocket]], [[Coal Mine]], [[Niche]], [[Billiards]], [[Freezer]], [[The Ghosts at the Massingham Mansion]], [[Magic Trick]], [[Stress Fracture]], [[Manic Depression]], [[Water Trap]], [[Beat the Heat]], [[Everybody Get Dangerous]], [[Four by Four]], [[Think Tank]], [[You Can't Teach an Old Frog New Tricks]], and [[Diabolical]] | |||
The Transparency Glitch does not exist in [[Tile World]]. Should Chip step on a monster with a key or boot under it, he will merely die as usual; should he step on combinations of keys and boots, he will collect the top and reveal the bottom as with any other combination of two tiles. An easy way to eliminate the glitch from occurring altogether in the MS ruleset as well is to patch CHIPS.exe with [[CCpatch]] by [[ccexplore]]. | The Transparency Glitch does not exist in [[Tile World]]. Should Chip step on a monster with a key or boot under it, he will merely die as usual; should he step on combinations of keys and boots, he will collect the top and reveal the bottom as with any other combination of two tiles. An easy way to eliminate the glitch from occurring altogether in the MS ruleset as well is to patch CHIPS.exe with [[CCpatch]] by [[ccexplore]]. | ||
The Transparency Glitch also does not exist in [[ | The Transparency Glitch also does not exist in [[CC2]]. | ||
== | == Sources == | ||
[http://web.archive.org/web/20071203164345/http://www.geocities.com/fishofgold/chips/hlp-bugs.html Not All The Bugs Are Yellow] | [http://web.archive.org/web/20071203164345/http://www.geocities.com/fishofgold/chips/hlp-bugs.html Not All The Bugs Are Yellow] | ||
[http://chips.kaseorg.com/newsgroup/articleraw.php?group=annexcafe.chips.challenge&id=43420 [[David Stolp]] explains the finer points] | |||
[[Category:Glitches]] | [[Category:Glitches]] |