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{{Infobox Level
{{Infobox Level New|
|pack = cclp2
|name = Traps II
|image = [[Image:CCLP2 Level 40.png|300px]]
|levelset = [[Chip's Challenge Level Pack 2]]
|level = 40
|level = 40
|image = [[File:CCLP2 Level 40.png|300px]]
|password = SMIP
|hint = No
|chips required = 1
|chips available = 1
|time = 300
|bold ms = 249
|bold lynx = 250
 
|difficulty ms = 1
|bold difficulty ms = 2
|bold complexity ms = 2
 
|difficulty lynx = 1
|bold difficulty lynx = 2
|bold complexity lynx = 2
}}
}}


'''Traps II''' is the 40th level in [[Chip's Challenge Level Pack 2]]. As with [[Traps I]], Chip must move [[block]]s onto [[brown button]]s to access the level's [[Computer chip|chip]]. This level, however, is much simpler than the original, with only the blocks and a [[fireball]] to worry about.
'''Traps II''' is the 40th level in [[Chip's Challenge Level Pack 2]]. It was created by [[Dave Borgman]].
 
As with [[Traps I]], Dave Borgman's original Traps [[Sokoban level]], Chip must move [[block]]s onto [[brown button]]s to access the level's chip. This level, however, is much simpler than the original, with only the blocks and a [[fireball]] to worry about.


Move block 9, at the start, onto its button, then move to the "pyramid" on the left and play its top into the bottom of the "9" section to the north. Continue by thrusting block 3 3R, then block 7 2U 5R, and then shove block 4 R to prepare for a combination: Load the 9 with block 7 and push block 4 2D on the way back down.
Move block 9, at the start, onto its button, then move to the "pyramid" on the left and play its top into the bottom of the "9" section to the north. Continue by thrusting block 3 3R, then block 7 2U 5R, and then shove block 4 R to prepare for a combination: Load the 9 with block 7 and push block 4 2D on the way back down.


For another run, move block 3 U 3R, block 2 2R, blocks 5 and 6 to the buttons above, and then run block 2 to the far east. Combine blocks 3 and 2, then move block 8 onto the button to finish the traps, pick up the chip, and open the socket. Dodge the fireball with ULU, then return to the exit.
For another run, move block 3 U 3R, block 2 2R, blocks 5 and 6 to the buttons above, and then run block 2 to the far east. Combine blocks 3 and 2, then move block 8 onto the button to finish the traps, pick up the chip, and open the socket. Dodge the [[fireball]] with ULU, then return to the exit.
 
==Trivia==


==Full level map==
*In the original Lynx version of Chip's Challenge 1, completing [[Floorgasborg]] gave Chip the fourth and last "lost [[Decade message]]", which says "Chip reads the hint so he won't lose". This was a reference to level 41, [[I.C. You]], where reading the hint provides the directions from which the teleporters have to be walked through to avoid cooking the level. Very intriguingly, the level that follows Traps II, [[Ladder Needs a Wash]], also provides a hint that helps Chip solve it, which makes the lost decade message fitting for CCLP2 as well.
[[File:Cclp2_full_map_level_40.png|500px]]


== Walkthrough ==
== Walkthrough ==
{{#ev:youtube|hBon6AgLL3I}}
{{#ev:youtube|hBon6AgLL3I}}


{{Level Progression|Yike-o-Matic|Ladder Needs a Wash}}
{{Level Progression|Yike-O-Matic|Ladder Needs a Wash}}
[[Category:Levels quicker in Lynx than MS]]
[[Category:Levels quicker in Lynx than MS]]
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