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imported>Geochip1 mNo edit summary |
m (removed "See also" entry - kept saying "block(s) of any type" on other pages, didn't feel right to add this to all of them) |
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{{Infobox Tile | {{Infobox Tile | ||
|image = [[ | |image cc2 = [[File:Turtle.gif]] | ||
|cc2 = Yes | |||
|multidirectional = No | |multidirectional = No | ||
|moves = No | |moves = No | ||
}} | }} | ||
The '''turtle''' is a [[terrain]] introduced in [[Chip's Challenge 2]]. Turtles behave like a combination of [[recessed wall]]s and [[water]]: with exceptions explained below, all [[movable object]]s can step on turtles, but once they step off, the turtles "sink", leaving behind a [[animation delay|splash]] on the resulting water. | |||
Turtles do not sink when [[ship]]s step off of them. [[Fire box]]es and [[ghost]]s will [[acting wall|treat them as walls]], even when carrying [[flippers]]. If [[Chip]] or [[Melinda]] attempts to push a [[block]] of any type off of a turtle, the block will be [[flick]]ed off: the splash will prevent the player from following. | |||
[[ | |||
== See also == | == See also == | ||
* [[Turtle Blocks]] | * [[Turtle Blocks]] | ||
* [[Sea Turtles]] | * [[Sea Turtles]] | ||
* [[Spring mining]] | |||
* [[Despawning and Respawning Glitch]] |