Turtle: Difference between revisions

97 bytes added ,  28 April 2020
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{{Infobox Tile
{{Infobox Tile
|image cc2 = [[File:Turtle.gif]]
|image cc2 = [[File:Turtle.gif]]
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|moves = No
|moves = No
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The '''turtle''' is a [[terrain]] introduced in [[Chip's Challenge 2]]. Turtles behave like a combination of [[recessed wall]]s and [[water]]: with exceptions explained below, all [[movable object]]s can step on turtles, but once they step off, the turtles "sink", leaving behind a [[animation delay|splash]] on the resulting water.


The '''turtle''' is a tile introduced in [[Chip's Challenge 2]]. [[Chip]], [[Melinda]], [[player mirror]]s, [[block]]s, and some [[monster]]s can step on them once, and they will then turn to [[water]] tiles.
Turtles do not sink when [[ship]]s step off of them. [[Fire box]]es and [[ghost]]s will [[acting wall|treat them as walls]], even when carrying [[flippers]]. If [[Chip]] or [[Melinda]] attempts to push a [[block]] of any type off of a turtle, the block will be [[flick]]ed off: the splash will prevent the player from following.
 
[[Red teeth]], [[blue teeth]], [[centipede]]s, [[ant]]s, [[purple ball]]s, [[walker]]s, [[yellow tank]]s, [[blue tank]]s, [[rover]]s, and [[blob]]s can step on turtles. [[Glider]]s will step on turtles without changing the tile to water. [[Fire box]]es and [[ghost]]s will avoid turtles. [[Block]]s, [[ice block]]s, and [[directional block]]s can be pushed onto turtles and safely pushed off without needing to step on the newly formed water tile.


== See also ==
== See also ==
* [[Turtle Blocks]]
* [[Turtle Blocks]]
* [[Sea Turtles]]
* [[Sea Turtles]]
* [[Ice block]]s and [[directional block]]s
* [[Spring mining]]
* [[Despawning and Respawning Glitch]]
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