Editing Twice Step Glitch

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The '''Twice Step Glitch''', formerly known as the ''[[Teleport]] Skip Glitch'', is an obscure glitch in [[Microsoft's version of Chip's Challenge]] relating to the timing of when buffered mouse moves are processed. It was first discovered by [[David Stolp]] sometime in or before 2004<!--cityblock date 2004-05-28-->, but was not brought to public attention until December 23, 2007, when Stolp released a video of him using the glitch to add one second to the [[bold time]] on [[Skelzie]].
The '''Twice Step Glitch''', formerly known as the ''[[Teleport]] Skip Glitch'', is an obscure glitch in [[Microsoft's version of Chip's Challenge]] relating to the timing of when buffered mouse moves are processed. It was first discovered by [[David Stolp]] sometime in or before 2004<!--cityblock date 2004-05-28-->, but was not brought to public attention until December 23, 2007, when Stolp released a video of him using the glitch to add one second to the [[bold time]] on [[Skelzie]].


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[[File:tsg1.png]]
[[File:tsg1.png]]


At first glance, this level appears unsolvable, because Chip can only ever teleport between the starting square and the squares with [[toggle button]]s. However, the presence of the [[pink ball]] means the Twice Step Glitch can be used to the player's advantage to "skip" a teleport and wind up in the [[exit]]. To trigger the glitch, the player must click one of the green doors: this will cause Chip to enter the first teleport, exit out of the second teleport, then immediately re-enter the second teleport again. This second teleportation will trigger the Twice Step Glitch, as it is a buffered mouse boost. Meanwhile, the pink ball will independently enter the second teleport and exit the third teleport. Since the Twice Step Glitch was triggered, the game will process Chip's second teleportation ''before'' the sliplist updates instead of afterwards, so Chip will teleport while the ball is still on top of the third teleport. Since the third teleport is now considered "occupied" by the game, Chip will exit out of the fourth teleport and complete the level.
At first glance, this level appears unsolvable, because Chip can only ever teleport between the starting square and the squares with [[toggle button]]s. However, the presence of the [[pink ball]] means the Twice Step Glitch can be used to the player's advantage to "skip" a teleport and wind up in the [[exit]]. To trigger the glitch, the player must click anywhere on the second row: this will cause Chip to enter the first teleport, exit out of the second teleport, then immediately re-enter the second teleport again. This second teleportation will trigger the Twice Step Glitch, as it is a buffered mouse boost. Meanwhile, the pink ball will independently enter the second teleport and exit the third teleport. Since the Twice Step Glitch was triggered, the game will process Chip's second teleportation ''before'' the sliplist updates instead of afterwards, so Chip will teleport while the ball is still on top of the third teleport. Since the third teleport is now considered "occupied" by the game, Chip will exit out of the fourth teleport and complete the level.


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