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Before was CCLP1 released, he also designed a level set called TS_Tutorials, containing 18 candidates for CCLP1 [[lesson level]]s. Three of these got in the final set: [[Key Pyramid]], [[Block Party]], and [[When Insects Attack]].
Before was CCLP1 released, he also designed a level set called TS_Tutorials, containing 18 candidates for CCLP1 [[lesson level]]s. Three of these got in the final set: [[Key Pyramid]], [[Block Party]], and [[When Insects Attack]].


He began ''TS2'' during CCLP1's development to prepare for the next community pack [[Chip's Challenge Level Pack 4|CCLP4]]. He ceased progress at the end of 2014 with only 22 levels finished and decided to focus on CC2 level designing when it was released the following year. Several levels from TS2 and some of the more difficult levels from TS0 were included in [[CCLP4]] and [[CCLP5]]. [[Lounge Act]] finally appeared in an official level pack 12 years after it was first released.
He began ''TS2'' during CCLP1's development to prepare for the next community pack [[Chip's Challenge Level Pack 4|CCLP4]]. He ceased progress at the end of 2014 with only 22 levels finished and decided to focus on CC2 level designing when it was released the following year.


== CC2 level sets ==
== CC2 level sets ==
Tyler quickly released a small level set after [[Chip's Challenge 2|CC2]] was released in May 2015 named TSAlpha. He built it slowly over the next three years before finalizing it in mid-2018 with 40 levels. The set is notable for its use of unsupported tiles that he co-discovered with [[random 8]] such as the zero [[directional block]], blank [[no sign]]s, and [[voodoo tile]]s. To complement TSAlpha's release, Tyler released TSNull, a smaller set containing reject and experimental levels. In March 2019, Tyler released an initial version of his next CC2 level set, TSBeta. It had only six levels by the time [[CC2LP1]] level set submissions closed, but all six levels were selected to be in the set. Two levels were added to the set in 2020, then Tyler took a hiatus from level designing until April 2024 when he returned with eight new levels.
Tyler quickly released a small level set after [[Chip's Challenge 2|CC2]] was released in May 2015 named TSAlpha. He built it slowly over the next three years before finalizing it in mid-2018 with 40 levels. The set is notable for its use of unsupported tiles that he co-discovered with [[random 8]] such as the zero [[directional block]], blank [[no sign]]s, and [[voodoo tile]]s. To complement TSAlpha's release, Tyler released TSNull, a smaller set containing reject and experimental levels. In March 2019, Tyler released an initial version of his next CC2 level set, TSBeta, which contains currently only 5 levels but is planned to eventually reach 40.


== Design style ==
== Design style ==
Tyler's design style in his TCCLP days were eclectic, but he eventually found a distinct style in the late stages of TS1 and TS0. All the levels in his ''TSx'' series are [[Lynx ruleset|Lynx]]-compatible, and tries to conform to pedantic Lynx rules as often as possible. The TSx levels are usually medium to hard difficulty, and often contain a large number of [[recessed wall]]s and [[Partial posting|partial posts]]. He has become infamous for including adapted [[Sokoban level|Sokoban sections]] in his levels, usually involving three blocks. His ''TCCLPRejects'' levels often exploit many [[glitch]]es, such as [[data resetting]], the [[Multiple Tank Glitch|multiple tank glitch]], and various other oddities. In his CC2 sets, he frequently uses [[bowling ball]]s, [[logic gate]]s, and [[railroad track]]s, the last of which he considers the most versatile addition to CC2. His levels commonly explore restricting the player's movement, such as in [[Snail Simulator 2019]], [[Be Optimal or Be Dead]], and [[Slither]].
Tyler's design style in his TCCLP days were eclectic, but he eventually found a distinct style in the late stages of TS1 and TS0. All the levels in his ''TSx'' series are [[Lynx ruleset|Lynx]]-compatible, and tries to conform to pedantic Lynx rules as often as possible. The TSx levels are usually medium to hard difficulty, and often contain a large number of [[recessed wall]]s and [[Partial posting|partial posts]]. He has become infamous for including adapted [[Sokoban level|Sokoban sections]] in his levels, usually involving three blocks. His ''TCCLPRejects'' levels often exploit many [[glitch]]es, such as [[data resetting]], the [[Multiple Tank Glitch|multiple tank glitch]], and various other oddities. In his CC2 sets, he frequently uses [[bowling ball]]s, [[logic gate]]s, and [[railroad track]]s, the last of which he considers the most versatile addition to CC2.


While designing TS2 and his subsequent CC2 level sets, Tyler has made fewer and fewer levels that require [[computer chip]]s. In TSAlpha, 22 of its 40 levels contain no chips, and all 16 TSBeta levels currently require no chips. This has led to an inside joke that Tyler wants chips officially banned from appearing in levels.
While designing TS2 and his subsequent CC2 level sets, Tyler has made fewer and fewer levels that require [[computer chip]]s. In TSAlpha, 22 of its 40 levels contain no chips, and all TSBeta levels currently require no chips. This has led to an inside joke that Tyler wants chips officially banned from appearing in levels.


== Scores ==
== Scores ==
Tyler has a decent interest in [[optimization]], but did not optimize competitively for a while. In [[MS ruleset|MS]], Tyler has a CC1 score of 5,975,580, a CCLP1 score of 6,003,500, a CCLP2 score of 6,038,430, a CCLP3 score of 6,058,970, and a CCLP4 score of 6,085,510. His first [[Bold time|bold]] confirm was in CCLP3 on [[Marooned]], often considered the easiest bold to achieve in the set. However, after the release of CCLP1, he became more serious about optimization and achieved a modest number of new records and confirms, placing him near the top of the CCLP1 scoreboard.
Tyler has a decent interest in [[optimization]], but often does not optimize competitively. In [[MS ruleset|MS]], Tyler has a CC1 score of 5,975,580, a CCLP1 score of 6,003,500, a CCLP2 score of 6,038,430, a CCLP3 score of 6,058,970, and a CCLP4 score of 6,085,510. His first [[Bold time|bold]] confirm was in CCLP3 on [[Marooned]], often considered the easiest bold to achieve in the set. However, after the release of CCLP1, he became more serious about optimization and achieved a modest number of new records and confirms, placing him near the top of the CCLP1 scoreboard.


During the first few days of CC2's release, he confirmed a few records and picked up some new ones, mostly focusing on the time bolds, but has not optimized often since, only briefly reappearing to perform similarly with CCLP4.
During the first few days of CC2's release, he confirmed a few records and picked up some new ones, mostly focusing on the time bolds, but has not optimized often since, only briefly reappearing to perform similarly with CCLP4.
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