User:DeltaCore/Button: Difference between revisions

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== Tank Control Buttons ==
== State Toggling Buttons ==
=== Blue Button ===
 
{{Infobox Cowmantest
|name = Blue Button
|image = [[Image:Blue Button.png]] [[Image:BlueButtonCC2.png]]
|cc1 = Yes
|cc2 = Yes
|cc1index  = 40
|multidirectional = No
|moves = No
}}
 
The '''blue button''', sometimes called a '''tank button''', reverses the direction of all moving [[tank|tanks]], with some exceptions, in the current level when stepped on. If there are no moving tanks remaining in the level, with one of the same exceptions, the blue button has no effect.
 
Tanks will not be reversed if they are standing on [[ice]] or [[force floor|force floors]], unless Chip touched the blue button on his initial move, or landed on it after sliding over one ice, force floor, or [[teleport]]. Tanks standing on [[clone machine|clone machines]] will only switch in the MS version or the most recent [[Tile World]] emulation, and only under specialized circumstances. When this happens, the [[Frankenstein Glitch]] has occurred. This glitch is seen in [[David Stolp]]'s ''table of contents'' and ''ode to a cloned tank, pointed the wrong way''.
 
==== See also ====
* [[Tank]]
 
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=== Yellow Button ===
 
{{Infobox Cowmantest
|name = Yellow Button
|image = [[Image:YellowButton.png]]
|cc1 =
|cc2 = Yes
|cc1index  =
|multidirectional = No
|moves = No
}}
 
The '''yellow button''' is a [[button]] introduced in [[Chip's Challenge 2]]. When pressed, every [[yellow tank]] in the level will attempt to move in the same direction as the object that pressed it.
 
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== State Toggle Buttons ==
=== Green Button ===
=== Green Button ===


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The '''orange button''' is a [[button]] introduced in [[Chip's Challenge 2]]. When held down, they invert the state of a corresponding [[flame jet]] from its start state. An orange button connects to a flame jet in a diamond grow pattern, prioritizing the rightmost flame jet and then travelling in a counterclockwise fashion.
The '''orange button''' is a [[button]] introduced in [[Chip's Challenge 2]]. When held down, they invert the state of a corresponding [[flame jet]] from its start state. An orange button connects to a flame jet in a diamond grow pattern, prioritizing the rightmost flame jet and then travelling in a counterclockwise fashion.
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== Tank Control Buttons ==
=== Blue Button ===
{{Infobox Cowmantest
|name = Blue Button
|image = [[Image:Blue Button.png]] [[Image:BlueButtonCC2.png]]
|cc1 = Yes
|cc2 = Yes
|cc1index  = 40
|multidirectional = No
|moves = No
}}
The '''blue button''', sometimes called a '''tank button''', reverses the direction of all moving [[tank|tanks]], with some exceptions, in the current level when stepped on. If there are no moving tanks remaining in the level, with one of the same exceptions, the blue button has no effect.
Tanks will not be reversed if they are standing on [[ice]] or [[force floor|force floors]], unless Chip touched the blue button on his initial move, or landed on it after sliding over one ice, force floor, or [[teleport]]. Tanks standing on [[clone machine|clone machines]] will only switch in the MS version or the most recent [[Tile World]] emulation, and only under specialized circumstances. When this happens, the [[Frankenstein Glitch]] has occurred. This glitch is seen in [[David Stolp]]'s ''table of contents'' and ''ode to a cloned tank, pointed the wrong way''.
==== See also ====
* [[Tank]]
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=== Yellow Button ===
{{Infobox Cowmantest
|name = Yellow Button
|image = [[Image:YellowButton.png]]
|cc1 =
|cc2 = Yes
|cc1index  =
|multidirectional = No
|moves = No
}}
The '''yellow button''' is a [[button]] introduced in [[Chip's Challenge 2]]. When pressed, every [[yellow tank]] in the level will attempt to move in the same direction as the object that pressed it.


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