User:DeltaCore/Button: Difference between revisions

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(Created page with "Some intro text here == Black Button== {{Infobox Tile CC2 |image = Image:BlackButton.png |multidirectional = No |moves = No }} The '''black button''' is a button introd...")
 
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Some intro text here
A '''button''' is a utility tile connected to one or more other tiles, such as walls, monsters, traps, wiring, clone machines and more. The color of a button determines its specific function, however all buttons share the following characteristics:
 
* Buttons are pressed when [[Chip]], [[Melinda]], a [[Block|block]] or any monster enters the same tile as a button.
* Buttons can be held down as long as the player, a block or any monster remains on the same tile. Holding down a button may have no effect depending on the color button and to what the button is connected.
* There is no guarantee a button is connected to something nearby. Many levels use buttons as an element of the puzzle where the player must determine its effect through trial and error.


== Black Button==
== Black Button==


{{Infobox Tile CC2
{{Infobox Cowmantest
|name = Black Button
|image = [[Image:BlackButton.png]]
|image = [[Image:BlackButton.png]]
|cc1 =
|cc2 = Yes
|cc1index  =
|multidirectional = No
|multidirectional = No
|moves = No
|moves = No
Line 10: Line 18:


The '''black button''' is a button introduced in Chip's Challenge 2. It has the opposite behavior of a [[pink button]]: it will activate any [[wire]] it is connected to ''except'' when stepped on by [[Chip]], [[Melinda]], [[block]]s, and [[monster]]s.
The '''black button''' is a button introduced in Chip's Challenge 2. It has the opposite behavior of a [[pink button]]: it will activate any [[wire]] it is connected to ''except'' when stepped on by [[Chip]], [[Melinda]], [[block]]s, and [[monster]]s.
{{clear}}


== Blue Button ==
== Blue Button ==


 
{{Infobox Cowmantest
{{Infobox Tile
|name = Blue Button
|image = [[Image:Blue Button.png]] [[Image:BlueButtonCC2.png]]
|image = [[Image:Blue Button.png]] [[Image:BlueButtonCC2.png]]
|index = 40
|cc1 = Yes
|cc2 = Yes
|cc1index  = 40
|multidirectional = No
|multidirectional = No
|moves = No
|moves = No
}}
}}


''"Tank button" redirects here. For the [[button]] for [[yellow tanks]], see [[yellow button]].'' <!--Is there a template for this?-->
The '''blue button''', sometimes called a '''tank button''', reverses the direction of all moving [[tank|tanks]], with some exceptions, in the current level when stepped on. If there are no moving tanks remaining in the level, with one of the same exceptions, the blue button has no effect.
 
The '''blue button''', sometimes called a '''tank button''', reverses the direction of all moving [[tank]]s, with some exceptions, in the current level when stepped on. If there are no moving tanks remaining in the level, with one of the same exceptions, the blue button has no effect.


Tanks will not be reversed if they are standing on [[ice]] or [[force floor]]s, unless Chip touched the blue button on his initial move, or landed on it after sliding over one ice, force floor, or [[teleport]]. Tanks standing on [[clone machine]]s will only switch in the MS version or the most recent [[Tile World]] emulation, and only under specialized circumstances. When this happens, the [[Frankenstein Glitch]] has occurred. This glitch is seen in [[David Stolp]]'s ''table of contents'' and ''ode to a cloned tank, pointed the wrong way''.
Tanks will not be reversed if they are standing on [[ice]] or [[force floor|force floors]], unless Chip touched the blue button on his initial move, or landed on it after sliding over one ice, force floor, or [[teleport]]. Tanks standing on [[clone machine|clone machines]] will only switch in the MS version or the most recent [[Tile World]] emulation, and only under specialized circumstances. When this happens, the [[Frankenstein Glitch]] has occurred. This glitch is seen in [[David Stolp]]'s ''table of contents'' and ''ode to a cloned tank, pointed the wrong way''.


=== See also ===
=== See also ===
* [[Tank]]
* [[Tank]]
{{clear}}


== Brown Button ==
== Brown Button ==


{{Infobox Tile
{{Infobox Cowmantest
|name = Brown Button
|image = [[Image:Brown Button.png]] [[Image:BrownButtonCC2.png]]
|image = [[Image:Brown Button.png]] [[Image:BrownButtonCC2.png]]
|index = 39
|cc1 = Yes
|cc2 = Yes
|cc1index  = 39
|multidirectional = No
|multidirectional = No
|moves = No
|moves = No
Line 41: Line 56:
The '''brown button''' or '''trap button''' is a tile that releases the [[trap]] to which it is connected, if any, when moved to the lower layer by any [[object]] (it is unconditional [[acting floor]]) or if it already starts on the lower layer. If the brown button does not have a connected trap, it has no effect when stepped on. More than one brown button can release the same trap, but more than one trap cannot be released by the same button.
The '''brown button''' or '''trap button''' is a tile that releases the [[trap]] to which it is connected, if any, when moved to the lower layer by any [[object]] (it is unconditional [[acting floor]]) or if it already starts on the lower layer. If the brown button does not have a connected trap, it has no effect when stepped on. More than one brown button can release the same trap, but more than one trap cannot be released by the same button.


Under the [[ruleset|pedantic Lynx ruleset]] and in [[Chip's Challenge 2]], brown buttons are automatically connected to the next clone machine in reading order. In Chip's Challenge 2, brown buttons cannot be wired to clone machines, but [[pink button]]s can.
Under the [[ruleset|pedantic Lynx ruleset]] and in [[Chip's Challenge 2]], brown buttons are automatically connected to the next clone machine in reading order. In Chip's Challenge 2, brown buttons cannot be wired to clone machines, but [[Pink button|pink buttons]] can.


The brown button is the only button not affected by the [[Button Smash Glitch]] in a specific case. Only currently trapped items will fail to be released when the button is "smashed".
The brown button is the only button not affected by the [[Button Smash Glitch]] in a specific case. Only currently trapped items will fail to be released when the button is "smashed".
Line 49: Line 64:
* [[Button Smash Glitch]]
* [[Button Smash Glitch]]
* [[Sokoban level]]
* [[Sokoban level]]
{{clear}}


== Green Button ==
== Green Button ==


{{Infobox Tile
{{Infobox Cowmantest
|name = Green Button
|image = [[Image:Green Button.png]] [[Image:GreenButtonCC2.png]]
|image = [[Image:Green Button.png]] [[Image:GreenButtonCC2.png]]
|index = 35
|cc1 = Yes
|cc2 = Yes
|cc1index  = 35
|multidirectional = No
|multidirectional = No
|moves = No
|moves = No
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* [[Toggle wall]]
* [[Toggle wall]]
* [[Button Smash Glitch]]
* [[Button Smash Glitch]]
{{clear}}


== Grey Button ==
== Grey Button ==


{{Infobox Tile CC2
{{Infobox Cowmantest
|name = Grey Button
|image = [[Image:GreyButton.png]]
|image = [[Image:GreyButton.png]]
|cc1 =
|cc2 = Yes
|cc1index  =
|multidirectional = No
|multidirectional = No
|moves = No
|moves = No
Line 87: Line 113:


The '''grey button''' is a [[button]] introduced in [[Chip's Challenge 2]]. It changes the state of objects in a 5 by 5 square centered at the button, even if the tiles are already [[wire]]d. Tiles that can be changed include [[toggle wall]]s, [[flame jet]]s, [[force floor]]s, [[swivel door]]s, [[train track]]s. [[Trap]]s, [[green chip]]s, and [[green bomb]]s are not affected by grey buttons.
The '''grey button''' is a [[button]] introduced in [[Chip's Challenge 2]]. It changes the state of objects in a 5 by 5 square centered at the button, even if the tiles are already [[wire]]d. Tiles that can be changed include [[toggle wall]]s, [[flame jet]]s, [[force floor]]s, [[swivel door]]s, [[train track]]s. [[Trap]]s, [[green chip]]s, and [[green bomb]]s are not affected by grey buttons.
{{clear}}


== Orange Button ==
== Orange Button ==


{{Infobox Tile CC2
{{Infobox Cowmantest
|name = Orange Button
|image = [[Image:OrangeButton.png]]
|image = [[Image:OrangeButton.png]]
|cc1 =
|cc2 = Yes
|cc1index  =
|multidirectional = No
|multidirectional = No
|moves = No
|moves = No
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The '''orange button''' is a [[button]] introduced in [[Chip's Challenge 2]]. When held down, they invert the state of a corresponding [[flame jet]] from its start state. An orange button connects to a flame jet in a diamond grow pattern, prioritizing the rightmost flame jet and then travelling in a counterclockwise fashion.
The '''orange button''' is a [[button]] introduced in [[Chip's Challenge 2]]. When held down, they invert the state of a corresponding [[flame jet]] from its start state. An orange button connects to a flame jet in a diamond grow pattern, prioritizing the rightmost flame jet and then travelling in a counterclockwise fashion.
{{clear}}


== Pink Button ==
== Pink Button ==


{{Infobox Tile CC2
{{Infobox Cowmantest
|name = Pink Button
|image = [[Image:PinkButton.png]]
|image = [[Image:PinkButton.png]]
|cc1 =
|cc2 = Yes
|cc1index  =
|multidirectional = No
|multidirectional = No
|moves = No
|moves = No
Line 107: Line 145:


The '''pink button''' is a button introduced in Chip's Challenge 2. When stepped on by [[Chip]], [[Melinda]], [[block]]s, and [[monster]]s, it will activate any [[wire]] it is connected to.
The '''pink button''' is a button introduced in Chip's Challenge 2. When stepped on by [[Chip]], [[Melinda]], [[block]]s, and [[monster]]s, it will activate any [[wire]] it is connected to.
{{clear}}


== Red Button ==
== Red Button ==


{{Infobox Tile
{{Infobox Cowmantest
|name = Red Button
|image = [[Image:Red Button.png]] [[Image:RedButtonCC2.png]]
|image = [[Image:Red Button.png]] [[Image:RedButtonCC2.png]]
|index = 36
|cc1 = Yes
|cc2 = Yes
|cc1index  = 36
|multidirectional = No
|multidirectional = No
|moves = No
|moves = No
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* [[Clone machine]]
* [[Clone machine]]
* [[Controller and Boss Glitch]]
* [[Controller and Boss Glitch]]
{{clear}}


== Yellow Button ==
== Yellow Button ==


{{Infobox Tile CC2
{{Infobox Cowmantest
|name = Yellow Button
|image = [[Image:YellowButton.png]]
|image = [[Image:YellowButton.png]]
|cc1 =
|cc2 = Yes
|cc1index  =
|multidirectional = No
|multidirectional = No
|moves = No
|moves = No