Please create an account or Login! Have fun!

Editing User:Keiya/Game Elements

Jump to navigation Jump to search
You are not logged in. While you can edit without logging in, your IP address will be recorded publicly, along with the time and date, in this page's history. It is sometimes possible for others to identify you with this information. Creating an account will conceal your IP address and provide you with many other benefits. Messages sent to your IP can be viewed on your talk page.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 33: Line 33:
| [[Hidden wall]] || Invisible Wall || Reveal Wall || Once bumped into, stays visible
| [[Hidden wall]] || Invisible Wall || Reveal Wall || Once bumped into, stays visible
|-
|-
| [[Fake blue wall]] || Fake Wall || Fake Floor || Instead of real/fake blue walls, CC3D has a fake version of regular walls. On closer inspection, they look darker and slightly cracked.
| [[Fake blue wall]] || - || Fake Floor ||
|-
|-
| [[Real blue wall]] || - || Fake Wall ||
| [[Real blue wall]] || - || Fake Wall ||
Line 93: Line 93:
| [[Blue key]] || Blue Key || Blue Key || In CC3D, monsters and dirt blocks cannot enter a tile with a blue key. In CC2/LL, they will pick it up. Just to be extra confusing, in MSCC it acted like floor for monsters!
| [[Blue key]] || Blue Key || Blue Key || In CC3D, monsters and dirt blocks cannot enter a tile with a blue key. In CC2/LL, they will pick it up. Just to be extra confusing, in MSCC it acted like floor for monsters!
|-
|-
| [[Red key]] || Red Key || Red Key || In CC3D, monsters and dirt blocks cannot enter a tile with a red key. In other games, they will simply go over it.
| [[Red key]] || Red Key || Red Key || In CC3D, monsters and dirt blocks cannot enter a tile with a blue key. In other games, they will simply go over it.
|-
|-
| [[Yellow key]] || Yellow Key || Yellow Key ||
| [[Yellow key]] || Yellow Key || Yellow Key ||
Line 109: Line 109:
| [[Hiking boots]] || - || Hiking Boots ||
| [[Hiking boots]] || - || Hiking Boots ||
|-
|-
| [[Speed boots]] || Lightning Orb || Speed Boots || In CC3D, slows down everything but Woop. In other games, including older versions of CC3D, speeds up the player holding it.
| [[Speed boots]] || Lightning Orb || Speed Boots || In CC3D, slows down everything but Woop. In other games, speeds up the player holding it.
|-
|-
| [[Lightning bolt]] || - || Lightning Boots ||
| [[Lightning bolt]] || - || Lightning Boots ||
Line 145: Line 145:
| [[Walker]] || Blue Legs || Atom ||
| [[Walker]] || Blue Legs || Atom ||
|-
|-
| [[Fire box]] || Baby Screamers || Fireball || Baby Screamers are meant to emulate CC2 fireballs, but are immediately destroyed upon impact with an ice gem.
| [[Fire box]] || None Exact, see below || Fireball ||
|-
|-
| - || Green Legs || - || Green Legs moves like a fireball, but will not enter lava and does not melt ice gems.
| - || Green Legs || - || Green Legs moves like a fireball, but will not enter lava and does not melt ice gems.
|-
|-
| - || Screamer || - || Screamer moves like a fireball, except it ignores ice and is not moved by conveyor belts, but ''does'' voluntarily move in the indicated direction. Unlike the Fireball, it is immediately destroyed upon impact with an ice gem.
| - || Screamer || || Screamer moves like a fireball, except it ignores ice and is not moved by conveyor belts, but ''does'' voluntarily move in the indicated direction. Unlike the Fireball, it is immediately destroyed upon impact with an ice gem.
|-
| - || Baby Screamers || - || Baby Screamers move like a fireball, but is immediately destroyed upon impact with an ice gem
|-
|-
| [[Ship]] || Baby Blinkies || Glider ||  
| [[Ship]] || Baby Blinkies || Glider ||  
Line 181: Line 183:
| - || Spitter Button || - || Causes a spitter to spit a seed when pushed. Seems to affect the nearest, euclidean distance?
| - || Spitter Button || - || Causes a spitter to spit a seed when pushed. Seems to affect the nearest, euclidean distance?
|-
|-
| - || Reflector || - || Pushable block, filling one of the four diagonal halves of its space. Destroyed in water or lava. When hit on the diagonal face by a spitter seed, the seed bounces 90 degrees.
| - || Reflector || - || Pushable block, filling one of the four diagonal halves of its space. Destroyed in water or lava. When hit on the diagonal face by a spitter seed, the seed bounces 45 degrees.
|-
|-
| - || Blue Squishy || - || Spits Woop- and Monster-destroying gas 3 spaces ahead of it. Can be pushed like a block.
| - || Blue Squishy || - || Spits Woop- and Monster-destroying gas 3 spaces ahead of it. Can be pushed like a block.
Line 207: Line 209:
| [[Cherry bomb]] || Bomb || Mine ||
| [[Cherry bomb]] || Bomb || Mine ||
|-
|-
| [[Clone machine]] || Clone Machine || Clone Machine || In CC3D, the output direction comes from the machine. In all other games, it comes from the thing on it.
| [[Clone machine]] || Clone Machine || Clone Machine || in CC3D, the output direction comes from the machine. In all other games, it comes from the thing on it.
|-
|-
| [[Clone button]] || Clone Button || Red Button || In CC3D, seems to affect the nearest, euclidean distance? In all other games, reading order.
| [[Clone button]] || Clone Button || Red Button ||
|-
|-
| [[Trap]] || Cage || Trap ||
| [[Trap]] || Cage || Trap ||
Line 223: Line 225:
| [[Blue teleport]] || Blue Teleport || Blue Teleporter ||
| [[Blue teleport]] || Blue Teleport || Blue Teleporter ||
|-
|-
| [[Red teleport]] || Red Teleport || Red Teleporter || In CC3D, the player is not able to override their exit direction.
| [[Red teleport]] || Red Teleport || Red Teleporter ||
|-
|-
| [[Green teleport]] || - || Green Teleporter ||
| [[Green teleport]] || - || Green Teleporter ||
Line 285: Line 287:
| - || - || Blue Teleporter Exit || A blue teleporter, but you can only exit it.
| - || - || Blue Teleporter Exit || A blue teleporter, but you can only exit it.
|-
|-
| - || - || Electrified Floor || Conducts power as a 4-way wire. When powered, destroys anything not wearing lightning boots, except dirt blocks.
| - || - || Electrified Floor || Conducts power as a 4-way wire. When powered, destroys anything not wearing lightning boots, except dirt blocks.
|-
|-
| - || - || Ankh || Tool. When dropped, marks the tile it's dropped on. If the player dies, they're instead returned there and the mark is removed.
| - || - || Ankh || Tool. When dropped, marks the tile it's dropped on. If the player dies, they're instead returned there and the mark is removed.
Line 297: Line 299:
| - || Colored Block || Sokoban Block || Pushable block. CC3D: Turns into floor in water. LL: Turns into appropriately colored custom floor in water, can't go over wrong-colored custom floor.
| - || Colored Block || Sokoban Block || Pushable block. CC3D: Turns into floor in water. LL: Turns into appropriately colored custom floor in water, can't go over wrong-colored custom floor.
|-
|-
| - || Pressure Pad || Sokoban Button || Lowers appropriate Pressure Gate/Sokoban Wall if all pressed. Ignores wrong-colored colored blocks/sokoban blocks. CC3D: Legs treat it somewhat like a turntable (from Lexy's Labyrinth, see above).
| - || Pressure Pad || Sokoban Button || Lowers appropriate Pressure Gate/Sokoban Wall if all pressed. Ignores wrong-colored colored blocks/sokoban blocks. CC3D: Acts as an obstacle for Legs when stepping ''off''.
|-
|-
| - || Pressure Gate || Sokoban Wall || Lowered if all appropriate pressure pads/sokoban buttons are pressed.
| - || Pressure Gate || Sokoban Wall || Lowered if all appropriate pressure pads/sokoban buttons are pressed.
|-
|-
| - || - || One-Way Thin Wall || Acts like a thin wall, but can be passed through 'into' the tile but not 'out' of it.
| - || - || One-Way Thin Wall || Acts like a thin wall, buit can be passed through 'into' the tile but not 'out' of it.
|-
|-
| - || Shirt Block || - || Seems to be a reskin of red blocks?
| - || Shirt Block || - || Dunno. I don't have the DLC so I can't test it.
|}
|}
Please note that all contributions to Chip's Challenge Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Chip's Challenge Wiki:Copyrights for details). Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)
Your changes will be visible immediately.
  • If you want to test editing, try the sandbox.
  • On talk pages, please sign your posts by typing four tildes (~~~~).