User:Keiya/Game Elements: Difference between revisions

misc. bits of info
(Created page with "{| class="wikitable" |- ! Chip's Challenge 2 !! Chuck's Challenge 3D !! Lexy's Labyrinth !! Notes |- | Chip McCallahan || Woop || Lexy || |- | Melinda || - || Cerise |...")
 
(misc. bits of info)
 
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Line 13: Line 13:
| [[Wall]] || Wall || Wall ||
| [[Wall]] || Wall || Wall ||
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| [[Thin Wall]] || Thin Wall || Thin Wall ||
| [[Thin wall]] || Thin Wall || Thin Wall ||
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| [[IC Chip]] || Blue F.I.S.H. || Heart ||
| [[IC chip]] || Blue F.I.S.H. || Heart ||
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| [[Extra IC Chip]] || Yellow F.I.S.H. || Extra Heart ||
| [[Extra IC chip]] || Yellow F.I.S.H. || Extra Heart ||
|-
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| [[IC Chip Socket]] || Red F.I.S.H. Door || Socket ||
| [[socket|IC Chip socket]] || Red F.I.S.H. Door || Socket ||
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| - || Blue F.I.S.H. Door || - || Opens immediately when Woop gets the F.I.S.H counter to zero
| - || Blue F.I.S.H. Door || - || Opens immediately when Woop gets the F.I.S.H counter to zero
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| [[Exit]] || Exit || Exit ||
| [[Exit]] || Exit || Exit ||
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| [[Push Up Wall]] || Pop-Up Wall || Popwall ||
| [[Recessed wall]] || Pop-Up Wall || Popwall ||
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| [[Steel Wall]] || - || Steel Wall ||
| [[Steel wall]] || - || Steel Wall ||
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| [[Invisible Wall]] || - || Invisible Wall || Quickly returns to being invisible
| [[Invisible wall]] || - || Invisible Wall || Quickly returns to being invisible
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| [[Appearing Wall]] || Invisible Wall || Reveal Wall || Once bumped into, stays visible
| [[Hidden wall]] || Invisible Wall || Reveal Wall || Once bumped into, stays visible
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| [[False Blue Wall]] || - || Fake Floor ||
| [[Fake blue wall]] || Fake Wall || Fake Floor || Instead of real/fake blue walls, CC3D has a fake version of regular walls. On closer inspection, they look darker and slightly cracked.
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| [[Solid Blue Wall]] || - || Fake Wall ||
| [[Real blue wall]] || - || Fake Wall ||
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| [[Pop Down Wall]] || - || Popdown Floor ||
| [[Green wall|Pop-down wall]] || - || Popdown Floor ||
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| [[Stay Up Wall]] || - || Popdown Wall ||
| [[Green wall|Stay-up wall]] || - || Popdown Wall ||
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| [[Letter Tile]] || - || Letter Tile ||
| [[Letter tile]] || - || Letter Tile ||
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| [[Gravel]] || Gravel, Sand || Gravel || CC3D Gravel can't have monsters placed on it. Sand, and gravel in other games, can.
| [[Gravel]] || Gravel, Sand || Gravel || CC3D Gravel can't have monsters placed on it. Sand, and gravel in other games, can.
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| [[Slime]] || Slime || Slime ||
| [[Slime]] || Slime || Slime ||
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| [[Key Thief]] || Red Security Gate || Key Thief ||
| [[Key thief]] || Red Security Gate || Key Thief ||
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| [[Tool Thief]] || Blue Security Gate || Tool Thief ||
| [[Thief|Tool thief]] || Blue Security Gate || Tool Thief ||
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| [[Male Only Sign]] || - || "No Bunnies" Sign ||
| [[Male-only sign]] || - || "No Bunnies" Sign ||
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| [[Female Only Sign]] || - || "No Foxes" Sign ||
| [[Female-only sign]] || - || "No Foxes" Sign ||
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| [[Custom Wall]] || - || Custom Wall ||
| [[Custom wall]] || - || Custom Wall ||
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| [[Custom Floor]] || - || Custom Floor ||
| [[Custom floor]] || - || Custom Floor ||
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| [[Blue Door]] || Blue Door || Blue Door, Blue Gate || CC3D Doors and LL Gates can be placed on tiles other than floor.
| [[Blue door]] || Blue Door || Blue Door, Blue Gate || CC3D Doors and LL Gates can be placed on tiles other than floor.
|-
|-
| [[Red Door]] || Red Door || Red Door, Red Gate || CC3D Doors and LL Gates can be placed on tiles other than floor.
| [[Red door]] || Red Door || Red Door, Red Gate || CC3D Doors and LL Gates can be placed on tiles other than floor.
|-
|-
| [[Yellow Door]] || Yellow Door || Yellow Door, Yellow Gate || CC3D Doors and LL Gates can be placed on tiles other than floor.
| [[Yellow door]] || Yellow Door || Yellow Door, Yellow Gate || CC3D Doors and LL Gates can be placed on tiles other than floor.
|-
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| [[Green Door]] || Green Door || Green Door, Green Gate || CC3D Doors and LL Gates can be placed on tiles other than floor.
| [[Green door]] || Green Door || Green Door, Green Gate || CC3D Doors and LL Gates can be placed on tiles other than floor.
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| [[Revolving Door]] || - || Swivel Door ||
| [[Swivel door]] || - || Swivel Door ||
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| [[Train Track]] || - || Railroad Track ||
| [[Train track]] || - || Railroad Track ||
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| [[Track Switch]] || - || Track Switch ||
| [[Track switch]] || - || Track Switch ||
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| [[Water]] || Water || Water || CC3D draws water around the edges of the stage, but that acts like level boundary, not water.
| [[Water]] || Water || Water || CC3D draws water around the edges of the stage, but that acts like level boundary, not water.
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| [[Ice]] || Ice || Ice ||
| [[Ice]] || Ice || Ice ||
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| [[Ice Corner]] || Ice Corner || Ice Corner ||
| [[Ice corner]] || Ice Corner || Ice Corner ||
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| [[Force Floor]] || Conveyor Belt || Force Floor ||
| [[Force floor]] || Conveyor Belt || Force Floor ||
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| [[Random Force Floor]] || Spinning Gear || All-Way Force Floor || Not actually random.
| [[Random force floor]] || Spinning Gear || All-Way Force Floor || Not actually random.
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| [[Canopy]] || - || Canopy ||
| [[Canopy]] || - || Canopy ||
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| [[Blue Key]] || Blue Key || Blue Key || In CC3D, monsters and dirt blocks cannot enter a tile with a blue key. In other games, they will erase it.
| [[Blue key]] || Blue Key || Blue Key || In CC3D, monsters and dirt blocks cannot enter a tile with a blue key. In CC2/LL, they will pick it up. Just to be extra confusing, in MSCC it acted like floor for monsters!
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| [[Red Key]] || Red Key || Red Key || In CC3D, monsters and dirt blocks cannot enter a tile with a blue key. In other games, they will simply go over it.
| [[Red key]] || Red Key || Red Key || In CC3D, monsters and dirt blocks cannot enter a tile with a red key. In other games, they will simply go over it.
|-
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| [[Yellow Key]] || Yellow Key || Yellow Key ||
| [[Yellow key]] || Yellow Key || Yellow Key ||
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| [[Green Key]] || Green Key || Green Key ||
| [[Green key]] || Green Key || Green Key ||
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| [[Flippers]] || Water Orb || Mermaid Tail ||
| [[Flippers]] || Water Orb || Mermaid Tail ||
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| [[Fire Shoes]] || Fire Orb || Fire Boots ||
| [[Fire boots]] || Fire Orb || Fire Boots ||
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| [[Cleats]] || Tack Orb || Ice Cleats ||
| [[Ice cleats]] || Tack Orb || Ice Cleats ||
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| [[Magno Shoes]] || Magnet Orb || Suction Boots ||
| [[Suction boots|Magno shoes]] || Magnet Orb || Suction Boots ||
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| [[Hiking Boots]] || - || Hiking Boots ||
| [[Hiking boots]] || - || Hiking Boots ||
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| [[Speed Boots]] || Lightning Orb || Speed Boots || In CC3D, slows down everything but Woop. In other games, speeds up the player holding it.
| [[Speed boots]] || Lightning Orb || Speed Boots || In CC3D, slows down everything but Woop. In other games, including older versions of CC3D, speeds up the player holding it.
|-
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| [[Lightning]] || - || Lightning Boots ||
| [[Lightning bolt]] || - || Lightning Boots ||
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| [[RR Sign]] || - || RR Crossing Sign ||
| [[RR sign]] || - || RR Crossing Sign ||
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| [[Helmet]] || - || Helmet ||
| [[Helmet]] || - || Helmet ||
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| [[Steel Foil]] || - || Steel Foil ||
| [[Steel foil]] || - || Steel Foil ||
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| [[Hook]] || - || Hook ||
| [[Hook]] || - || Hook ||
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| [[Secret Eye]] || - || X-Ray Glasses ||
| [[Secret eye]] || - || X-Ray Glasses ||
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| [[Bribe]] || - || Bribe ||
| [[Bribe]] || - || Bribe ||
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| [[Bowling Ball]] || - || Bowling Ball ||
| [[Bowling ball]] || - || Bowling Ball ||
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| [[Time Bomb]] || - || Time Bomb ||
| [[Time bomb]] || - || Time Bomb ||
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| [[Not Allowed Marker]] || - || 'No' Sign ||
| [[No sign]] || - || 'No' Sign ||
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| [[Bonus Flag]] || - || Bonus Candy || LL has an extra "x5" candy that CC2 doesn't have as a flag.
| [[Bonus flag]] || - || Bonus Candy || LL has an extra "x5" candy that CC2 doesn't have as a flag.
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| [[Blue Tank]] || Blue Golem || Blue Tank ||
| [[Blue tank]] || Blue Golem || Blue Tank ||
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| [[Blue Tank Control]] || Blue Golem Switch || Blue Button ||
| [[Blue button|Blue tank button]] || Blue Golem Switch || Blue Button ||
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| [[Yellow Tank]] || Yellow Golem || Yellow Tank ||
| [[Yellow tank]] || Yellow Golem || Yellow Tank ||
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| [[Yellow Tank Control]] || Yellow Golem Joypad || Yellow D-Pad ||
| [[Yellow button|Yellow tank control]] || Yellow Golem Joypad || Yellow D-Pad ||
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| [[Ball]] || Bouncer || Bouncy Ball ||
| [[Ball]] || Bouncer || Bouncy Ball ||
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| [[Walker]] || Blue Legs || Atom ||
| [[Walker]] || Blue Legs || Atom ||
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| [[Fire Box]] || None Exact, see below || Fireball ||
| [[Fire box]] || Baby Screamers || Fireball || Baby Screamers are meant to emulate CC2 fireballs, but are immediately destroyed upon impact with an ice gem.
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| - || Green Legs || - || Green Legs moves like a fireball, but will not enter lava and does not melt ice gems.
| - || Green Legs || - || Green Legs moves like a fireball, but will not enter lava and does not melt ice gems.
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| - || Screamer || || Screamer moves like a fireball, except it ignores ice and is not moved by conveyor belts, but ''does'' voluntarily move in the indicated direction. Unlike the Fireball, it is immediately destroyed upon impact with an ice gem.
| - || Screamer || - || Screamer moves like a fireball, except it ignores ice and is not moved by conveyor belts, but ''does'' voluntarily move in the indicated direction. Unlike the Fireball, it is immediately destroyed upon impact with an ice gem.
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| - || Baby Screamers || - || Baby Screamers move like a fireball, but is immediately destroyed upon impact with an ice gem
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| [[Ship]] || Baby Blinkies || Glider ||  
| [[Ship]] || Baby Blinkies || Glider ||  
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| [[Mirror Melinda]] || - || Dopple-Cerise ||
| [[Mirror Melinda]] || - || Dopple-Cerise ||
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| [[Angry Teeth]] || Snappy || Red Chomper ||
| [[Angry teeth]] || Snappy || Red Chomper ||
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| [[Timid Teeth]] || Nibbles || Blue Chomper ||
| [[Timid teeth]] || Nibbles || Blue Chomper ||
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| [[Floor Mimic]] || - || Floor Mimic ||
| [[Floor mimic]] || - || Floor Mimic ||
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| [[Ghost]] || - || Ghost ||
| [[Ghost]] || - || Ghost ||
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| - || Spitter Button || - || Causes a spitter to spit a seed when pushed. Seems to affect the nearest, euclidean distance?
| - || Spitter Button || - || Causes a spitter to spit a seed when pushed. Seems to affect the nearest, euclidean distance?
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| - || Reflector || - || Pushable block, filling one of the four diagonal halves of its space. Destroyed in water or lava. When hit on the diagonal face by a spitter seed, the seed bounces 45 degrees.
| - || Reflector || - || Pushable block, filling one of the four diagonal halves of its space. Destroyed in water or lava. When hit on the diagonal face by a spitter seed, the seed bounces 90 degrees.
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| - || Blue Squishy || - || Spits Woop- and Monster-destroying gas 3 spaces ahead of it. Can be pushed like a block.
| - || Blue Squishy || - || Spits Woop- and Monster-destroying gas 3 spaces ahead of it. Can be pushed like a block.
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| - || Yellow Squishy || - || Spits Woop- and Monster-destroying gas 3 spaces in all four directions. Might be pushable, if you could get close? Definitely rides on conveyor belts.
| - || Yellow Squishy || - || Spits Woop- and Monster-destroying gas 3 spaces in all four directions. Might be pushable, if you could get close? Definitely rides on conveyor belts.
|-
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| [[Dirt Block]] || Mound || Dirt Block ||
| [[Dirt block]] || Mound || Dirt Block ||
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| [[Ice Block]] || Ice Gem || Ice Block ||
| [[Ice block]] || Ice Gem || Ice Block ||
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| [[Directional Block]] || - || Frame Block ||
| [[Directional block]] || - || Frame Block ||
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| [[Toggle Wall]] || Push Gate || Toggle Wall || Comes in four colors in CC3D, each linked with colored buttons
| [[Toggle wall]] || Push Gate || Toggle Wall || Comes in four colors in CC3D, each linked with colored buttons
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| [[Toggle IC Chip]] || - || Toggle Heart ||
| [[Toggle chip|Toggle IC chip]] || - || Toggle Heart ||
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| [[Toggle Bomb]] || - || Toggle Mine ||
| [[Toggle bomb]] || - || Toggle Mine ||
|-
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| [[Toggle Control]] || Push Button || Green Button || Comes in four colors in CC3D, each linked with colored walls
| [[Toggle button]] || Push Button || Green Button || Comes in four colors in CC3D, each linked with colored walls
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| [[Cherry Bomb]] || Bomb || Mine ||
| [[Cherry bomb]] || Bomb || Mine ||
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| [[Clone Machine]] || Clone Machine || Clone Machine || in CC3D, the output direction comes from the machine. In all other games, it comes from the tihng on it.
| [[Clone machine]] || Clone Machine || Clone Machine || In CC3D, the output direction comes from the machine. In all other games, it comes from the thing on it.
|-
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| [[Clone Machine Control]] || Clone Button || Red Button ||
| [[Clone button]] || Clone Button || Red Button || In CC3D, seems to affect the nearest, euclidean distance? In all other games, reading order.
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| [[Trap]] || Cage || Trap ||
| [[Trap]] || Cage || Trap ||
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| [[Trap Control]] || Cage Button || Brown Button ||
| [[Trap button]] || Cage Button || Brown Button ||
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| [[Flame Jet]] || - || Flame Jet ||
| [[Flame jet]] || - || Flame Jet ||
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| [[Flame Jet Control]] || - || Orange Button ||
| [[Flame jet button]] || - || Orange Button ||
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| [[Transformer]] || - || Transmogrifier ||
| [[Transformer]] || - || Transmogrifier ||
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| [[Blue Teleport]] || Blue Teleport || Blue Teleporter ||
| [[Blue teleport]] || Blue Teleport || Blue Teleporter ||
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| [[Red Teleport]] || Red Teleport || Red Teleporter ||
| [[Red teleport]] || Red Teleport || Red Teleporter || In CC3D, the player is not able to override their exit direction.
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| [[Green Teleport]] || - || Green Teleporter ||
| [[Green teleport]] || - || Green Teleporter ||
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| [[Yellow Teleport]] || - || Yellow Teleporter ||
| [[Yellow teleport]] || - || Yellow Teleporter ||
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| [[Time Bonus]] || - || Time Bonus ||
| [[Time bonus]] || - || Time Bonus ||
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| [[Time Penalty]] || - || Time Penalty ||
| [[Time penalty]] || - || Time Penalty ||
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| [[Toggle Clock]] || - || Stopwatch ||
| [[Time toggle]] || - || Stopwatch ||
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| [[Wire]] || - || Wire ||
| [[Wire]] || - || Wire ||
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| [[Inverter Gate]] || - || NOT Gate ||
| [[NOT gate]] || - || NOT Gate ||
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| [[AND Gate]] || - || AND Gate ||
| [[AND gate]] || - || AND Gate ||
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| [[OR Gate]] || - || OR Gate ||
| [[OR gate]] || - || OR Gate ||
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| [[XOR Gate]] || - || XOR Gate ||
| [[XOR gate]] || - || XOR Gate ||
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| [[NAND Gate]] || - || NAND Gate ||
| [[NAND gate]] || - || NAND Gate ||
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| [[Latch Gate]] || - || Latch || Has both 'clockwise' and 'counterclockwise' versions
| [[Latch]] || - || Latch || Has both 'clockwise' and 'counterclockwise' versions
|-
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| [[Counter Gate]] || - || Counter ||
| [[Counter]] || - || Counter ||
|-
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| [[Logic Button]] || - || Pink Button ||
| [[Pink button|Logic button]] || - || Pink Button ||
|-
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| [[Reverse Logic Switch]] || - || Black Button ||
| [[Black button|Reverse logic button]] || - || Black Button ||
|-
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| [[On/Off Switch]] || - || Lightswitch ||
| [[Switch|On/Off Switch]] || - || Lightswitch ||
|-
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| [[Closed Switch Door]] || - || Switch Wall ||
| [[Switch door|Closed switch door]] || - || Switch Wall ||
|-
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| [[Open Switch Door]] || - || Switch Floor ||
| [[Switch door|Open switch door]] || - || Switch Floor ||
|-
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| [[Area Control Button]] || - || Grey Button ||
| [[Area control button]] || - || Grey Button ||
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| - || - || Circuit Block || Pushable. May contain wires, which connect and conduct as normal. Turns into floor with wires when pushed into water.
| - || - || Circuit Block || Pushable. May contain wires, which connect and conduct as normal. Turns into floor with wires when pushed into water.
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| - || - || Blue Teleporter Exit || A blue teleporter, but you can only exit it.
| - || - || Blue Teleporter Exit || A blue teleporter, but you can only exit it.
|-
|-
| - || - || Electrified Floor || Conducts power as a 4-way wire. When powered, destroys anything not wearing lightning boots, except dirt blocks.
| - || - || Electrified Floor || Conducts power as a 4-way wire. When powered, destroys anything not wearing lightning boots, except dirt blocks.
|-
|-
| - || - || Ankh || Tool. When dropped, marks the tile it's dropped on. If the player dies, they're instead returned there and the mark is removed.
| - || - || Ankh || Tool. When dropped, marks the tile it's dropped on. If the player dies, they're instead returned there and the mark is removed.
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| - || Colored Block || Sokoban Block || Pushable block. CC3D: Turns into floor in water. LL: Turns into appropriately colored custom floor in water, can't go over wrong-colored custom floor.
| - || Colored Block || Sokoban Block || Pushable block. CC3D: Turns into floor in water. LL: Turns into appropriately colored custom floor in water, can't go over wrong-colored custom floor.
|-
|-
| - || Pressure Pad || Sokoban Button || Lowers appropriate Pressure Gate/Sokoban Wall if all pressed. Ignores wrong-colored colored blocks/sokoban blocks. CC3D: Acts as an obstacle for Legs when stepping ''off''.
| - || Pressure Pad || Sokoban Button || Lowers appropriate Pressure Gate/Sokoban Wall if all pressed. Ignores wrong-colored colored blocks/sokoban blocks. CC3D: Legs treat it somewhat like a turntable (from Lexy's Labyrinth, see above).
|-
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| - || Pressure Gate || Sokoban Wall || Lowered if all appropriate pressure pads/sokoban buttons are pressed.
| - || Pressure Gate || Sokoban Wall || Lowered if all appropriate pressure pads/sokoban buttons are pressed.
|-
|-
| - || - || One-Way Thin Wall || Acts like a thin wall, buit can be passed through 'into' the tile but not 'out' of it.
| - || - || One-Way Thin Wall || Acts like a thin wall, but can be passed through 'into' the tile but not 'out' of it.
|-
|-
| - || Shirt Block || - || Dunno. I don't have the DLC so I can't test it.
| - || Shirt Block || - || Seems to be a reskin of red blocks?
|}
|}
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