Please create an account or Login! Have fun!

User:Keiya/Game Elements: Difference between revisions

Jump to navigation Jump to search
(tweak blue key description)
(misc. bits of info)
 
Line 33: Line 33:
| [[Hidden wall]] || Invisible Wall || Reveal Wall || Once bumped into, stays visible
| [[Hidden wall]] || Invisible Wall || Reveal Wall || Once bumped into, stays visible
|-
|-
| [[Fake blue wall]] || - || Fake Floor ||
| [[Fake blue wall]] || Fake Wall || Fake Floor || Instead of real/fake blue walls, CC3D has a fake version of regular walls. On closer inspection, they look darker and slightly cracked.
|-
|-
| [[Real blue wall]] || - || Fake Wall ||
| [[Real blue wall]] || - || Fake Wall ||
Line 93: Line 93:
| [[Blue key]] || Blue Key || Blue Key || In CC3D, monsters and dirt blocks cannot enter a tile with a blue key. In CC2/LL, they will pick it up. Just to be extra confusing, in MSCC it acted like floor for monsters!
| [[Blue key]] || Blue Key || Blue Key || In CC3D, monsters and dirt blocks cannot enter a tile with a blue key. In CC2/LL, they will pick it up. Just to be extra confusing, in MSCC it acted like floor for monsters!
|-
|-
| [[Red key]] || Red Key || Red Key || In CC3D, monsters and dirt blocks cannot enter a tile with a blue key. In other games, they will simply go over it.
| [[Red key]] || Red Key || Red Key || In CC3D, monsters and dirt blocks cannot enter a tile with a red key. In other games, they will simply go over it.
|-
|-
| [[Yellow key]] || Yellow Key || Yellow Key ||
| [[Yellow key]] || Yellow Key || Yellow Key ||
Line 109: Line 109:
| [[Hiking boots]] || - || Hiking Boots ||
| [[Hiking boots]] || - || Hiking Boots ||
|-
|-
| [[Speed boots]] || Lightning Orb || Speed Boots || In CC3D, slows down everything but Woop. In other games, speeds up the player holding it.
| [[Speed boots]] || Lightning Orb || Speed Boots || In CC3D, slows down everything but Woop. In other games, including older versions of CC3D, speeds up the player holding it.
|-
|-
| [[Lightning bolt]] || - || Lightning Boots ||
| [[Lightning bolt]] || - || Lightning Boots ||
Line 145: Line 145:
| [[Walker]] || Blue Legs || Atom ||
| [[Walker]] || Blue Legs || Atom ||
|-
|-
| [[Fire box]] || None Exact, see below || Fireball ||
| [[Fire box]] || Baby Screamers || Fireball || Baby Screamers are meant to emulate CC2 fireballs, but are immediately destroyed upon impact with an ice gem.
|-
|-
| - || Green Legs || - || Green Legs moves like a fireball, but will not enter lava and does not melt ice gems.
| - || Green Legs || - || Green Legs moves like a fireball, but will not enter lava and does not melt ice gems.
|-
|-
| - || Screamer || || Screamer moves like a fireball, except it ignores ice and is not moved by conveyor belts, but ''does'' voluntarily move in the indicated direction. Unlike the Fireball, it is immediately destroyed upon impact with an ice gem.
| - || Screamer || - || Screamer moves like a fireball, except it ignores ice and is not moved by conveyor belts, but ''does'' voluntarily move in the indicated direction. Unlike the Fireball, it is immediately destroyed upon impact with an ice gem.
|-
| - || Baby Screamers || - || Baby Screamers move like a fireball, but is immediately destroyed upon impact with an ice gem
|-
|-
| [[Ship]] || Baby Blinkies || Glider ||  
| [[Ship]] || Baby Blinkies || Glider ||  
Line 183: Line 181:
| - || Spitter Button || - || Causes a spitter to spit a seed when pushed. Seems to affect the nearest, euclidean distance?
| - || Spitter Button || - || Causes a spitter to spit a seed when pushed. Seems to affect the nearest, euclidean distance?
|-
|-
| - || Reflector || - || Pushable block, filling one of the four diagonal halves of its space. Destroyed in water or lava. When hit on the diagonal face by a spitter seed, the seed bounces 45 degrees.
| - || Reflector || - || Pushable block, filling one of the four diagonal halves of its space. Destroyed in water or lava. When hit on the diagonal face by a spitter seed, the seed bounces 90 degrees.
|-
|-
| - || Blue Squishy || - || Spits Woop- and Monster-destroying gas 3 spaces ahead of it. Can be pushed like a block.
| - || Blue Squishy || - || Spits Woop- and Monster-destroying gas 3 spaces ahead of it. Can be pushed like a block.
Line 209: Line 207:
| [[Cherry bomb]] || Bomb || Mine ||
| [[Cherry bomb]] || Bomb || Mine ||
|-
|-
| [[Clone machine]] || Clone Machine || Clone Machine || in CC3D, the output direction comes from the machine. In all other games, it comes from the thing on it.
| [[Clone machine]] || Clone Machine || Clone Machine || In CC3D, the output direction comes from the machine. In all other games, it comes from the thing on it.
|-
|-
| [[Clone button]] || Clone Button || Red Button ||
| [[Clone button]] || Clone Button || Red Button || In CC3D, seems to affect the nearest, euclidean distance? In all other games, reading order.
|-
|-
| [[Trap]] || Cage || Trap ||
| [[Trap]] || Cage || Trap ||
Line 225: Line 223:
| [[Blue teleport]] || Blue Teleport || Blue Teleporter ||
| [[Blue teleport]] || Blue Teleport || Blue Teleporter ||
|-
|-
| [[Red teleport]] || Red Teleport || Red Teleporter ||
| [[Red teleport]] || Red Teleport || Red Teleporter || In CC3D, the player is not able to override their exit direction.
|-
|-
| [[Green teleport]] || - || Green Teleporter ||
| [[Green teleport]] || - || Green Teleporter ||
Line 287: Line 285:
| - || - || Blue Teleporter Exit || A blue teleporter, but you can only exit it.
| - || - || Blue Teleporter Exit || A blue teleporter, but you can only exit it.
|-
|-
| - || - || Electrified Floor || Conducts power as a 4-way wire. When powered, destroys anything not wearing lightning boots, except dirt blocks.
| - || - || Electrified Floor || Conducts power as a 4-way wire. When powered, destroys anything not wearing lightning boots, except dirt blocks.
|-
|-
| - || - || Ankh || Tool. When dropped, marks the tile it's dropped on. If the player dies, they're instead returned there and the mark is removed.
| - || - || Ankh || Tool. When dropped, marks the tile it's dropped on. If the player dies, they're instead returned there and the mark is removed.
Line 299: Line 297:
| - || Colored Block || Sokoban Block || Pushable block. CC3D: Turns into floor in water. LL: Turns into appropriately colored custom floor in water, can't go over wrong-colored custom floor.
| - || Colored Block || Sokoban Block || Pushable block. CC3D: Turns into floor in water. LL: Turns into appropriately colored custom floor in water, can't go over wrong-colored custom floor.
|-
|-
| - || Pressure Pad || Sokoban Button || Lowers appropriate Pressure Gate/Sokoban Wall if all pressed. Ignores wrong-colored colored blocks/sokoban blocks. CC3D: Acts as an obstacle for Legs when stepping ''off''.
| - || Pressure Pad || Sokoban Button || Lowers appropriate Pressure Gate/Sokoban Wall if all pressed. Ignores wrong-colored colored blocks/sokoban blocks. CC3D: Legs treat it somewhat like a turntable (from Lexy's Labyrinth, see above).
|-
|-
| - || Pressure Gate || Sokoban Wall || Lowered if all appropriate pressure pads/sokoban buttons are pressed.
| - || Pressure Gate || Sokoban Wall || Lowered if all appropriate pressure pads/sokoban buttons are pressed.
|-
|-
| - || - || One-Way Thin Wall || Acts like a thin wall, buit can be passed through 'into' the tile but not 'out' of it.
| - || - || One-Way Thin Wall || Acts like a thin wall, but can be passed through 'into' the tile but not 'out' of it.
|-
|-
| - || Shirt Block || - || Dunno. I don't have the DLC so I can't test it.
| - || Shirt Block || - || Seems to be a reskin of red blocks?
|}
|}

Latest revision as of 03:41, 29 April 2021

Chip's Challenge 2 Chuck's Challenge 3D Lexy's Labyrinth Notes
Chip McCallahan Woop Lexy
Melinda - Cerise
Hint Hint Hint Not placable in CC3D's official editor. Often does cutscenes in CC3D.
Floor Floor Floor
Wall Wall Wall
Thin wall Thin Wall Thin Wall
IC chip Blue F.I.S.H. Heart
Extra IC chip Yellow F.I.S.H. Extra Heart
IC Chip socket Red F.I.S.H. Door Socket
- Blue F.I.S.H. Door - Opens immediately when Woop gets the F.I.S.H counter to zero
Exit Exit Exit
Recessed wall Pop-Up Wall Popwall
Steel wall - Steel Wall
Invisible wall - Invisible Wall Quickly returns to being invisible
Hidden wall Invisible Wall Reveal Wall Once bumped into, stays visible
Fake blue wall Fake Wall Fake Floor Instead of real/fake blue walls, CC3D has a fake version of regular walls. On closer inspection, they look darker and slightly cracked.
Real blue wall - Fake Wall
Pop-down wall - Popdown Floor
Stay-up wall - Popdown Wall
Letter tile - Letter Tile
Gravel Gravel, Sand Gravel CC3D Gravel can't have monsters placed on it. Sand, and gravel in other games, can.
Dirt Mud Dirt
Slime Slime Slime
Key thief Red Security Gate Key Thief
Tool thief Blue Security Gate Tool Thief
Male-only sign - "No Bunnies" Sign
Female-only sign - "No Foxes" Sign
Custom wall - Custom Wall
Custom floor - Custom Floor
Blue door Blue Door Blue Door, Blue Gate CC3D Doors and LL Gates can be placed on tiles other than floor.
Red door Red Door Red Door, Red Gate CC3D Doors and LL Gates can be placed on tiles other than floor.
Yellow door Yellow Door Yellow Door, Yellow Gate CC3D Doors and LL Gates can be placed on tiles other than floor.
Green door Green Door Green Door, Green Gate CC3D Doors and LL Gates can be placed on tiles other than floor.
Swivel door - Swivel Door
Train track - Railroad Track
Track switch - Track Switch
Water Water Water CC3D draws water around the edges of the stage, but that acts like level boundary, not water.
Turtle Bridge Lilypad
Fire Lava Fire
Ice Ice Ice
Ice corner Ice Corner Ice Corner
Force floor Conveyor Belt Force Floor
Random force floor Spinning Gear All-Way Force Floor Not actually random.
Canopy - Canopy
Blue key Blue Key Blue Key In CC3D, monsters and dirt blocks cannot enter a tile with a blue key. In CC2/LL, they will pick it up. Just to be extra confusing, in MSCC it acted like floor for monsters!
Red key Red Key Red Key In CC3D, monsters and dirt blocks cannot enter a tile with a red key. In other games, they will simply go over it.
Yellow key Yellow Key Yellow Key
Green key Green Key Green Key
Flippers Water Orb Mermaid Tail
Fire boots Fire Orb Fire Boots
Ice cleats Tack Orb Ice Cleats
Magno shoes Magnet Orb Suction Boots
Hiking boots - Hiking Boots
Speed boots Lightning Orb Speed Boots In CC3D, slows down everything but Woop. In other games, including older versions of CC3D, speeds up the player holding it.
Lightning bolt - Lightning Boots
RR sign - RR Crossing Sign
Helmet - Helmet
Steel foil - Steel Foil
Hook - Hook
Secret eye - X-Ray Glasses
Bribe - Bribe
Bowling ball - Bowling Ball
Time bomb - Time Bomb
No sign - 'No' Sign
Bonus flag - Bonus Candy LL has an extra "x5" candy that CC2 doesn't have as a flag.
Blue tank Blue Golem Blue Tank
Blue tank button Blue Golem Switch Blue Button
Yellow tank Yellow Golem Yellow Tank
Yellow tank control Yellow Golem Joypad Yellow D-Pad
Ball Bouncer Bouncy Ball
Walker Blue Legs Atom
Fire box Baby Screamers Fireball Baby Screamers are meant to emulate CC2 fireballs, but are immediately destroyed upon impact with an ice gem.
- Green Legs - Green Legs moves like a fireball, but will not enter lava and does not melt ice gems.
- Screamer - Screamer moves like a fireball, except it ignores ice and is not moved by conveyor belts, but does voluntarily move in the indicated direction. Unlike the Fireball, it is immediately destroyed upon impact with an ice gem.
Ship Baby Blinkies Glider
- Red Legs - Red Legs moves like a glider, but dies in water.
- Blinky - Blinky moves like a glider, except it ignores ice and is not moved by conveyor belts, but does voluntarily move in the indicated direction.
Ant Limpa Beetle
Centipede Limpy Millipede
Mirror Chip - Dopple-Lexy
Mirror Melinda - Dopple-Cerise
Angry teeth Snappy Red Chomper
Timid teeth Nibbles Blue Chomper
Floor mimic - Floor Mimic
Ghost - Ghost
Rover - Rover
Blob Omni Blob
- Spitter - Does not move, acts like a wall. Spits a seed that can destroy Woop or Monsters when a linked Spitter button is pushed.
- Spitter Button - Causes a spitter to spit a seed when pushed. Seems to affect the nearest, euclidean distance?
- Reflector - Pushable block, filling one of the four diagonal halves of its space. Destroyed in water or lava. When hit on the diagonal face by a spitter seed, the seed bounces 90 degrees.
- Blue Squishy - Spits Woop- and Monster-destroying gas 3 spaces ahead of it. Can be pushed like a block.
- Red Squishy - Spits Woop- and Monster-destroying gas 3 spaces ahead of it. Can be pushed like a block. Rotates counterclockwise once every 5 seconds.
- Green Squishy - Spits Woop- and Monster-destroying gas 3 spaces ahead of it. Can be pushed like a block. Rotates clockwise once every 5 seconds.
- Yellow Squishy - Spits Woop- and Monster-destroying gas 3 spaces in all four directions. Might be pushable, if you could get close? Definitely rides on conveyor belts.
Dirt block Mound Dirt Block
Ice block Ice Gem Ice Block
Directional block - Frame Block
Toggle wall Push Gate Toggle Wall Comes in four colors in CC3D, each linked with colored buttons
Toggle IC chip - Toggle Heart
Toggle bomb - Toggle Mine
Toggle button Push Button Green Button Comes in four colors in CC3D, each linked with colored walls
Cherry bomb Bomb Mine
Clone machine Clone Machine Clone Machine In CC3D, the output direction comes from the machine. In all other games, it comes from the thing on it.
Clone button Clone Button Red Button In CC3D, seems to affect the nearest, euclidean distance? In all other games, reading order.
Trap Cage Trap
Trap button Cage Button Brown Button
Flame jet - Flame Jet
Flame jet button - Orange Button
Transformer - Transmogrifier
Blue teleport Blue Teleport Blue Teleporter
Red teleport Red Teleport Red Teleporter In CC3D, the player is not able to override their exit direction.
Green teleport - Green Teleporter
Yellow teleport - Yellow Teleporter
Time bonus - Time Bonus
Time penalty - Time Penalty
Time toggle - Stopwatch
Wire - Wire
NOT gate - NOT Gate
AND gate - AND Gate
OR gate - OR Gate
XOR gate - XOR Gate
NAND gate - NAND Gate
Latch - Latch Has both 'clockwise' and 'counterclockwise' versions
Counter - Counter
Logic button - Pink Button
Reverse logic button - Black Button
On/Off Switch - Lightswitch
Closed switch door - Switch Wall
Open switch door - Switch Floor
Area control button - Grey Button
- - Circuit Block Pushable. May contain wires, which connect and conduct as normal. Turns into floor with wires when pushed into water.
- - Gift Bow Allows anything to pick up attached item
- - Skeleton Key Considered a tool. Opens any door. Normal keys are preferred.
- - Sand Anything walking on it moves at half speed
- - Dash Floor Anything on it moves at double speed. Stacks with speed shoes for all your Lexy Kart dreams
- - Spikes Stops players and dopplegangers unless they have hiking boots. Everything else can pass.
- - Cracked Ice Ice. Turns into water when stepped off of.
- - Hole Destroys everything that steps onto it. Weirdly, this includes gliders.
- - Cracked Floor Turns into a hole when stepped off of.
- - Turntable Has clockwise and counterclockwise versions. Turns things that enter it. If wired, only works if powered.
- - Blue Teleporter Exit A blue teleporter, but you can only exit it.
- - Electrified Floor Conducts power as a 4-way wire. When powered, destroys anything not wearing lightning boots, except dirt blocks.
- - Ankh Tool. When dropped, marks the tile it's dropped on. If the player dies, they're instead returned there and the mark is removed.
- - Boulder Like a dirt block, but keeps rolling. Has Ice Block-like pushing. Transfers momentum to other boulders if it hits directly. Turns to gravel in water.
- - Glass Block Pushable block. Picks up an item if empty. If cloned, clones the item in it too.
- - Diode Repeats wire power in one direction.
- Colored Block Sokoban Block Pushable block. CC3D: Turns into floor in water. LL: Turns into appropriately colored custom floor in water, can't go over wrong-colored custom floor.
- Pressure Pad Sokoban Button Lowers appropriate Pressure Gate/Sokoban Wall if all pressed. Ignores wrong-colored colored blocks/sokoban blocks. CC3D: Legs treat it somewhat like a turntable (from Lexy's Labyrinth, see above).
- Pressure Gate Sokoban Wall Lowered if all appropriate pressure pads/sokoban buttons are pressed.
- - One-Way Thin Wall Acts like a thin wall, but can be passed through 'into' the tile but not 'out' of it.
- Shirt Block - Seems to be a reskin of red blocks?