Voodoo tile: Difference between revisions

1 byte removed ,  11 September 2019
fixing image
(Creating article, most of this copied from Tyler)
 
(fixing image)
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These tiles require values ranging from 44 to FF. Logic gates with modifier values after 43 will act as floor, but graphics for them are still drawn by the game. Take a look at the bottom of the CC2 sprite sheet.
These tiles require values ranging from 44 to FF. Logic gates with modifier values after 43 will act as floor, but graphics for them are still drawn by the game. Take a look at the bottom of the CC2 sprite sheet.


[[image:TylerVoodooDemo.png]]
[[File:TylerVoodooDemo.png]]


Again, a value of 40 to 43 will draw the latch gates, but going beyond this range will continue through the sprite sheet. For example, a value of 44 will draw the off [[switch]], a value of 58 will draw [[Chip]] facing north, 74 to 77 will draw non-animated [[water]], C4 to C7 will draw non-animated [[fire]], 78 to 8F will draw non-functional [[logic gate]]s, DC, DD, and DE will draw non-functional [[dirt]], [[gender-only sign|Chip-only, and Melinda-only signs]]. Any value from 44 to E7 can be chosen and the corresponding 32x32 square will be drawn. E8 and beyond does nothing.
Again, a value of 40 to 43 will draw the latch gates, but going beyond this range will continue through the sprite sheet. For example, a value of 44 will draw the off [[switch]], a value of 58 will draw [[Chip]] facing north, 74 to 77 will draw non-animated [[water]], C4 to C7 will draw non-animated [[fire]], 78 to 8F will draw non-functional [[logic gate]]s, DC, DD, and DE will draw non-functional [[dirt]], [[gender-only sign|Chip-only, and Melinda-only signs]]. Any value from 44 to E7 can be chosen and the corresponding 32x32 square will be drawn. E8 and beyond does nothing.