Editing Wall
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{{Infobox Tile | {{Infobox Game Tile | ||
|name = Wall | |||
|image = [[Image:Wall.png]] [[Image:WallCC2.png]] | |||
|cc1 = Yes | |cc1 = Yes | ||
|cc2 = Yes | |cc2 = Yes | ||
|cc1index = 1 | |cc1index = 1 | ||
|multidirectional = No | |multidirectional = No | ||
|moves = No | |moves = No | ||
}} | }} | ||
{{otheruses4|the solid barrier in Chip's Challenge|a list of the other types of barriers covered in this article}} | |||
[[ | A '''wall''' is a tile that is impassable, immovable, and indestructible (aside from [[advanced coding]] use or the [[Non-Existence Glitch]]). Walls are commonly used as barriers for all [[object]]s, and they are one of the most varied tiles in [[Chip's Challenge]]; there are nine types of walls in existence with varying properties and range of effectiveness. | ||
Six walls are ''primary walls'': | |||
* The wall covered in this article, known simply as ''wall'' | |||
* [[Blue wall]] | |||
* [[Hidden wall]] | |||
* [[Invisible wall]] | |||
* [[Thin wall]] | |||
* [[Recessed wall]] | |||
and there are three ''secondary walls'', with additional properties compared to a regular wall: | |||
* [[Toggle wall]] | |||
* [[Clone machine]] | |||
* [[Clone block]] | |||
In addition to the wall tiles themselves, many tiles block passage of specific objects through them, and are termed ''[[acting wall]]s'' to these objects. For example, [[fire]] is an acting wall to [[bug]]s and [[walker]]s, and also to all other [[monster]]s but the [[fireball]] in [[Lynx]]. All other monsters will be killed if they step in fire in [[Ruleset|MS]]. | |||
[[Category:Tiles]] | |||
[[Category:Tile groups]] |