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The [[wall]] is the most basic barrier in [[Chip's Challenge]]. There are many variations of wall tiles in both Chip's Challenge 1 and [[Chip's Challenge 2]], and all of them behave a bit differently. Here is a complete list of every different type of wall, along with brief descriptions of their most basic functions.
The [[wall]] is the most basic barrier in [[Chip's Challenge]]. There are many variations of wall tiles in both Chip's Challenge 1 and [[Chip's Challenge 2]], and all of them behave a bit differently. Here is a complete list of every different type of wall, along with brief descriptions of their most basic functions.
 
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===Chip's Challenge 1===
=== Chip's Challenge 1 and 2 ===
* [[Thin wall]] - panels that block moving objects from one direction
* [[Thin wall]] - panels that block moving objects from one direction
* [[Ice corner]] - a cross between a thin wall and an [[ice]] tile
* [[Hidden wall]] - invisible walls that appear when [[Chip]] pushes against them
* [[Hidden wall]] - invisible walls that appear when [[Chip]] pushes against them
* [[Invisible wall]] - invisible walls that never appear
* [[Invisible wall]] - invisible walls that never appear, or appear for a short time in CC2
* [[Blue wall]] - blue walls that change to wall or [[floor]] depending on whether they are real or fake
* [[Blue wall]] - blue walls that change to wall or [[floor]] depending on whether they are real or fake
* [[Toggle wall]] - walls that switch between wall and floor with the push of a [[green button]]
* [[Toggle wall]] - walls that switch between wall and floor with the push of a [[green button]], or a nearby [[gray button]] or with the activation of a connected [[wire]] in CC2
* [[Socket]] - walls until all the [[computer chip]]s are collected, at which point they are [[acting dirt]]
* [[Lock]] - walls until opened by an object that can open locks and is carrying a [[key]] of the same color
* [[Clone machine]] - walls that can clone the object on top of them when there is one


===Chip's Challenge 2===
=== Only in Chip's Challenge 1 ===
* [[Not used]] - the default behavior of tiles in [[MS ruleset|MS]] is "wall", so most tiles that are never meant to be placed directly on a map are walls (contrast with CC2, in which the default tile behavior is "floor")
 
=== Only in Chip's Challenge 2 ===
* [[Green wall]] - similar to blue walls, but cannot be permanently revealed
* [[Green wall]] - similar to blue walls, but cannot be permanently revealed
* [[Steel wall]] - blocks [[ghost]]s and [[time bomb]] explosions
* [[Steel wall]] - blocks [[ghost]]s, immune to [[time bomb]] explosions, and can carry wire
* [[Custom tile|custom wall]] - blocks ghosts, but are not immune to time bomb explosions and cannot carry wire
* [[Switch door]] - like toggle walls, but are only activated by wires and gray buttons
* [[Swivel door]] - like thin walls, but only from the outside, and can rotate
* [[No sign]] - blocks any [[movable object]] carrying the key or [[item]] specified on the sign


==See also==
== See also ==
* [[Acting wall]]
* [[Acting wall]]
* [[Acting dirt]]
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Latest revision as of 02:03, 4 April 2020

The wall is the most basic barrier in Chip's Challenge. There are many variations of wall tiles in both Chip's Challenge 1 and Chip's Challenge 2, and all of them behave a bit differently. Here is a complete list of every different type of wall, along with brief descriptions of their most basic functions.

Chip's Challenge 1 and 2[edit]

  • Thin wall - panels that block moving objects from one direction
  • Ice corner - a cross between a thin wall and an ice tile
  • Hidden wall - invisible walls that appear when Chip pushes against them
  • Invisible wall - invisible walls that never appear, or appear for a short time in CC2
  • Blue wall - blue walls that change to wall or floor depending on whether they are real or fake
  • Toggle wall - walls that switch between wall and floor with the push of a green button, or a nearby gray button or with the activation of a connected wire in CC2
  • Socket - walls until all the computer chips are collected, at which point they are acting dirt
  • Lock - walls until opened by an object that can open locks and is carrying a key of the same color
  • Clone machine - walls that can clone the object on top of them when there is one

Only in Chip's Challenge 1[edit]

  • Not used - the default behavior of tiles in MS is "wall", so most tiles that are never meant to be placed directly on a map are walls (contrast with CC2, in which the default tile behavior is "floor")

Only in Chip's Challenge 2[edit]

  • Green wall - similar to blue walls, but cannot be permanently revealed
  • Steel wall - blocks ghosts, immune to time bomb explosions, and can carry wire
  • custom wall - blocks ghosts, but are not immune to time bomb explosions and cannot carry wire
  • Switch door - like toggle walls, but are only activated by wires and gray buttons
  • Swivel door - like thin walls, but only from the outside, and can rotate
  • No sign - blocks any movable object carrying the key or item specified on the sign

See also[edit]

Fire.png This is a disambiguation page, distinguishing subjects with similar names. Fireball.png
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